2300 lines
60 KiB
Text
2300 lines
60 KiB
Text
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#include maps\_utility;
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#include animscripts\utility;
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#include common_scripts\utility;
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main()
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{
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precachestring( &"SCRIPT_COLON" );
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precachestring( &"SCRIPT_TIME_REMAINING" );
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precachestring( &"SCRIPT_TOTAL_SCORE" );
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precachestring( &"SCRIPT_EXTRA_LIFE" );
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precachestring( &"SCRIPT_CHECKPOINT" );
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precachestring( &"SCRIPT_MISSION_SCORE" );
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precachestring( &"SCRIPT_ZERO_DEATHS" );
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precachestring( &"SCRIPT_PLUS" );
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precachestring( &"SCRIPT_TIME_UP" );
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precachestring( &"SCRIPT_1UP" );
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precachestring( &"SCRIPT_GAME_OVER" );
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precachestring( &"SCRIPT_DIFFICULTY_BONUS_ONEANDAHALF" );
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precachestring( &"SCRIPT_DIFFICULTY_BONUS_THREE" );
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precachestring( &"SCRIPT_DIFFICULTY_BONUS_FOUR" );
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precachestring( &"SCRIPT_MISSION_COMPLETE" );
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precachestring( &"SCRIPT_NEW_HIGH_SCORE" );
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precachestring( &"SCRIPT_STREAK_BONUS_LOST" );
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precachestring( &"SCRIPT_STREAK_COMPLETE" );
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precachestring( &"SCRIPT_X" );
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precacheShader( "arcademode_life" );
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level.color_cool_green = ( 0.8, 2.0, 0.8 );
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level.color_cool_green_glow = ( 0.3, 0.6, 0.3 );
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// the colors used for the kill streak guys
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arcadeMode_init_kill_streak_colors();
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level.arcadeMode_checkpoint_dvars = [];
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level.arcadeMode_checkpoint_max = 10;
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level.arcadeMode_kills_hud = [];
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level.arcademode_kill_streak_ends = 0;
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level.arcadeMode_last_streak_time = 0;
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level.arcadeMode_ramping_score = 0;
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level.arcadeMode_new_kill_streak_allowed = true;
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flag_init( "arcadeMode_multiplier_maxed" );
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setdvar( "arcademode_lives_changed", 0 );
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level.arcadeMode_kill_streak_current_multiplier = 1;
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level.arcadeMode_kill_streak_multiplier_count = 3; // gotta kill these number of guys to get the multiplier
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arcadeMode_reset_kill_streak();
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for ( i = 0; i < level.arcadeMode_checkpoint_max; i++ )
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{
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setdvar( "arcademode_checkpoint_" + i, "" );
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}
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level.arcadeMode_last_multi_kill_sound = 0;
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level.arcadeMode_success = false;
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arcadeMode_define_damage_multipliers();
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flag_init( "arcademode_complete" );
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flag_init( "arcademode_ending_complete" );
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waittillframeend; // so level.script is set
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level.global_kill_func = ::player_kill;
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level.global_damage_func_ads = ::player_damage_ads;
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level.global_damage_func = ::player_damage;
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level.arcadeMode_hud_sort = 50;
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level.arcadeMode_maxlives = 10;
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level.arcademode_rewarded_lives = 0;
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if ( getdvar( "arcademode_lives" ) == "" || getdvar( "arcademode_full" ) != "1" || level.script == "cargoship" )
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{
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setdvar( "arcademode_lives", 2 );
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level.arcademode_rewarded_lives = 2;
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}
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if ( getdvar( "arcademode_full" ) == "1" && level.script == "cargoship" )
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{
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setdvar( "arcademode_lives", 5 );
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level.arcademode_rewarded_lives = 5;
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}
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lives = getdvarint( "arcadeMode_lives" );
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setdvar( "arcademode_earned_lives", lives );
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level.arcademode_playthrough = getdvarint( "arcademode_playthrough_count" );
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level.arcademode_playthrough++;
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setdvar( "arcademode_playthrough_count", level.arcademode_playthrough );
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setdvar( "arcademode_died", 0 );
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setdvar( "arcademode_score", 0 );
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/*
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if ( getdvar( "arcademode_full" ) == "1" && level.script != "cargoship" )
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{
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// continuing from previous level so grab combined score
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level.arcadeMode_combined_score = getdvarint( "arcademode_combined_score" );
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}
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*/
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if ( getdvar( "arcademode_combined_score" ) == "" || ( getdvar( "arcademode_full" ) == "1" && level.script == "cargoship" ) )
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{
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setdvar( "arcademode_combined_score", 0 );
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}
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// set_next_extra_life( 0 );
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timer = arcademode_get_level_time();
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timer *= 60;
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level.arcdeMode_startTime = gettime();
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level.arcadeMode_time = timer;
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level.arcadeMode_killBase = 50; // base points for a kill
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level.arcadeMode_damageBase = 5; // base points for damage
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level.arcadeMode_multiKills = [];
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mods = getarraykeys( level.arcadeMode_weaponMultiplier );
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for ( i = 0; i < mods.size; i++ )
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{
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level.arcadeMode_multiKills[ mods[ i ] ] = [];
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}
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blank_array = level.arcadeMode_multiKills;
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thread arcademode_update_lives();
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thread arcademode_update_score();
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thread arcademode_update_timer();
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thread arcadeMode_death_detection();
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// thread arcademode_update_streak_progress();
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arcademode_redraw_lives( lives ); // lives
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for ( ;; )
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{
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wait( 0.05 );
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waittillframeend;
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waittillframeend;
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// calc all the multi-kills for this frame
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mods = getarraykeys( level.arcadeMode_multiKills );
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array_levelthread( mods, ::arcadeMode_add_points_for_mod );
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level.arcadeMode_multiKills = blank_array;
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}
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}
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arcademode_complete()
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{
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// for use with outside scripts because flag "arcademode_complete" may not be initialized
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if ( getdvar("arcademode") != "1" )
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return false;
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return flag( "arcademode_complete" );
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}
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arcademode_get_level_time()
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{
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time_remaining = 20;
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// set level specific timers in minutes here
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timer = [];
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timer[ "cargoship" ] = 11;
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timer[ "armada" ] = 15;
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timer[ "bog_a" ] = 13;
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timer[ "hunted" ] = 17;
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timer[ "ac130" ] = 13;
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timer[ "bog_b" ] = 15;
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timer[ "airlift" ] = 14;
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timer[ "village_assault" ] = 17;
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timer[ "scoutsniper" ] = 18;
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timer[ "ambush" ] = 12;
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timer[ "sniperescape" ] = 20;
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timer[ "village_defend" ] = 15;
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timer[ "icbm" ] = 16;
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timer[ "launchfacility_a" ] = 11;
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timer[ "launchfacility_b" ] = 14;
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timer[ "jeepride" ] = 9;
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timer[ "airplane" ] = 4;
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/*
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timer[ "icbm" ] = 18;
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timer[ "cargoship" ] = 13;
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timer[ "blackout" ] = 4;
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timer[ "village_defend" ] = 3;
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timer[ "airplane" ] = 4;
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timer[ "hunted" ] = 5;
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timer[ "ambush" ] = 3;
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timer[ "bog_b" ] = 2;
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timer[ "village_assault" ] = 5;
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*/
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difficultyTimerScale = 1;
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/*
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if ( getdvar( "arcademode_full" ) == "1" )
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{
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// a little more time for airplane on full mode playthrough
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newtimer = timer["airplane"];
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if ( level.gameskill == 2 )
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{
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newtimer = 15;
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}
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if ( level.gameskill == 3 )
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{
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newtimer = 25;
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}
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difficultyTimerScale *= newtimer / timer["airplane"];
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timer[ "airplane" ] = newtimer;
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}
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*/
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if ( isdefined( timer[ level.script ] ) )
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time_remaining = timer[ level.script ];
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/*
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if ( getdvar( "arcademode_full" ) == "1" )
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{
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if ( level.gameskill == 2 )
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{
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time_remaining *= 2.0;
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difficultyTimerScale *= 2.0;
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}
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if ( level.gameskill == 3 )
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{
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time_remaining *= 2.5;
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difficultyTimerScale *= 2.5;
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}
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}
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*/
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level.arcademode_difficultyTimerScale = difficultyTimerScale;
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return time_remaining;
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}
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arcadeMode_death_detection()
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{
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level endon( "arcademode_complete" );
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level add_wait( ::flag_wait, "missionfailed" );
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level.player add_wait( ::waittill_msg, "death" );
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do_wait_any();
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setdvar( "arcademode_died", 1 );
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lives = getdvarint( "arcademode_lives" );
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earned_lives = getdvarint( "arcademode_earned_lives" );
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if ( lives > earned_lives )
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lives = earned_lives;
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lives -= 1;
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setdvar( "arcademode_lives", lives );
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setdvar( "arcademode_lives_changed", -1 );
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arcademode_redraw_lives( lives + 1 );
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level.arcadeMode_redraw_score = true;
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UpdateScoreElemsOnce();
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if ( lives < 0 )
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{
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wait 1.5;
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level.arcadeMode_failureString = &"SCRIPT_GAME_OVER";
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thread arcademode_ends();
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return;
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}
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if ( isalive( level.player ) )
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{
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// the mission failed so need to actually fail the mission.
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missionfailed();
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}
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}
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arcademode_update_timer()
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{
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level.player endon( "death" );
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hud_time = newHudElem();
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hud_time.foreground = true;
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hud_time.alignX = "right";
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hud_time.alignY = "top";
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hud_time.horzAlign = "right";
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hud_time.vertAlign = "top";
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hud_time.x = 0;
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hud_time.y = 60;
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hud_time.sort = level.arcadeMode_hud_sort;
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hud_time.fontScale = 3;
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hud_time.color = (0.8, 1.0, 0.8);
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hud_time.font = "objective";
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hud_time.glowColor = (0.3, 0.6, 0.3);
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hud_time.glowAlpha = 1;
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// hud_time SetPulseFX( 30, 100000, 700 );//something, decay start, decay duration
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hud_time.hidewheninmenu = true;
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level.arcadeMode_hud_timer = hud_time;
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level endon( "arcadeMode_remove_timer" );
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timer = level.arcadeMode_time;
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hud_time settimer( timer - .1 );
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wait( timer );
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level.arcadeMode_failureString = &"SCRIPT_TIME_UP";
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thread arcadeMode_ends();
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}
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arcademode_update_lives()
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{
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level.player endon( "death" );
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level endon( "missionfailed" );
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level.arcadeMode_lives_hud = [];
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for ( i = 0; i < level.arcadeMode_maxlives; i++ )
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{
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arcademode_add_life( i, 16, 78, -18, 64, level.arcadeMode_hud_sort );
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}
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for ( ;; )
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{
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change = getdvarint( "arcademode_lives_changed" );
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if ( change != 0 )
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{
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lives = getdvarint( "arcademode_lives" );
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if ( lives < 0 )
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{
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level.arcadeMode_failureString = &"SCRIPT_GAME_OVER";
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thread arcadeMode_ends();
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return;
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}
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if ( change == -1 )
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{
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// lost a life so kill streak
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level notify( "lost_streak" );
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level.arcademode_kill_streak_ends = gettime();
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thread arcademode_add_kill_streak_time( 0 );
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level.arcadeMode_new_kill_streak_allowed = false;
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earned_lives = getdvarint( "arcademode_earned_lives" );
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earned_lives--;
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lives = earned_lives;
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setdvar( "arcademode_earned_lives", earned_lives );
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setdvar( "arcademode_lives", earned_lives );
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}
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arcademode_redraw_lives( lives );
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level.arcadeMode_redraw_score = true;
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setdvar( "arcademode_lives_changed", 0 );
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}
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wait( 0.05 );
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}
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}
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arcademode_convert_extra_lives()
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{
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arcadeMode_lives = getdvarint( "arcademode_lives" );
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earned = getdvarint( "arcademode_earned_lives" );
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if ( arcadeMode_lives > earned )
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thread extra_lives_display( arcadeMode_lives - earned );
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setdvar( "arcademode_earned_lives", arcadeMode_lives );
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thread maps\_arcademode::arcademode_redraw_lives( arcadeMode_lives );
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return arcadeMode_lives > earned;
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}
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arcademode_checkpoint_print()
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{
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if ( !arcadeMode() )
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return;
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arcademode_convert_extra_lives();
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start_offset = 800;
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movetime = 0.8;
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level.player thread play_sound_in_space( "arcademode_checkpoint", level.player geteye() );
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thread maps\_arcademode::draw_checkpoint( start_offset, movetime, 1 );
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thread maps\_arcademode::draw_checkpoint( start_offset, movetime, -1 );
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}
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arcadeMode_redraw_life( index, earned_lives )
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{
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if ( index >= earned_lives )
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self setshader( "arcademode_life", 64, 64 );
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else
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self setshader( "stance_stand", 64, 64 );
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self fadeovertime( 1 );
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self.alpha = 1;
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self.glowAlpha = 1;
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self.color = level.color_cool_green;
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}
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arcadeMode_remove_life( index )
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{
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if ( self.alpha <= 0 )
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return;
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self fadeovertime( 1 );
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self.alpha = 0;
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self.color = ( 1, 0, 0 );
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self.glowAlpha = 0;
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}
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arcademode_redraw_lives( lives )
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{
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if ( lives > 10 )
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lives = 10;
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earned_lives = getdvarint( "arcademode_earned_lives" );
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for ( i = 0; i < lives; i++ )
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{
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level.arcadeMode_lives_hud[ i ] arcadeMode_redraw_life( i, earned_lives );
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}
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for ( i = lives; i < level.arcadeMode_maxlives; i++ )
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{
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if ( i < 0 )
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continue;
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if ( i >= 10 )
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continue;
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level.arcadeMode_lives_hud[ i ] arcadeMode_remove_life( i );
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}
|
||
|
}
|
||
|
|
||
|
arcademode_update_streak_progress()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level waittill_either( "arcademode_decrement_kill_streak", "arcademode_new_kill" );
|
||
|
waittillframeend; // for the new hud elem to be added to the array
|
||
|
arcademode_redraw_streak_progress();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arcademode_redraw_streak_progress()
|
||
|
{
|
||
|
for ( i = 0; i < level.arcadeMode_kill_streak_current_count; i++ )
|
||
|
{
|
||
|
if ( i >= level.arcadeMode_kills_hud.size )
|
||
|
return;
|
||
|
|
||
|
level.arcadeMode_kills_hud[ i ].color = level.arcadeMode_streak_color[ level.arcadeMode_kill_streak_current_multiplier - 1 ];
|
||
|
level.arcadeMode_kills_hud[ i ].glowColor = level.arcadeMode_streak_glow[ level.arcadeMode_kill_streak_current_multiplier - 1 ];
|
||
|
}
|
||
|
|
||
|
count = 0;
|
||
|
for ( ;; )
|
||
|
{
|
||
|
color = level.arcadeMode_kill_streak_current_multiplier + count;
|
||
|
if ( color >= level.arcadeMode_streak_color.size )
|
||
|
{
|
||
|
// go crazy would start here instead of this
|
||
|
color = level.arcadeMode_streak_color.size - 1;
|
||
|
}
|
||
|
|
||
|
// sets the color of all the kill progression icons
|
||
|
for ( i = level.arcadeMode_kill_streak_current_count + count * level.arcadeMode_kill_streak_multiplier_count; i < level.arcadeMode_kill_streak_current_count + ( count + 1 ) * level.arcadeMode_kill_streak_multiplier_count; i++ )
|
||
|
{
|
||
|
if ( i >= level.arcadeMode_kills_hud.size )
|
||
|
return;
|
||
|
|
||
|
level.arcadeMode_kills_hud[ i ].color = level.arcadeMode_streak_color[ color ];
|
||
|
level.arcadeMode_kills_hud[ i ].glowColor = level.arcadeMode_streak_glow[ color ];
|
||
|
}
|
||
|
count++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arcademode_add_kill( num, x, y, offset, scale, sort )
|
||
|
{
|
||
|
level endon( "arcademode_stop_kill_streak_art" );
|
||
|
|
||
|
|
||
|
hud_kill = newHudElem();
|
||
|
hud_kill.foreground = true;
|
||
|
hud_kill.x = x + num * offset;
|
||
|
if ( level.arcadeMode_kills_hud.size == 0 )
|
||
|
{
|
||
|
// store the location of the rightermost kill hud elem for reference later
|
||
|
level.arcademode_kill_zero_x_location = hud_kill.x;
|
||
|
}
|
||
|
|
||
|
hud_kill.y = y;
|
||
|
hud_kill setshader( "arcademode_kill", scale, scale );
|
||
|
hud_kill.alignX = "right";
|
||
|
hud_kill.alignY = "top";
|
||
|
hud_kill.horzAlign = "right";
|
||
|
hud_kill.vertAlign = "top";
|
||
|
hud_kill.sort = sort;
|
||
|
hud_kill.color = level.color_cool_green;
|
||
|
hud_kill.glowColor = level.color_cool_green_glow;
|
||
|
hud_kill.glowAlpha = 1;
|
||
|
hud_kill.hidewheninmenu = true;
|
||
|
|
||
|
leftermost = false;
|
||
|
level.arcadeMode_kills_hud[ level.arcadeMode_kills_hud.size ] = hud_kill;
|
||
|
if ( level.arcadeMode_kills_hud.size == 10 )
|
||
|
{
|
||
|
leftermost = true;
|
||
|
hud_kill.alpha = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hud_kill.alpha = 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
if ( hud_kill.x == level.arcademode_kill_zero_x_location )
|
||
|
{
|
||
|
// all the way on the right
|
||
|
decay_time = 4;
|
||
|
if ( level.arcadeMode_kills_hud.size == 1 )
|
||
|
{
|
||
|
// some bonus time to grab the second kill
|
||
|
wait( 3 );
|
||
|
}
|
||
|
hud_kill fadeovertime( decay_time );
|
||
|
hud_kill.color = ( 1, 0, 0 );
|
||
|
hud_kill.alpha = 0;
|
||
|
wait( decay_time );
|
||
|
level notify( "arcademode_decrement_kill_streak" );
|
||
|
hud_kill destroy();
|
||
|
|
||
|
for ( i = 0; i < level.arcadeMode_kills_hud.size - 1; i++ )
|
||
|
{
|
||
|
level.arcadeMode_kills_hud[ i ] = level.arcadeMode_kills_hud[ i + 1 ];
|
||
|
}
|
||
|
level.arcadeMode_kills_hud[ level.arcadeMode_kills_hud.size - 1 ] = undefined;
|
||
|
|
||
|
if ( !level.arcadeMode_kills_hud.size )
|
||
|
thread arcadeMode_reset_kill_streak();
|
||
|
return;
|
||
|
}
|
||
|
level waittill( "arcademode_decrement_kill_streak" );
|
||
|
|
||
|
wait( 0.05 ); // cause moveovertime is dumb
|
||
|
hud_kill moveovertime( 0.5 );
|
||
|
hud_kill.x -= offset;
|
||
|
if ( leftermost )
|
||
|
{
|
||
|
// slides in from the left
|
||
|
hud_kill fadeovertime( 0.5 );
|
||
|
hud_kill.alpha = 1;
|
||
|
leftermost = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
get_streak_hud( x, y, width, height )
|
||
|
{
|
||
|
streak_hud = newhudelem();
|
||
|
streak_hud.foreground = true;
|
||
|
streak_hud.x = x + -4;
|
||
|
streak_hud.y = y + 14;
|
||
|
streak_hud.alignX = "right";
|
||
|
streak_hud.alignY = "top";
|
||
|
streak_hud.horzAlign = "right";
|
||
|
streak_hud.vertAlign = "top";
|
||
|
|
||
|
streak_hud.color = level.color_cool_green;
|
||
|
streak_hud.sort = level.arcadeMode_hud_sort - 1;
|
||
|
// streak_hud.alpha = 0.8;
|
||
|
streak_hud.alpha = 0;
|
||
|
streak_hud.glowColor = level.color_cool_green_glow;
|
||
|
// streak_hud.glowAlpha = 1;
|
||
|
streak_hud.glowAlpha = 0;
|
||
|
streak_hud.hidewheninmenu = true;
|
||
|
streak_hud setShader( "white", width, height );
|
||
|
return streak_hud;
|
||
|
}
|
||
|
|
||
|
arcademode_add_kill_streak_time( timer )
|
||
|
{
|
||
|
if ( !level.arcadeMode_new_kill_streak_allowed )
|
||
|
return;
|
||
|
|
||
|
level notify( "arcademode_new_kill_streak_time" );
|
||
|
level endon( "arcademode_new_kill_streak_time" );
|
||
|
|
||
|
if ( level.arcademode_kill_streak_ends < gettime() )
|
||
|
{
|
||
|
level.arcademode_kill_streak_ends = gettime() + timer * 1000;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
level.arcademode_kill_streak_ends += timer * 1000;
|
||
|
}
|
||
|
waittillframeend;
|
||
|
|
||
|
if ( isdefined( level.arcademode_hud_streak ) )
|
||
|
{
|
||
|
level.arcademode_hud_streak fadeovertime( 0.05 );
|
||
|
level.arcademode_hud_streak.alpha = 1;
|
||
|
}
|
||
|
|
||
|
height = 26;
|
||
|
width_mult = 12;
|
||
|
max_timer = 90;
|
||
|
streak_hud = level.arcadeMode_streak_hud;
|
||
|
streak_hud_shadow = level.arcadeMode_streak_hud_shadow;
|
||
|
width = level.arcademode_kill_streak_ends - gettime();
|
||
|
width *= 0.001;
|
||
|
if ( width > max_timer )
|
||
|
width = max_timer;
|
||
|
width *= width_mult;
|
||
|
width = int( width );
|
||
|
|
||
|
if ( width > 980 )
|
||
|
width = 980;
|
||
|
|
||
|
if ( !isdefined( streak_hud ) )
|
||
|
{
|
||
|
streak_hud = get_streak_hud( 0, 0, width, height );
|
||
|
streak_hud_shadow = get_streak_hud( 3, 3, width, height );
|
||
|
streak_hud_shadow.sort = streak_hud_shadow.sort - 1;
|
||
|
// streak_hud_shadow.alpha = 0.3;
|
||
|
streak_hud_shadow.alpha = 0.0;
|
||
|
streak_hud_shadow.color = (0,0,0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
streak_hud ScaleOverTime( 1, width, height );
|
||
|
streak_hud_shadow ScaleOverTime( 1, width, height );
|
||
|
wait( 1 );
|
||
|
}
|
||
|
level.arcadeMode_streak_hud = streak_hud;
|
||
|
level.arcadeMode_streak_hud_shadow = streak_hud_shadow;
|
||
|
|
||
|
streak_hud endon( "death" );
|
||
|
|
||
|
timer = level.arcademode_kill_streak_ends - gettime();
|
||
|
timer *= 0.001;
|
||
|
drawTimer = int( timer );
|
||
|
|
||
|
if ( drawTimer > max_timer )
|
||
|
{
|
||
|
drawTimer = max_timer;
|
||
|
wait( timer - drawTimer );
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
width = level.arcademode_kill_streak_ends - gettime();
|
||
|
width *= 0.001;
|
||
|
|
||
|
time_remaining = width;
|
||
|
|
||
|
if ( isdefined( level.arcademode_hud_streak ) )
|
||
|
{
|
||
|
// the 2x, 3x, etc fades out as it runs out
|
||
|
level.arcademode_hud_streak fadeovertime( 1 );
|
||
|
level.arcademode_hud_streak.alpha = ( time_remaining - 1 ) / 5;
|
||
|
}
|
||
|
|
||
|
width *= width_mult;
|
||
|
width = int( width );
|
||
|
if ( width <= 0 )
|
||
|
width = 1;
|
||
|
|
||
|
if ( width > 980 )
|
||
|
width = 980;
|
||
|
|
||
|
streak_hud ScaleOverTime( 1, width, height );
|
||
|
streak_hud_shadow ScaleOverTime( 1, width, height );
|
||
|
wait( 1 );
|
||
|
|
||
|
if ( width == 1 )
|
||
|
break;
|
||
|
// streak_hud ScaleOverTime( drawTimer, 1, height );
|
||
|
// streak_hud_shadow ScaleOverTime( drawTimer, 1, height );
|
||
|
}
|
||
|
// wait( drawTimer );
|
||
|
thread arcadeMode_reset_kill_streak();
|
||
|
}
|
||
|
|
||
|
arcademode_add_kill_streak()
|
||
|
{
|
||
|
if ( flag( "arcadeMode_multiplier_maxed" ) )
|
||
|
return;
|
||
|
level endon( "arcadeMode_multiplier_maxed" );
|
||
|
level endon( "arcademode_stop_kill_streak" );
|
||
|
|
||
|
level.arcadeMode_kill_streak_current_count--;
|
||
|
streak_time = gettime();
|
||
|
|
||
|
if ( level.arcadeMode_kill_streak_current_count <= 0 && streak_time > level.arcadeMode_last_streak_time )
|
||
|
{
|
||
|
level.arcadeMode_last_streak_time = streak_time;
|
||
|
old_mult = level.arcadeMode_kill_streak_current_multiplier;
|
||
|
level.arcadeMode_kill_streak_current_multiplier++;
|
||
|
|
||
|
if ( level.arcadeMode_kill_streak_current_multiplier >= level.arcadeMode_streak_color.size )
|
||
|
{
|
||
|
// go crazy would start here instead of this
|
||
|
level.arcadeMode_kill_streak_current_multiplier = level.arcadeMode_streak_color.size;
|
||
|
thread arcadeMode_multiplier_maxed();
|
||
|
}
|
||
|
|
||
|
if ( old_mult != level.arcadeMode_kill_streak_current_multiplier )
|
||
|
{
|
||
|
level notify( "arcademode_new_kill_streak" );
|
||
|
// arcademode_2x arcademode_3x arcademode_4x arcademode_5x arcademode_6x arcademode_7x arcademode_8x
|
||
|
level.player playsound( "arcademode_" + level.arcadeMode_kill_streak_current_multiplier + "x" );
|
||
|
thread arcademode_draw_multiplier();
|
||
|
}
|
||
|
|
||
|
// reset the # of kills to get the next streak bonus
|
||
|
level.arcadeMode_kill_streak_current_count = level.arcadeMode_kill_streak_multiplier_count;
|
||
|
}
|
||
|
level notify( "arcademode_new_kill" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
if ( level.arcadeMode_kills_hud.size < 10 )
|
||
|
{
|
||
|
arcademode_add_kill_streak_time( 5 );
|
||
|
// thread arcademode_add_kill( level.arcadeMode_kills_hud.size, -46, 10, -26, 32, level.arcadeMode_hud_sort );
|
||
|
return;
|
||
|
}
|
||
|
level waittill( "arcademode_decrement_kill_streak" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
streak_timer_color_pulse()
|
||
|
{
|
||
|
waittillframeend; // gotta wait until the hud is definitely defined, in case you go from 0x to 8x in one frame.
|
||
|
waittillframeend;
|
||
|
level.arcadeMode_streak_hud endon( "death" );
|
||
|
for ( ;; )
|
||
|
{
|
||
|
timer = randomfloatrange( 0.1, 1.0 );
|
||
|
level.arcadeMode_streak_hud fadeovertime( timer );
|
||
|
level.arcadeMode_streak_hud.color = ( randomfloat( 1 ), randomfloat( 1 ), randomfloat( 1 ) );
|
||
|
wait( timer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arcadeMode_multiplier_maxed()
|
||
|
{
|
||
|
waittillframeend; // so that the 8x hud stuff gets drawn
|
||
|
if ( flag( "arcadeMode_multiplier_maxed" ) )
|
||
|
return;
|
||
|
flag_set( "arcadeMode_multiplier_maxed" );
|
||
|
|
||
|
streak_time = 20;
|
||
|
level.arcademode_kill_streak_ends = gettime() + streak_time * 1000;
|
||
|
thread arcademode_add_kill_streak_time( 0 );
|
||
|
thread streak_timer_color_pulse();
|
||
|
|
||
|
MusicStop();
|
||
|
wait( 0.05 );
|
||
|
MusicPlay( "airplane_alt_maximum_music" );
|
||
|
add_wait( ::_wait, streak_time + 1 );
|
||
|
level add_wait( ::waittill_msg, "lost_streak" );
|
||
|
|
||
|
do_wait_any();
|
||
|
|
||
|
thread arcadeMode_reset_kill_streak();
|
||
|
|
||
|
MusicStop();
|
||
|
if ( isdefined( level.last_song ) )
|
||
|
{
|
||
|
wait( 0.05 );
|
||
|
MusicPlay( level.last_song );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
arcademode_update_kills()
|
||
|
{
|
||
|
level.player endon( "death" );
|
||
|
|
||
|
level.arcadeMode_lives_hud = [];
|
||
|
for ( i = 0; i < level.arcadeMode_maxlives; i++ )
|
||
|
{
|
||
|
arcademode_add_kill( i, 16, -8, -18, 64, level.arcadeMode_hud_sort );
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
arcademode_redraw_kills( lives );
|
||
|
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arcademode_redraw_kills()
|
||
|
{
|
||
|
kills = level.arcademode_kills.size;
|
||
|
if ( kills > 10 )
|
||
|
kills = 10;
|
||
|
|
||
|
for ( i = 0; i < kills; i++ )
|
||
|
{
|
||
|
// turn them on up to a certain point
|
||
|
level.arcadeMode_kills_hud[ i ].alpha = 1;
|
||
|
level.arcadeMode_kills_hud[ i ].glowAlpha = 1;
|
||
|
level.arcadeMode_kills_hud[ i ].color = level.color_cool_green;
|
||
|
}
|
||
|
|
||
|
for ( i = kills; i < level.arcadeMode_maxlives; i++ )
|
||
|
{
|
||
|
// turn the rest off
|
||
|
if ( i < 0 )
|
||
|
continue;
|
||
|
if ( i >= 10 )
|
||
|
continue;
|
||
|
|
||
|
level.arcadeMode_kills_hud[ i ].alpha = 0;
|
||
|
level.arcadeMode_kills_hud[ i ].glowAlpha = 0;
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
get_hud_score()
|
||
|
{
|
||
|
hud_score = newHudElem();
|
||
|
hud_score.foreground = true;
|
||
|
hud_score.x = 0;
|
||
|
hud_score.y = 10;
|
||
|
hud_score.alignX = "right";
|
||
|
hud_score.alignY = "top";
|
||
|
hud_score.horzAlign = "right";
|
||
|
hud_score.vertAlign = "top";
|
||
|
hud_score.score = 0;
|
||
|
// hud_score setText( "16750" );
|
||
|
|
||
|
hud_score.font = "objective";
|
||
|
hud_score.fontScale = 5;
|
||
|
hud_score.sort = level.arcadeMode_hud_sort;
|
||
|
hud_score.glowColor = level.color_cool_green_glow;
|
||
|
hud_score.glowAlpha = 1;
|
||
|
hud_score.hidewheninmenu = true;
|
||
|
return hud_score;
|
||
|
}
|
||
|
|
||
|
arcademode_update_score()
|
||
|
{
|
||
|
level.player endon( "death" );
|
||
|
|
||
|
level.arcademode_hud_digits = 10;
|
||
|
level.arcademode_hud_scores = [];
|
||
|
|
||
|
for ( i = 0; i < level.arcademode_hud_digits; i++ )
|
||
|
{
|
||
|
level.arcademode_hud_scores[ level.arcademode_hud_scores.size ] = get_hud_score();
|
||
|
level.arcademode_hud_scores[ level.arcademode_hud_scores.size - 1 ].x = i * -30;
|
||
|
}
|
||
|
|
||
|
// hud_score = get_hud_score();
|
||
|
// level.arcadeMode_hud_score = hud_score;
|
||
|
// level.arcadeMode_hud_score setValue( 0 );
|
||
|
|
||
|
/*
|
||
|
hud_combined_score = get_hud_score();
|
||
|
hud_combined_score.fontScale = 2;
|
||
|
hud_combined_score.y = 120;
|
||
|
hud_combined_score.x = -3;
|
||
|
hud_combined_score setvalue( getdvarint( "arcademode_combined_score" ) );
|
||
|
*/
|
||
|
|
||
|
if ( getdvarint( "arcademode_full" ) )
|
||
|
score = getdvarint( "arcademode_combined_score" );
|
||
|
else
|
||
|
score = getdvarint( "arcademode_score" );
|
||
|
|
||
|
hud_draw_score( score );
|
||
|
|
||
|
level.arcadeMode_redraw_score = false;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
wait( 0.05 );
|
||
|
UpdateScoreElemsOnce();
|
||
|
if ( level.arcadeMode_redraw_score )
|
||
|
{
|
||
|
level.arcadeMode_redraw_score = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateScoreElemsOnce()
|
||
|
{
|
||
|
if ( getdvarint( "arcademode_full" ) )
|
||
|
hud_update_score( "arcadeMode_combined_score" );
|
||
|
else
|
||
|
hud_update_score( "arcademode_score" );
|
||
|
//hud_update_score( hud_combined_score, "arcademode_combined_score" );
|
||
|
}
|
||
|
|
||
|
hud_update_score( score_dvar )
|
||
|
{
|
||
|
score = getdvarint( score_dvar );
|
||
|
if ( level.arcadeMode_redraw_score )
|
||
|
{
|
||
|
level.arcadeMode_ramping_score = score;
|
||
|
hud_draw_score( score );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( level.arcadeMode_ramping_score >= score )
|
||
|
return;
|
||
|
|
||
|
// score grew, so increase the displayed score
|
||
|
difference = score - level.arcadeMode_ramping_score;
|
||
|
boost = difference * 0.2 + 1;
|
||
|
if ( difference <= 15 )
|
||
|
boost = 1;
|
||
|
level.arcadeMode_ramping_score += boost;
|
||
|
|
||
|
if ( level.arcadeMode_ramping_score > score )
|
||
|
level.arcadeMode_ramping_score = score;
|
||
|
hud_draw_score( int( level.arcadeMode_ramping_score ) );
|
||
|
}
|
||
|
|
||
|
get_digits_from_score( score )
|
||
|
{
|
||
|
digits = [];
|
||
|
score = int( score );
|
||
|
for ( ;; )
|
||
|
{
|
||
|
digits[ digits.size ] = score % 10;
|
||
|
score = int( score * 0.1 );
|
||
|
if ( score <= 0 )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return digits;
|
||
|
}
|
||
|
|
||
|
hud_draw_score( score )
|
||
|
{
|
||
|
hud_draw_score_for_elements( score, level.arcademode_hud_scores );
|
||
|
}
|
||
|
|
||
|
hud_draw_score_for_elements( score, elements )
|
||
|
{
|
||
|
// level.arcademode_hud_scores
|
||
|
digits = get_digits_from_score( score );
|
||
|
|
||
|
for ( i = 0; i < digits.size; i++ )
|
||
|
{
|
||
|
if ( i >= elements.size - 1 )
|
||
|
break;
|
||
|
|
||
|
elements[ i ] setvalue( digits[ i ] );
|
||
|
elements[ i ].alpha = 1;
|
||
|
}
|
||
|
|
||
|
for ( i = digits.size; i < elements.size ; i++ )
|
||
|
{
|
||
|
elements[ i ].alpha = 0;
|
||
|
}
|
||
|
|
||
|
if ( score == 0 )
|
||
|
{
|
||
|
elements[ 0 ].alpha = 1;
|
||
|
elements[ 0 ] setvalue( 0 );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
arcademode_add_life( num, x, y, offset, scale, sort )
|
||
|
{
|
||
|
hud_score = newHudElem();
|
||
|
hud_score.foreground = true;
|
||
|
hud_score.x = x + num * offset;
|
||
|
hud_score.y = y;
|
||
|
hud_score setshader( "stance_stand", scale, scale );
|
||
|
hud_score.alignX = "right";
|
||
|
hud_score.alignY = "top";
|
||
|
hud_score.horzAlign = "right";
|
||
|
hud_score.vertAlign = "top";
|
||
|
hud_score.sort = sort;
|
||
|
hud_score.color = level.color_cool_green;
|
||
|
hud_score.glowColor = level.color_cool_green_glow;
|
||
|
hud_score.glowAlpha = 0;
|
||
|
hud_score.alpha = 0;
|
||
|
hud_score.hidewheninmenu = true;
|
||
|
level.arcadeMode_lives_hud[ level.arcadeMode_lives_hud.size ] = hud_score;
|
||
|
}
|
||
|
|
||
|
|
||
|
arcadeMode_define_damage_multipliers()
|
||
|
{
|
||
|
|
||
|
// multiplier for killing multiple guys with one attack
|
||
|
/*
|
||
|
damage_multipliers[ "MOD_MELEE" ] = 20;
|
||
|
damage_multipliers[ "MOD_PISTOL_BULLET" ] = 20;
|
||
|
damage_multipliers[ "MOD_RIFLE_BULLET" ] = 10;
|
||
|
damage_multipliers[ "MOD_PROJECTILE" ] = 2;
|
||
|
damage_multipliers[ "MOD_PROJECTILE_SPLASH" ] = 2;
|
||
|
damage_multipliers[ "MOD_EXPLOSIVE" ] = 2;
|
||
|
damage_multipliers[ "MOD_GRENADE" ] = 2;
|
||
|
damage_multipliers[ "MOD_GRENADE_SPLASH" ] = 2;
|
||
|
*/
|
||
|
damage_multipliers = [];
|
||
|
damage_multipliers[ "melee" ] = 1;
|
||
|
damage_multipliers[ "pistol" ] = 1;
|
||
|
damage_multipliers[ "rifle" ] = 0.5;
|
||
|
damage_multipliers[ "explosive" ] = 0.3;
|
||
|
level.arcadeMode_weaponMultiplier = damage_multipliers;
|
||
|
|
||
|
damage_bonus = [];
|
||
|
damage_bonus[ "melee" ] = 80;
|
||
|
damage_bonus[ "pistol" ] = 0;
|
||
|
damage_bonus[ "rifle" ] = 0;
|
||
|
damage_bonus[ "explosive" ] = 0;
|
||
|
level.arcadeMode_weaponBonus = damage_bonus;
|
||
|
|
||
|
deathtypes = [];
|
||
|
deathtypes[ "MOD_MELEE" ] = "melee";
|
||
|
deathtypes[ "MOD_PISTOL_BULLET" ] = "pistol";
|
||
|
deathtypes[ "MOD_RIFLE_BULLET" ] = "rifle";
|
||
|
deathtypes[ "MOD_PROJECTILE" ] = "explosive";
|
||
|
deathtypes[ "MOD_PROJECTILE_SPLASH" ] = "explosive";
|
||
|
deathtypes[ "MOD_EXPLOSIVE" ] = "explosive";
|
||
|
deathtypes[ "MOD_GRENADE" ] = "explosive";
|
||
|
deathtypes[ "MOD_GRENADE_SPLASH" ] = "explosive";
|
||
|
level.arcadeMode_deathtypes = deathtypes;
|
||
|
|
||
|
colors = [];
|
||
|
colors[ "melee" ] = ( 1, 0, 1 );
|
||
|
colors[ "pistol" ] = ( 0, 1, 0 );
|
||
|
colors[ "rifle" ] = ( 1, 1, 0 );
|
||
|
colors[ "explosive" ] = ( 0, 1, 1 );
|
||
|
level.arcadeMode_killColors = colors;
|
||
|
|
||
|
kill_bonuses = [];
|
||
|
kill_bonuses[ "head" ] = 50;
|
||
|
kill_bonuses[ "helmet" ] = 50;
|
||
|
kill_bonuses[ "neck" ] = 20;
|
||
|
kill_bonuses[ "torso_upper" ] = 10;
|
||
|
kill_bonuses[ "torso_lower" ] = 10;
|
||
|
kill_bonuses[ "right_arm_upper" ] = 0;
|
||
|
kill_bonuses[ "left_arm_lower" ] = 0;
|
||
|
kill_bonuses[ "right_leg_lower" ] = 0;
|
||
|
kill_bonuses[ "left_leg_upper" ] = 0;
|
||
|
kill_bonuses[ "right_leg_upper" ] = 0;
|
||
|
kill_bonuses[ "left_leg_lower" ] = 0;
|
||
|
kill_bonuses[ "left_foot" ] = 0;
|
||
|
kill_bonuses[ "right_foot" ] = 0;
|
||
|
kill_bonuses[ "left_hand" ] = 0;
|
||
|
kill_bonuses[ "left_arm_upper" ] = 0;
|
||
|
kill_bonuses[ "right_hand" ] = 0;
|
||
|
kill_bonuses[ "right_arm_lower" ] = 0;
|
||
|
kill_bonuses[ "gun" ] = 0;
|
||
|
kill_bonuses[ "none" ] = 0;
|
||
|
level.arcadeMode_locationKillBonus = kill_bonuses;
|
||
|
|
||
|
skill_multiplier = [];
|
||
|
skill_multiplier[ 0 ] = 1;
|
||
|
skill_multiplier[ 1 ] = 1.5;
|
||
|
skill_multiplier[ 2 ] = 3;
|
||
|
skill_multiplier[ 3 ] = 4;
|
||
|
level.arcadeMode_skillMultiplier = skill_multiplier;
|
||
|
|
||
|
extra_lives_range = [];
|
||
|
/*
|
||
|
// required points per extra life
|
||
|
extra_lives_range[ 0 ] = 9000; // 3000;
|
||
|
extra_lives_range[ 1 ] = 9000; // 3000;
|
||
|
extra_lives_range[ 2 ] = 7000; // 2000;
|
||
|
extra_lives_range[ 3 ] = 6000; // 1600;
|
||
|
*/
|
||
|
|
||
|
// instead lets do kills required per life
|
||
|
extra_lives_range[ 0 ] = 40; // 3000;
|
||
|
extra_lives_range[ 1 ] = 30; // 3000;
|
||
|
extra_lives_range[ 2 ] = 25; // 2000;
|
||
|
extra_lives_range[ 3 ] = 20; // 1600;
|
||
|
|
||
|
level.arcademode_kills_until_next_extra_life = 10;
|
||
|
|
||
|
level.arcadeMode_extra_lives_range = extra_lives_range;
|
||
|
|
||
|
// free points towards your first extra life
|
||
|
extra_lives_base = [];
|
||
|
for ( i = 0; i < 4; i++ )
|
||
|
extra_lives_base[ i ] = extra_lives_range[ i ] * 0.15;
|
||
|
level.arcadeMode_extra_lives_base = extra_lives_base;
|
||
|
}
|
||
|
|
||
|
set_next_extra_life( extra_lives )
|
||
|
{
|
||
|
// setdvar( "arcademode_next_extra_life", ( extra_lives + 1 ) * level.arcadeMode_extra_lives_range[ level.gameskill ] - level.arcadeMode_extra_lives_base[ level.gameskill ] );
|
||
|
// level.arcademode_next_extra_life = ( extra_lives + 1 ) * level.arcadeMode_extra_lives_range[ level.gameskill ] - level.arcadeMode_extra_lives_base[ level.gameskill ];
|
||
|
}
|
||
|
|
||
|
new_ending_hud( align, fade_in_time, x_off, y_off )
|
||
|
{
|
||
|
hud_score = newHudElem();
|
||
|
hud_score.foreground = true;
|
||
|
hud_score.x = x_off;
|
||
|
hud_score.y = y_off;
|
||
|
hud_score.alignX = align;
|
||
|
hud_score.alignY = "middle";
|
||
|
hud_score.horzAlign = align;
|
||
|
hud_score.vertAlign = "middle";
|
||
|
|
||
|
hud_score.fontScale = 3;
|
||
|
if ( getdvar( "widescreen" ) == "1" )
|
||
|
{
|
||
|
hud_score.fontScale = 5;
|
||
|
}
|
||
|
hud_score.color = (0.8, 1.0, 0.8);
|
||
|
hud_score.font = "objective";
|
||
|
hud_score.glowColor = (0.3, 0.6, 0.3);
|
||
|
hud_score.glowAlpha = 1;
|
||
|
|
||
|
hud_score.alpha = 0;
|
||
|
hud_score fadeovertime( fade_in_time );
|
||
|
hud_score.alpha = 1;
|
||
|
hud_score.hidewheninmenu = true;
|
||
|
hud_score.sort = level.arcadeMode_hud_sort + 10;
|
||
|
return hud_score;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
extra_lives_display( num )
|
||
|
{
|
||
|
// level.player thread play_sound_in_space( "arcademode_extralife", level.player geteye() );
|
||
|
|
||
|
for ( i = 0; i < 5; i++ )
|
||
|
{
|
||
|
thread extra_lives_sizzle();
|
||
|
}
|
||
|
extra_lives = new_ending_hud( "center", 0.2, 0, -100 );
|
||
|
extra_lives.label = ( &"SCRIPT_EXTRA_LIFE" );
|
||
|
extra_lives setvalue( num );
|
||
|
extra_lives SetPulseFX( 5, 3000, 1000 );
|
||
|
wait( 5 );
|
||
|
extra_lives destroy();
|
||
|
}
|
||
|
|
||
|
fade_out( timer )
|
||
|
{
|
||
|
self fadeovertime( timer );
|
||
|
self.alpha = 0;
|
||
|
wait( timer );
|
||
|
self destroy();
|
||
|
}
|
||
|
|
||
|
extra_lives_sizzle()
|
||
|
{
|
||
|
extra_lives = new_ending_hud( "center", 0.2, 0, -100 );
|
||
|
extra_lives.alpha = randomfloatrange( 0.1, 0.45 );
|
||
|
extra_lives.sort -= 1;
|
||
|
extra_lives settext( &"SCRIPT_EXTRA_LIFE" );
|
||
|
extra_lives delaythread( 3, ::fade_out, 1 );
|
||
|
extra_lives endon( "death" );
|
||
|
x = extra_lives.x;
|
||
|
y = extra_lives.y;
|
||
|
range = 20;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
timer = randomfloatrange( 0.1, 0.2 );
|
||
|
extra_lives moveovertime( timer );
|
||
|
extra_lives.x = x + randomfloatrange( range * -1, range );
|
||
|
extra_lives.y = y + randomfloatrange( range * -1, range );
|
||
|
wait( timer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
round_up_to_five( score )
|
||
|
{
|
||
|
new_score = score - score % 5;
|
||
|
if ( new_score < score )
|
||
|
new_score += 5;
|
||
|
return new_score;
|
||
|
}
|
||
|
|
||
|
arcadeMode_add_points( origin, kill, type, value )
|
||
|
{
|
||
|
if ( value <= 0 )
|
||
|
return;
|
||
|
|
||
|
if ( isdefined( level.arcadeMode_deathtypes[ type ] ) )
|
||
|
type = level.arcadeMode_deathtypes[ type ];
|
||
|
|
||
|
value = int( value );
|
||
|
value = round_up_to_five( value );
|
||
|
|
||
|
value *= level.arcadeMode_kill_streak_current_multiplier;
|
||
|
|
||
|
score = getdvarint( "arcademode_score" );
|
||
|
score += value;
|
||
|
|
||
|
combined_score = getdvarint( "arcademode_combined_score" );
|
||
|
combined_score += value;
|
||
|
setdvar( "arcademode_combined_score", combined_score );
|
||
|
|
||
|
setdvar( "arcademode_score", score );
|
||
|
|
||
|
timer = 3 * 20;
|
||
|
alpha = 1.5;
|
||
|
scale = 0.9 + ( value - 10 ) * 0.01;
|
||
|
if ( scale > 1.4 )
|
||
|
scale = 1.4;
|
||
|
color = ( 0.75, 0, 0 );
|
||
|
if ( kill )
|
||
|
{
|
||
|
thread arcademode_add_kill_streak();
|
||
|
thread arcademode_add_point_towards_extra_life();
|
||
|
|
||
|
color = level.arcadeMode_killColors[ type ];
|
||
|
|
||
|
// if ( gettime() > level.arcadeMode_last_multi_kill_sound )
|
||
|
// level.player thread play_sound_in_space( "arcademode_kill", level.player geteye() );
|
||
|
}
|
||
|
|
||
|
level.player pointPulse( value );
|
||
|
}
|
||
|
|
||
|
|
||
|
arcademode_add_point_towards_extra_life()
|
||
|
{
|
||
|
level.arcademode_kills_until_next_extra_life -= 1;
|
||
|
if ( level.arcademode_kills_until_next_extra_life > 0 )
|
||
|
return;
|
||
|
|
||
|
// if ( score > level.arcademode_next_extra_life ) // getdvarint( "arcademode_next_extra_life" ) )
|
||
|
|
||
|
level.arcademode_rewarded_lives++;
|
||
|
|
||
|
// thread extra_lives_display();
|
||
|
lives = getdvarint( "arcademode_lives" );
|
||
|
lives++;
|
||
|
if ( lives >= level.arcadeMode_maxlives )
|
||
|
{
|
||
|
// lives are capped at 10
|
||
|
lives = level.arcadeMode_maxlives;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
setdvar( "arcademode_lives", lives );
|
||
|
setdvar( "arcademode_lives_changed", 1 );
|
||
|
}
|
||
|
|
||
|
level.arcademode_kills_until_next_extra_life = level.arcadeMode_extra_lives_range[ level.gameskill ];
|
||
|
// set_next_extra_life( level.arcademode_extra_lives );
|
||
|
}
|
||
|
|
||
|
arcademode_set_origin_in_radius()
|
||
|
{
|
||
|
r = 60;
|
||
|
theta = 90;
|
||
|
if ( level.player.pointPulseIndex > 0 )
|
||
|
{
|
||
|
if ( level.player.pointPulseIndex == 1 )
|
||
|
{
|
||
|
side = randomint(1);
|
||
|
level.player.thirdPointPulseSide = 1 - side;
|
||
|
if ( side )
|
||
|
theta = 45;
|
||
|
else
|
||
|
theta = 135;
|
||
|
}
|
||
|
else if ( level.player.pointPulseIndex == 2 )
|
||
|
{
|
||
|
side = level.player.thirdPointPulseSide;
|
||
|
if ( side )
|
||
|
theta = 45;
|
||
|
else
|
||
|
theta = 135;
|
||
|
}
|
||
|
else if ( level.player.pointPulseIndex <= 4 )
|
||
|
{
|
||
|
theta = randomfloatrange( 0, 180 );
|
||
|
r = randomfloatrange( 60, 120 );
|
||
|
}
|
||
|
else if ( level.player.pointPulseIndex <= 8 )
|
||
|
{
|
||
|
theta = randomfloatrange( 0, 180 );
|
||
|
r = randomfloatrange( 60, 160 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theta = randomfloatrange( -30, 180 + 30 );
|
||
|
r = randomfloatrange( 60, 200 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self.x = r * cos( theta );
|
||
|
self.y = 0 - r * sin( theta );
|
||
|
}
|
||
|
|
||
|
pointPulse( amount )
|
||
|
{
|
||
|
if ( amount == 0 )
|
||
|
return;
|
||
|
|
||
|
if ( !isdefined( level.player.pointPulseCount ) )
|
||
|
{
|
||
|
level.player.pointPulseCount = 0;
|
||
|
level.player.pointPulseIndex = 0;
|
||
|
}
|
||
|
|
||
|
hud_pointpulse = newHudElem();
|
||
|
hud_pointpulse.horzAlign = "center";
|
||
|
hud_pointpulse.vertAlign = "middle";
|
||
|
hud_pointpulse.alignX = "center";
|
||
|
hud_pointpulse.alignY = "middle";
|
||
|
|
||
|
hud_pointpulse arcademode_set_origin_in_radius();
|
||
|
hud_pointpulse.font = "objective";
|
||
|
hud_pointpulse.fontscale = 2.5;
|
||
|
hud_pointpulse.archived = false;
|
||
|
hud_pointpulse.color = (0.5,0.5,0.5);
|
||
|
hud_pointpulse.sort = 4;
|
||
|
|
||
|
|
||
|
arcadeMode_kill_streak_current_multiplier = level.arcadeMode_kill_streak_current_multiplier; // store to local cause of the wait below
|
||
|
|
||
|
level.player.pointPulseCount++;
|
||
|
level.player.pointPulseIndex++;
|
||
|
|
||
|
wait ( 0.05 );
|
||
|
|
||
|
|
||
|
if ( amount <= 0 )
|
||
|
{
|
||
|
hud_pointpulse.label = &"";
|
||
|
hud_pointpulse.color = (1,0,0);
|
||
|
hud_pointpulse.glowColor = (0,0,0);
|
||
|
hud_pointpulse.glowAlpha = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hud_pointpulse.label = &"SCRIPT_PLUS";
|
||
|
hud_pointpulse.color = (1,1,1);
|
||
|
hud_pointpulse.glowColor = level.color_cool_green_glow;
|
||
|
hud_pointpulse.glowAlpha = 1;
|
||
|
}
|
||
|
|
||
|
// hud_pointpulse setValue( amount );
|
||
|
hud_pointpulse setvalue( amount );
|
||
|
|
||
|
hud_pointpulse.alpha = 1;
|
||
|
|
||
|
hud_pointpulse ChangeFontScaleOverTime( 0.15 );
|
||
|
hud_pointpulse.fontScale = 3.5;
|
||
|
wait .15;
|
||
|
|
||
|
hud_pointpulse moveOverTime( .25 + .5 + 1.0 );
|
||
|
hud_pointpulse.y -= 40;
|
||
|
|
||
|
hud_pointpulse ChangeFontScaleOverTime( 0.25 );
|
||
|
hud_pointpulse.fontScale = 2.5;
|
||
|
wait .25;
|
||
|
|
||
|
wait .5;
|
||
|
|
||
|
hud_pointpulse fadeOverTime( 1.0 );
|
||
|
hud_pointpulse.alpha = 0;
|
||
|
|
||
|
wait .5;
|
||
|
|
||
|
level.player.pointPulseCount--;
|
||
|
if ( level.player.pointPulseCount == 0 )
|
||
|
level.player.pointPulseIndex = 0;
|
||
|
hud_pointpulse destroy();
|
||
|
}
|
||
|
|
||
|
|
||
|
set_circular_origin()
|
||
|
{
|
||
|
// get an origin in a circle around the crosshair
|
||
|
|
||
|
base = 50;
|
||
|
for ( ;; )
|
||
|
{
|
||
|
x = randomint( base );
|
||
|
y = randomint( base );
|
||
|
if ( distance( ( 0,0,0), (x,y,0) ) < base )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( cointoss() )
|
||
|
x *= -1;
|
||
|
if ( cointoss() )
|
||
|
y *= -1;
|
||
|
self.x = x;
|
||
|
self.y = y;
|
||
|
}
|
||
|
|
||
|
arcadeMode_add_points_for_mod( mod )
|
||
|
{
|
||
|
// mod = method of death
|
||
|
for ( i = 0; i < level.arcadeMode_multiKills[ mod ].size; i++ )
|
||
|
{
|
||
|
arcadeMode_add_points_for_individual_kill( level.arcadeMode_multiKills[ mod ][ i ], mod, level.arcadeMode_multiKills[ mod ].size );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
arcadeMode_add_points_for_individual_kill( mod_array, mod, kills )
|
||
|
{
|
||
|
// no location bonus for melee
|
||
|
if ( mod_array[ "type" ] != "melee" )
|
||
|
base_points = level.arcadeMode_killBase + level.arcadeMode_locationKillBonus[ mod_array[ "damage_location" ] ] + level.arcadeMode_weaponBonus[ mod_array[ "type" ] ];
|
||
|
else
|
||
|
base_points = level.arcadeMode_killBase + level.arcadeMode_weaponBonus[ mod_array[ "type" ] ];
|
||
|
|
||
|
/*
|
||
|
if ( kills > 1 )
|
||
|
{
|
||
|
// multi kills get a bonus depending on weapon
|
||
|
thread arcadeMode_add_points( mod_array[ "origin" ], true, mod,
|
||
|
base_points + base_points * kills * level.arcadeMode_weaponMultiplier[ mod_array[ "type" ] ] );
|
||
|
|
||
|
if ( gettime() > level.arcadeMode_last_multi_kill_sound )
|
||
|
{
|
||
|
level.arcadeMode_last_multi_kill_sound = gettime();
|
||
|
level.player thread play_sound_in_space( "arcademode_multikill", level.player geteye() );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
thread arcadeMode_add_points( mod_array[ "origin" ], true, mod, base_points );
|
||
|
}
|
||
|
|
||
|
player_kill( type, location, point )
|
||
|
{
|
||
|
if ( !isdefined( location ) )
|
||
|
location = "none";
|
||
|
|
||
|
death_type = level.arcadeMode_deathtypes[ type ];
|
||
|
if ( !isdefined( death_type ) )
|
||
|
{
|
||
|
// no location bonus for melee
|
||
|
base_points = level.arcadeMode_killBase;
|
||
|
thread arcadeMode_add_points( point, true, "melee", base_points );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
array[ "damage_location" ] = location;
|
||
|
array[ "type" ] = death_type;
|
||
|
array[ "origin" ] = point;
|
||
|
if ( death_type == "explosive" )
|
||
|
array[ "origin" ] = self.origin;
|
||
|
|
||
|
level.arcadeMode_multiKills[ death_type ][ level.arcadeMode_multiKills[ death_type ].size ] = array;
|
||
|
}
|
||
|
|
||
|
player_damage( type, location, point )
|
||
|
{
|
||
|
thread arcadeMode_add_points( point, false, type, level.arcadeMode_damageBase );
|
||
|
}
|
||
|
|
||
|
player_damage_ads( type, location, point )
|
||
|
{
|
||
|
thread arcadeMode_add_points( point, false, type, level.arcadeMode_damageBase * 1.25 );
|
||
|
}
|
||
|
|
||
|
end_mission()
|
||
|
{
|
||
|
setsaveddvar( "ui_nextMission", "0" );
|
||
|
//setdvar( "ui_victoryquote", "@VICTORYQUOTE_IW_THANKS_FOR_PLAYING" );
|
||
|
|
||
|
// hacky way of getting the player not dead so missionsuccess() works
|
||
|
level.player.maxhealth = 0; // allows us to set .health even though it's already <= 0
|
||
|
level.player.health = 1;
|
||
|
|
||
|
missionsuccess( "killhouse" );
|
||
|
}
|
||
|
|
||
|
create_total_score_hud( offset, totalScoreYpos )
|
||
|
{
|
||
|
level.arcademode_hud_total_scores = [];
|
||
|
|
||
|
for ( i = 0; i < level.arcademode_hud_digits; i++ )
|
||
|
{
|
||
|
hud_score = get_hud_score();
|
||
|
level.arcademode_hud_total_scores[ level.arcademode_hud_total_scores.size ] = hud_score;
|
||
|
|
||
|
hud_score.x = i * -30 + -150 + offset;
|
||
|
hud_score.y = totalScoreYpos;
|
||
|
hud_score.alignX = "right";
|
||
|
hud_score.alignY = "middle";
|
||
|
hud_score.horzAlign = "right";
|
||
|
hud_score.vertAlign = "middle";
|
||
|
hud_score.alpha = 0;
|
||
|
hud_score.sort = level.arcadeMode_hud_sort + 10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
set_total_score_hud( score )
|
||
|
{
|
||
|
hud_draw_score_for_elements( score, level.arcademode_hud_total_scores );
|
||
|
}
|
||
|
|
||
|
arcadeMode_ends()
|
||
|
{
|
||
|
if ( flag( "arcademode_complete" ) )
|
||
|
return;
|
||
|
flag_set( "arcademode_complete" );
|
||
|
slowmo_setlerptime_out( .05 );
|
||
|
slowmo_lerp_out();
|
||
|
slowmo_end();
|
||
|
|
||
|
if ( level.arcadeMode_success )
|
||
|
{
|
||
|
// get your lives if you complete the level, in case there is no checkpoint at the end of the level
|
||
|
if ( arcademode_convert_extra_lives() )
|
||
|
wait( 2 );
|
||
|
}
|
||
|
|
||
|
stop_time = 0;
|
||
|
if ( isdefined( level.arcademode_stoptime ) )
|
||
|
{
|
||
|
// the amount of time that the timer was stopped, at the end of the level
|
||
|
stop_time = gettime() - level.arcademode_stoptime;
|
||
|
stop_time *= 0.001;
|
||
|
}
|
||
|
|
||
|
time_elapsed = gettime() - level.arcdeMode_startTime;
|
||
|
time_elapsed *= 0.001;
|
||
|
time_elapsed -= stop_time;
|
||
|
|
||
|
timer = level.arcademode_time - time_elapsed;
|
||
|
timer = int( timer );
|
||
|
if ( timer == 0 )
|
||
|
timer++;
|
||
|
assertex( timer >= 0, "Finished a level in arcademode with no time remaining" );
|
||
|
|
||
|
|
||
|
fade_time = 0.5;
|
||
|
|
||
|
level.mission_failed_disabled = true;
|
||
|
thread player_invul_forever();
|
||
|
thread black_background( fade_time );
|
||
|
wait( fade_time + 0.25 );
|
||
|
|
||
|
level.player freezeControls( true );
|
||
|
fade_in_time = 1;
|
||
|
|
||
|
endReasonYpos = -140;
|
||
|
totalScoreYpos = -80;
|
||
|
missionScoreYpos = -20;
|
||
|
timerYpos = 40;
|
||
|
scoreBoostYpos = 100;
|
||
|
livesYpos = 300;
|
||
|
|
||
|
hud_end_reason = new_ending_hud( "center", fade_in_time, 0, endReasonYpos );
|
||
|
if ( level.arcadeMode_success )
|
||
|
{
|
||
|
hud_end_reason.color = (1.0, 1.0, 1.0);
|
||
|
hud_end_reason settext( &"SCRIPT_MISSION_COMPLETE" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hud_end_reason.color = (1.0, 0.4, 0.2);
|
||
|
hud_end_reason.glowColor = (0.75, 0.3, 0.3);
|
||
|
hud_end_reason settext( level.arcadeMode_failureString );
|
||
|
}
|
||
|
|
||
|
wait 1.0;
|
||
|
|
||
|
for ( i = 0; i < level.arcadeMode_maxlives; i++ )
|
||
|
{
|
||
|
level.arcadeMode_lives_hud[ i ] destroy();
|
||
|
}
|
||
|
|
||
|
offset = 130;
|
||
|
|
||
|
level.arcadeMode_lives_hud = [];
|
||
|
for ( i = 0; i < level.arcadeMode_maxlives; i++ )
|
||
|
{
|
||
|
arcademode_add_life( i, -135 + offset, livesYpos, -30, 96, level.arcadeMode_hud_sort + 10 );
|
||
|
}
|
||
|
|
||
|
lives = getdvarint( "arcademode_lives" );
|
||
|
rewarded_lives = level.arcademode_rewarded_lives;
|
||
|
if ( lives > rewarded_lives )
|
||
|
lives = rewarded_lives;
|
||
|
|
||
|
arcademode_redraw_lives( lives ); // lives
|
||
|
|
||
|
combined_score = 0;
|
||
|
hud_total_score = undefined;
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
hud_total_score = new_ending_hud( "left", fade_in_time, 20, totalScoreYpos );
|
||
|
hud_total_score settext( &"SCRIPT_TOTAL_SCORE" );
|
||
|
|
||
|
|
||
|
create_total_score_hud( offset, totalScoreYpos );
|
||
|
combined_score = getdvarint( "arcademode_combined_score" );
|
||
|
set_total_score_hud( combined_score );
|
||
|
|
||
|
// hud_total_score_points = new_ending_hud( "right", fade_in_time, -150 + offset, totalScoreYpos );
|
||
|
// hud_total_score_points setvalue( combined_score );
|
||
|
}
|
||
|
|
||
|
hud_mission_score = new_ending_hud( "left", fade_in_time, 20, missionScoreYpos );
|
||
|
hud_mission_score settext( &"SCRIPT_MISSION_SCORE" );
|
||
|
|
||
|
for ( i = 0; i < level.arcademode_hud_digits; i++ )
|
||
|
{
|
||
|
hud_score = level.arcademode_hud_scores[ i ];
|
||
|
hud_score.x = i * -30 + -150 + offset;
|
||
|
hud_score.y = missionScoreYpos;
|
||
|
hud_score.sort = level.arcadeMode_hud_sort + 10;
|
||
|
hud_score.alignX = "right";
|
||
|
hud_score.alignY = "middle";
|
||
|
hud_score.horzAlign = "right";
|
||
|
hud_score.vertAlign = "middle";
|
||
|
}
|
||
|
|
||
|
hud_draw_score( 0 );
|
||
|
|
||
|
// hud_score = new_ending_hud( "right", fade_in_time, -150 + offset, missionScoreYpos );
|
||
|
// hud_score setvalue( 0 );
|
||
|
|
||
|
minutes = 0;
|
||
|
seconds = 0;
|
||
|
|
||
|
while ( timer >= 60 )
|
||
|
{
|
||
|
minutes++;
|
||
|
timer -= 60;
|
||
|
}
|
||
|
seconds = timer;
|
||
|
|
||
|
|
||
|
hud_time_remaining = new_ending_hud( "left", fade_in_time, 20, timerYpos );
|
||
|
hud_time_remaining settext( &"SCRIPT_TIME_REMAINING" );
|
||
|
|
||
|
level.arcademode_hud_timer_minutes_tens = new_ending_hud( "right", fade_in_time, -265 + offset, timerYpos );
|
||
|
level.arcademode_hud_timer_minutes_ones = new_ending_hud( "right", fade_in_time, -235 + offset, timerYpos );
|
||
|
|
||
|
hud_timer_colon = new_ending_hud( "right", fade_in_time, -215 + offset, timerYpos - 5 );
|
||
|
hud_timer_colon settext( &"SCRIPT_COLON" );
|
||
|
|
||
|
level.arcademode_hud_timer_seconds_tens = new_ending_hud( "right", fade_in_time, -180 + offset, timerYpos );
|
||
|
level.arcademode_hud_timer_seconds_ones = new_ending_hud( "right", fade_in_time, -150 + offset, timerYpos );
|
||
|
|
||
|
ending_set_time( minutes, seconds );
|
||
|
|
||
|
wait( fade_in_time );
|
||
|
|
||
|
wait( 1 );
|
||
|
final_score = getdvarint( "arcadeMode_score" );
|
||
|
score = 0;
|
||
|
|
||
|
base_score = combined_score;
|
||
|
|
||
|
soundCount = 0;
|
||
|
for ( ;; )
|
||
|
{
|
||
|
difference = final_score - score;
|
||
|
boost = difference * 0.2 + 1;
|
||
|
if ( difference <= 15 )
|
||
|
boost = 1;
|
||
|
boost = int( boost );
|
||
|
score += boost;
|
||
|
|
||
|
if ( score > final_score )
|
||
|
score = final_score;
|
||
|
|
||
|
hud_draw_score( score );
|
||
|
|
||
|
/*
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
combined_score += boost;
|
||
|
if ( combined_score > base_score + final_score )
|
||
|
{
|
||
|
combined_score = base_score + final_score;
|
||
|
}
|
||
|
hud_total_score_points setvalue( combined_score );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if ( score == final_score )
|
||
|
break;
|
||
|
|
||
|
soundCount--;
|
||
|
if ( soundCount <= 0 )
|
||
|
{
|
||
|
level.player thread play_sound_in_space( "bullet_ap_dirt", level.player geteye() );
|
||
|
|
||
|
soundCount = 3;
|
||
|
}
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
wait( 1 );
|
||
|
|
||
|
break_timer = false;
|
||
|
hud_zero_deaths = undefined;
|
||
|
if ( level.arcadeMode_success )
|
||
|
{
|
||
|
points_per_second = 5;
|
||
|
|
||
|
total_seconds = minutes * 60 + seconds;
|
||
|
time_bonus_iterations = ceil( total_seconds / 15 );
|
||
|
|
||
|
base_time_bonus = ceil( total_seconds * points_per_second );
|
||
|
// if we gave the player extra time for this difficulty, compensate by giving them less of a bonus for remaining time.
|
||
|
final_time_bonus = ceil( base_time_bonus / level.arcademode_difficultyTimerScale );
|
||
|
|
||
|
start_score = score;
|
||
|
finish_score = score + final_time_bonus;
|
||
|
|
||
|
start_combined_score = combined_score;
|
||
|
finish_combined_score = combined_score + final_time_bonus;
|
||
|
|
||
|
for ( i = 1; i <= time_bonus_iterations; i++ )
|
||
|
{
|
||
|
bonus_fraction = (i * 1.0 / time_bonus_iterations);
|
||
|
if ( i == time_bonus_iterations )
|
||
|
bonus_fraction = 1;
|
||
|
|
||
|
score = int( start_score * ( 1 - bonus_fraction ) + finish_score * bonus_fraction );
|
||
|
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
combined_score = int( start_combined_score * ( 1 - bonus_fraction ) + finish_combined_score * bonus_fraction );
|
||
|
set_total_score_hud( combined_score );
|
||
|
// hud_total_score_points setvalue( combined_score );
|
||
|
}
|
||
|
|
||
|
// hud_score setvalue( score );
|
||
|
hud_draw_score( score );
|
||
|
|
||
|
remaining_seconds = int( total_seconds * ( 1 - bonus_fraction ) );
|
||
|
ending_set_time( floor( remaining_seconds / 60 ), remaining_seconds % 60 );
|
||
|
|
||
|
soundCount--;
|
||
|
if ( soundCount <= 0 )
|
||
|
{
|
||
|
level.player thread play_sound_in_space( "bullet_ap_metal", level.player geteye() );
|
||
|
soundCount = 3;
|
||
|
}
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
ending_set_time( 0, 0 );
|
||
|
|
||
|
/#
|
||
|
assert( score == finish_score );
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
assert( combined_score == finish_combined_score );
|
||
|
#/
|
||
|
|
||
|
wait( 1 );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
mult = 1;
|
||
|
if ( lives > 10 )
|
||
|
{
|
||
|
remainder = lives % 10;
|
||
|
if ( lives - remainder >= 10 )
|
||
|
{
|
||
|
mult = 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mult = remainder;
|
||
|
}
|
||
|
|
||
|
if ( lives < 20 )
|
||
|
mult = remainder;
|
||
|
}
|
||
|
|
||
|
lives -= mult;
|
||
|
if ( lives < 0 )
|
||
|
break;
|
||
|
|
||
|
// life bonus, to discourage dying exploits
|
||
|
life_bonus = 1000;
|
||
|
life_bonus *= mult;
|
||
|
|
||
|
boost = int( life_bonus );
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
combined_score += boost;
|
||
|
set_total_score_hud( combined_score );
|
||
|
// hud_total_score_points setvalue( combined_score );
|
||
|
}
|
||
|
|
||
|
score += boost;
|
||
|
level.player thread play_sound_in_space( "mortar_explosion", level.player geteye() );
|
||
|
|
||
|
hud_draw_score( int( score ) );
|
||
|
// hud_score setvalue( int( score ) );
|
||
|
arcademode_redraw_lives( lives );
|
||
|
|
||
|
wait( 0.6 );
|
||
|
}
|
||
|
|
||
|
wait( 1 );
|
||
|
|
||
|
if ( getdvarint( "arcademode_died" ) != 1 && level.gameskill >= 2 )
|
||
|
{
|
||
|
boost = int( score );
|
||
|
// sound: "arcademode_zerodeaths"
|
||
|
arcademode_end_boost( score, combined_score, boost, &"SCRIPT_ZERO_DEATHS", "bullet_ap_bark", scoreBoostYpos, fade_in_time );
|
||
|
score += boost;
|
||
|
combined_score += boost;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// hide time remaining and lives; we don't reward players for them if they lost
|
||
|
|
||
|
level.arcademode_hud_timer_seconds_ones SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_seconds_tens SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_minutes_ones SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_minutes_tens SetPulseFX( 0, 0, 1000 );
|
||
|
hud_timer_colon SetPulseFX( 0, 0, 1000 );
|
||
|
hud_time_remaining SetPulseFX( 0, 0, 1000 );
|
||
|
|
||
|
arcademode_redraw_lives( 0 );
|
||
|
|
||
|
wait( 2 );
|
||
|
}
|
||
|
|
||
|
skillmult = level.arcadeMode_skillMultiplier[ level.gameskill ];
|
||
|
if ( skillmult > 1 )
|
||
|
{
|
||
|
if ( skillmult == 1.5 )
|
||
|
{
|
||
|
string = &"SCRIPT_DIFFICULTY_BONUS_ONEANDAHALF";
|
||
|
}
|
||
|
else if ( skillmult == 3 )
|
||
|
{
|
||
|
string = &"SCRIPT_DIFFICULTY_BONUS_THREE";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
assert( skillmult == 4 );
|
||
|
string = &"SCRIPT_DIFFICULTY_BONUS_FOUR";
|
||
|
}
|
||
|
boost = int( ceil( score * skillmult ) - score );
|
||
|
arcademode_end_boost( score, combined_score, boost, string, "bullet_ap_glass", scoreBoostYpos, fade_in_time );
|
||
|
score += boost;
|
||
|
combined_score += boost;
|
||
|
}
|
||
|
|
||
|
gotNewHighScore = false;
|
||
|
|
||
|
// update profile with new record
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
dvar = "s18";
|
||
|
|
||
|
// we update the full score after each level and when they lose.
|
||
|
// this is good because if they lose power or something in the middle of the game,
|
||
|
// at least they keep what they had up to that point.
|
||
|
|
||
|
oldVal = getdvarint( dvar );
|
||
|
if ( combined_score > oldVal )
|
||
|
{
|
||
|
digits = get_digits_from_score( combined_score );
|
||
|
score_string = get_score_string_from_digits( digits );
|
||
|
setdvar( dvar, score_string );
|
||
|
|
||
|
finished = false;
|
||
|
if ( !level.arcadeMode_success )
|
||
|
finished = true;
|
||
|
if ( level.script == "airplane" )
|
||
|
finished = true;
|
||
|
|
||
|
if ( finished )
|
||
|
gotNewHighScore = true;
|
||
|
}
|
||
|
level.player UploadScore( 18, getdvarint( dvar ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
levelScoreIndices = [];
|
||
|
levelScoreIndices[ "cargoship" ] = 0;
|
||
|
levelScoreIndices[ "blackout" ] = 1;
|
||
|
levelScoreIndices[ "armada" ] = 2;
|
||
|
levelScoreIndices[ "bog_a" ] = 3;
|
||
|
levelScoreIndices[ "hunted" ] = 4;
|
||
|
levelScoreIndices[ "ac130" ] = 5;
|
||
|
levelScoreIndices[ "bog_b" ] = 6;
|
||
|
levelScoreIndices[ "airlift" ] = 7;
|
||
|
levelScoreIndices[ "village_assault" ] = 8;
|
||
|
levelScoreIndices[ "scoutsniper" ] = 9;
|
||
|
levelScoreIndices[ "sniperescape" ] = 10;
|
||
|
levelScoreIndices[ "village_defend" ] = 11;
|
||
|
levelScoreIndices[ "ambush" ] = 12;
|
||
|
levelScoreIndices[ "icbm" ] = 13;
|
||
|
levelScoreIndices[ "launchfacility_a" ] = 14;
|
||
|
levelScoreIndices[ "launchfacility_b" ] = 15;
|
||
|
levelScoreIndices[ "jeepride" ] = 16;
|
||
|
levelScoreIndices[ "airplane" ] = 17;
|
||
|
|
||
|
index = levelScoreIndices[ level.script ];
|
||
|
assertEx( index >= 0 && index < 18, index );
|
||
|
if ( isDefined( index ) )
|
||
|
{
|
||
|
// "s0", "s1", etc. this comment included for good search results
|
||
|
dvar = "s" + index;
|
||
|
|
||
|
oldVal = getdvarint( dvar );
|
||
|
if ( score > oldVal )
|
||
|
{
|
||
|
digits = get_digits_from_score( score );
|
||
|
score_string = get_score_string_from_digits( digits );
|
||
|
setdvar( dvar, score_string );
|
||
|
gotNewHighScore = true;
|
||
|
}
|
||
|
level.player UploadScore( index, getdvarint( dvar ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// SCORE MUST NOT CHANGE AFTER THIS POINT
|
||
|
// we've already saved it
|
||
|
|
||
|
if ( gotNewHighScore )
|
||
|
{
|
||
|
if ( !level.arcadeMode_success ) // otherwise, UpdateGamerProfile() will be called from _endmission::_nextmission()
|
||
|
UpdateGamerProfile();
|
||
|
|
||
|
wait( 1 );
|
||
|
|
||
|
hud_newhighscore = new_ending_hud( "center", fade_in_time, 0, scoreBoostYPos );
|
||
|
hud_newhighscore settext( &"SCRIPT_NEW_HIGH_SCORE" );
|
||
|
hud_newhighscore.alpha = 1;
|
||
|
hud_newhighscore fadeovertime( 0.05 );
|
||
|
hud_newhighscore SetPulseFX( 30, 3000, 1000 );
|
||
|
wait( 3.5 );
|
||
|
}
|
||
|
|
||
|
wait( 2 );
|
||
|
|
||
|
|
||
|
hud_end_reason SetPulseFX( 0, 0, 1000 );
|
||
|
wait( 0.5 );
|
||
|
|
||
|
hud_mission_score SetPulseFX( 0, 0, 1000 );
|
||
|
for ( i = 0; i < level.arcademode_hud_digits; i++ )
|
||
|
{
|
||
|
hud_score = level.arcademode_hud_scores[ i ];
|
||
|
hud_score SetPulseFX( 0, 0, 1000 );
|
||
|
}
|
||
|
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
hud_total_score SetPulseFX( 0, 0, 1000 );
|
||
|
for ( i = 0; i < level.arcademode_hud_digits; i++ )
|
||
|
{
|
||
|
hud_score = level.arcademode_hud_total_scores[ i ];
|
||
|
hud_score SetPulseFX( 0, 0, 1000 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( level.arcadeMode_success )
|
||
|
{
|
||
|
wait( 0.5 );
|
||
|
level.arcademode_hud_timer_seconds_ones SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_seconds_tens SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_minutes_ones SetPulseFX( 0, 0, 1000 );
|
||
|
level.arcademode_hud_timer_minutes_tens SetPulseFX( 0, 0, 1000 );
|
||
|
hud_timer_colon SetPulseFX( 0, 0, 1000 );
|
||
|
hud_time_remaining SetPulseFX( 0, 0, 1000 );
|
||
|
}
|
||
|
|
||
|
wait( 1 );
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
logString( "ArcadeMode Score: " + score + ", mission: " + level.script + ", gameskill: " + level.gameskill + ", total: " + combined_score );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
logString( "ArcadeMode Score: " + score + ", mission: " + level.script + ", gameskill: " + level.gameskill );
|
||
|
}
|
||
|
|
||
|
setdvar( "arcademode_combined_score", combined_score );
|
||
|
if ( !level.arcadeMode_success )
|
||
|
{
|
||
|
setdvar( "ui_arcade_lost", 1 );
|
||
|
end_mission();
|
||
|
}
|
||
|
else
|
||
|
setdvar( "ui_arcade_lost", 0 );
|
||
|
|
||
|
flag_set( "arcademode_ending_complete" );
|
||
|
}
|
||
|
|
||
|
arcademode_end_boost( score, combined_score, boost, string, sound, ypos, fade_in_time )
|
||
|
{
|
||
|
hud_boost = new_ending_hud( "center", fade_in_time, 0, ypos );
|
||
|
hud_boost settext( string );
|
||
|
hud_boost.alpha = 1;
|
||
|
hud_boost fadeovertime( 0.05 );
|
||
|
wait( 0.05 );
|
||
|
|
||
|
wait 1.0;
|
||
|
|
||
|
soundCount = 0;
|
||
|
|
||
|
final_score = score + boost;
|
||
|
final_combined_score = combined_score + boost;
|
||
|
for ( ;; )
|
||
|
{
|
||
|
difference = final_score - score;
|
||
|
boost = difference * 0.2 + 1;
|
||
|
if ( difference <= 15 )
|
||
|
boost = 1;
|
||
|
boost = int( boost );
|
||
|
score += boost;
|
||
|
|
||
|
if ( score > final_score )
|
||
|
score = final_score;
|
||
|
|
||
|
// hud_score setvalue( score );
|
||
|
hud_draw_score( score );
|
||
|
|
||
|
|
||
|
if ( getdvar( "arcademode_full" ) == "1" )
|
||
|
{
|
||
|
combined_score += boost;
|
||
|
if ( combined_score > final_combined_score )
|
||
|
combined_score = final_combined_score;
|
||
|
// hud_total_score_points setvalue( combined_score );
|
||
|
set_total_score_hud( combined_score );
|
||
|
}
|
||
|
|
||
|
if ( score == final_score )
|
||
|
break;
|
||
|
|
||
|
soundCount--;
|
||
|
if ( soundCount <= 0 )
|
||
|
{
|
||
|
level.player thread play_sound_in_space( sound, level.player geteye() );
|
||
|
|
||
|
soundCount = 3;
|
||
|
}
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
|
||
|
wait 0.5;
|
||
|
|
||
|
hud_boost SetPulseFX( 0, 0, 1000 );
|
||
|
wait 1.0;
|
||
|
}
|
||
|
|
||
|
black_background( fade_time )
|
||
|
{
|
||
|
overlay = newHudElem();
|
||
|
overlay.foreground = true;
|
||
|
overlay.x = 0;
|
||
|
overlay.y = 0;
|
||
|
overlay setshader( "black", 640, 480 );
|
||
|
overlay.alignX = "left";
|
||
|
overlay.alignY = "top";
|
||
|
overlay.horzAlign = "fullscreen";
|
||
|
overlay.vertAlign = "fullscreen";
|
||
|
|
||
|
// overlay.foreground = true;
|
||
|
overlay.sort = level.arcadeMode_hud_sort + 5;
|
||
|
overlay.alpha = 0;
|
||
|
|
||
|
if ( fade_time > 0 )
|
||
|
overlay fadeovertime( fade_time );
|
||
|
overlay.alpha = 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
player_invul_forever()
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level.player EnableInvulnerability();
|
||
|
setsaveddvar( "player_deathinvulnerabletime", "70000" );
|
||
|
level.player.ignoreme = true;
|
||
|
ai = getaispeciesarray( "all", "all" );
|
||
|
array_thread( ai, ::set_ignoreme, true );
|
||
|
wait( 0.05 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ending_set_time( minutes, seconds )
|
||
|
{
|
||
|
minutes_tens = 0;
|
||
|
seconds_tens = 0;
|
||
|
|
||
|
while ( minutes >= 10 )
|
||
|
{
|
||
|
minutes_tens++;
|
||
|
minutes -= 10;
|
||
|
}
|
||
|
|
||
|
while ( seconds >= 10 )
|
||
|
{
|
||
|
seconds_tens++;
|
||
|
seconds -= 10;
|
||
|
}
|
||
|
|
||
|
level.arcademode_hud_timer_seconds_ones setvalue( seconds );
|
||
|
level.arcademode_hud_timer_seconds_tens setvalue( seconds_tens );
|
||
|
|
||
|
level.arcademode_hud_timer_minutes_ones setvalue( minutes );
|
||
|
level.arcademode_hud_timer_minutes_tens setvalue( minutes_tens );
|
||
|
}
|
||
|
|
||
|
draw_checkpoint( start_offset, movetime, mult )
|
||
|
{
|
||
|
start_offset *= mult;
|
||
|
checkpoint = new_ending_hud( "center", 0.1, start_offset, 90 );
|
||
|
checkpoint settext( &"SCRIPT_CHECKPOINT" );
|
||
|
checkpoint MoveOverTime( movetime );
|
||
|
checkpoint.x = 0;
|
||
|
wait( movetime );
|
||
|
wait( 0.5 );
|
||
|
checkpoint MoveOverTime( movetime );
|
||
|
checkpoint.x = start_offset * -1;
|
||
|
wait( movetime );
|
||
|
checkpoint destroy();
|
||
|
}
|
||
|
|
||
|
arcademode_checkpoint_getid( unique_id )
|
||
|
{
|
||
|
for ( i = 0; i < level.arcadeMode_checkpoint_dvars.size; i++ )
|
||
|
{
|
||
|
if ( level.arcadeMode_checkpoint_dvars[ i ] == unique_id )
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return undefined;
|
||
|
}
|
||
|
|
||
|
arcadeMode_init_kill_streak_colors()
|
||
|
{
|
||
|
level.arcadeMode_streak_color = [];
|
||
|
level.arcadeMode_streak_glow = [];
|
||
|
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = level.color_cool_green; // 1
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 0.8, 0.8, 2.0 ); // 2
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 2.0, 0.8, 0.0 ); // 4
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 0.5, 2.0, 2.0 ); // 3
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 2.0, 0.5, 2.0 ); // 6
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 0.3, 0.3, 2.0 ); // 7
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 2.0, 2.0, 0.5 ); // 5
|
||
|
level.arcadeMode_streak_color[ level.arcadeMode_streak_color.size ] = ( 2.0, 2.0, 2.0 ); // 8
|
||
|
|
||
|
for ( i = 0; i < level.arcadeMode_streak_color.size; i++ )
|
||
|
{
|
||
|
level.arcadeMode_streak_glow[ i ] = ( level.arcadeMode_streak_color[ i ][ 0 ] * 0.35, level.arcadeMode_streak_color[ i ][ 1 ] * 0.35, level.arcadeMode_streak_color[ i ][ 2 ] * 0.35 );
|
||
|
}
|
||
|
|
||
|
// this one has a custom glow color so might as well use it
|
||
|
level.arcadeMode_streak_color[ 0 ] = level.color_cool_green_glow;
|
||
|
}
|
||
|
|
||
|
arcadeMode_killstreak_complete_display()
|
||
|
{
|
||
|
if ( level.arcadeMode_kill_streak_current_multiplier == 1 )
|
||
|
return;
|
||
|
|
||
|
if ( flag( "arcademode_complete" ) )
|
||
|
return;
|
||
|
|
||
|
kill_streak = new_ending_hud( "right", 0.2, -10, -57 );
|
||
|
kill_streak SetPulseFX( 5, 3000, 1000 );
|
||
|
kill_streak.fontScale = 2;
|
||
|
|
||
|
if ( level.arcadeMode_kill_streak_current_multiplier >= 8 )
|
||
|
{
|
||
|
level.player thread play_sound_in_space( "arcademode_kill_streak_won", level.player geteye() );
|
||
|
kill_streak settext( &"SCRIPT_STREAK_COMPLETE" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
level.player thread play_sound_in_space( "arcademode_kill_streak_lost", level.player geteye() );
|
||
|
kill_streak settext( &"SCRIPT_STREAK_BONUS_LOST" );
|
||
|
}
|
||
|
|
||
|
wait( 5 );
|
||
|
kill_streak destroy();
|
||
|
}
|
||
|
|
||
|
arcadeMode_reset_kill_streak_art()
|
||
|
{
|
||
|
if ( isdefined( level.arcadeMode_streak_hud ) )
|
||
|
{
|
||
|
level.arcadeMode_streak_hud destroy();
|
||
|
level.arcadeMode_streak_hud = undefined;
|
||
|
level.arcadeMode_streak_hud_shadow destroy();
|
||
|
}
|
||
|
|
||
|
level notify( "arcademode_stop_kill_streak_art" );
|
||
|
for ( i = 0; i < level.arcadeMode_kills_hud.size; i++ )
|
||
|
{
|
||
|
level.arcadeMode_kills_hud[ i ] destroy();
|
||
|
}
|
||
|
level.arcadeMode_kills_hud = [];
|
||
|
}
|
||
|
|
||
|
arcadeMode_reset_kill_streak()
|
||
|
{
|
||
|
level.arcadeMode_new_kill_streak_allowed = true;
|
||
|
thread arcadeMode_killstreak_complete_display();
|
||
|
level notify( "arcademode_stop_kill_streak" );
|
||
|
|
||
|
arcadeMode_reset_kill_streak_art();
|
||
|
|
||
|
flag_clear( "arcadeMode_multiplier_maxed" );
|
||
|
level.arcadeMode_kill_streak_current_count = level.arcadeMode_kill_streak_multiplier_count;
|
||
|
level.arcadeMode_kill_streak_current_multiplier = 1;
|
||
|
}
|
||
|
|
||
|
get_hud_multi()
|
||
|
{
|
||
|
hud_mult = newHudElem();
|
||
|
hud_mult.alignX = "right";
|
||
|
hud_mult.alignY = "top";
|
||
|
hud_mult.horzAlign = "right";
|
||
|
hud_mult.vertAlign = "top";
|
||
|
hud_mult thread arcademode_draw_multiplier_kill();
|
||
|
hud_mult.x = 0;
|
||
|
hud_mult.y = 126;// -178;
|
||
|
hud_mult.font = "objective";
|
||
|
hud_mult.fontscale = 0.1;
|
||
|
hud_mult.archived = false;
|
||
|
hud_mult.foreground = true;
|
||
|
// hud_mult.color = level.color_cool_green;
|
||
|
// hud_mult.glowColor = level.color_cool_green_glow;
|
||
|
hud_mult.color = level.arcadeMode_streak_color[ level.arcadeMode_kill_streak_current_multiplier - 1 ];
|
||
|
hud_mult.glowColor = level.arcadeMode_streak_glow[ level.arcadeMode_kill_streak_current_multiplier - 1 ];
|
||
|
|
||
|
hud_mult.sort = level.arcadeMode_hud_sort;
|
||
|
|
||
|
hud_mult.label = &"SCRIPT_X";
|
||
|
hud_mult setvalue( level.arcadeMode_kill_streak_current_multiplier );
|
||
|
hud_mult changeFontScaleOverTime( 0.5 );
|
||
|
hud_mult.fontscale = 3;
|
||
|
|
||
|
hud_mult.alpha = 0;
|
||
|
hud_mult fadeovertime( 0.5 );
|
||
|
hud_mult.alpha = 1.0;
|
||
|
|
||
|
return hud_mult;
|
||
|
}
|
||
|
|
||
|
arcademode_draw_multiplier()
|
||
|
{
|
||
|
for ( i = 0; i < 40; i++ )
|
||
|
{
|
||
|
hud_sizzle = get_hud_multi();
|
||
|
hud_sizzle thread arcademode_draw_mult_sizzle();
|
||
|
}
|
||
|
|
||
|
level endon( "arcademode_new_kill_streak" );
|
||
|
hud_mult = get_hud_multi();
|
||
|
level.arcademode_hud_streak = hud_mult;
|
||
|
level waittill( "arcademode_stop_kill_streak" );
|
||
|
hud_mult SetPulseFX( 0, 0, 1000 );
|
||
|
wait( 1 );
|
||
|
hud_mult destroy();
|
||
|
level.arcademode_hud_streak = undefined;
|
||
|
}
|
||
|
|
||
|
arcademode_draw_mult_sizzle()
|
||
|
{
|
||
|
level endon( "arcademode_new_kill_streak" );
|
||
|
wait( 0.05 );
|
||
|
range = 500;
|
||
|
self moveovertime( 2 );
|
||
|
self.x += randomintrange( range * -1, range );
|
||
|
self.y += randomintrange( range * -1, range );
|
||
|
|
||
|
wait( 0.5 );
|
||
|
self fadeovertime( 1 );
|
||
|
self.alpha = 0;
|
||
|
wait( 1 );
|
||
|
self destroy();
|
||
|
}
|
||
|
|
||
|
arcademode_draw_multiplier_kill()
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
level waittill( "arcademode_new_kill_streak" );
|
||
|
self destroy();
|
||
|
}
|
||
|
|
||
|
get_score_string_from_digits( digits )
|
||
|
{
|
||
|
msg = "";
|
||
|
for ( i = 0; i < digits.size; i++ )
|
||
|
{
|
||
|
msg = digits[ i ] + msg;
|
||
|
}
|
||
|
return msg;
|
||
|
}
|