409 lines
19 KiB
Text
409 lines
19 KiB
Text
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# This file maps impact types to effects
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"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically"
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"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name"
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"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode"
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"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type"
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"# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension."
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"# The effect name may be left blank, in which case no effect is played for this impact."
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"# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries."
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"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect"
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"# For bullet hits, two effects are played, either or both of which may be blank:"
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"# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals."
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"# The ""exit"" effect is played at the exit point when buller penetration is on."
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"# flesh_head_nonfatal, flesh_body_fatal, flesh_head_nonfatal, and flesh_head_fatal specify specific effects to play when bullets injure flesh"
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# these are used ONLY FOR BULLETS
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"# If not specified, or if left blank, these will inherit whatever is in 'flesh' for the impacttype"
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bullet_small_normal,default,
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bullet_small_normal,bark,impacts/large_woodhit
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bullet_small_normal,brick,impacts/small_brick
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bullet_small_normal,carpet,impacts/default_hit
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bullet_small_normal,cloth,impacts/cloth_hit
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bullet_small_normal,concrete,impacts/small_concrete_1
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bullet_small_normal,dirt,impacts/small_dirt_1
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bullet_small_normal,flesh,
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bullet_small_normal,foliage,impacts/small_foliage
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bullet_small_normal,glass,impacts/small_glass
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bullet_small_normal,grass,impacts/small_grass
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bullet_small_normal,gravel,impacts/small_gravel
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bullet_small_normal,ice,impacts/small_snowhit
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bullet_small_normal,metal,impacts/small_metalhit_1
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bullet_small_normal,mud,impacts/small_mud
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bullet_small_normal,paper,impacts/default_hit
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bullet_small_normal,plaster,impacts/small_plaster_1
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bullet_small_normal,rock,impacts/small_rock_1
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bullet_small_normal,sand,impacts/small_dirt_1
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bullet_small_normal,snow,impacts/small_snowhit
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bullet_small_normal,water,impacts/small_waterhit
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bullet_small_normal,wood,impacts/large_woodhit
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bullet_small_normal,asphalt,impacts/small_asphalt
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bullet_small_normal,ceramic,impacts/small_ceramic
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bullet_small_normal,plastic,impacts/large_plastic
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bullet_small_normal,rubber,impacts/default_hit
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bullet_small_normal,cushion,impacts/cushion_hit
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bullet_small_normal,fruit,impacts/default_hit
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bullet_small_normal,paintedmetal,impacts/large_metal_painted_hit
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bullet_small_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_small_normal,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_small_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_small_normal,flesh_head_fatal,
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bullet_small_exit,default,
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bullet_small_exit,bark,impacts/large_woodhit_exit
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bullet_small_exit,brick,impacts/small_brick_exit
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bullet_small_exit,carpet,impacts/default_hit_exit
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bullet_small_exit,cloth,impacts/cloth_hit_exit
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bullet_small_exit,concrete,impacts/small_concrete_1_exit
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bullet_small_exit,dirt,impacts/small_dirt_1_exit
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bullet_small_exit,flesh,
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bullet_small_exit,foliage,
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bullet_small_exit,glass,impacts/small_glass_exit
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bullet_small_exit,grass,impacts/small_grass_exit
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bullet_small_exit,gravel,
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bullet_small_exit,ice,impacts/small_snowhit_exit
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bullet_small_exit,metal,impacts/small_metalhit_1_exit
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bullet_small_exit,mud,impacts/small_mud_exit
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bullet_small_exit,paper,impacts/default_hit_exit
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bullet_small_exit,plaster,impacts/small_plaster_1_exit
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bullet_small_exit,rock,
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bullet_small_exit,sand,impacts/small_dirt_1_exit
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bullet_small_exit,snow,impacts/small_snowhit_exit
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bullet_small_exit,water,
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bullet_small_exit,wood,impacts/large_woodhit_exit
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bullet_small_exit,asphalt,impacts/small_asphalt_exit
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bullet_small_exit,ceramic,impacts/small_ceramic_exit
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bullet_small_exit,plastic,impacts/large_plastic_exit
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bullet_small_exit,rubber,impacts/default_hit_exit
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bullet_small_exit,cushion,impacts/cushion_hit_exit
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bullet_small_exit,fruit,
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bullet_small_exit,paintedmetal,impacts/large_metal_painted_hit_exit
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bullet_small_exit,flesh_body_nonfatal,
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bullet_small_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_small_exit,flesh_head_nonfatal,
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bullet_small_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
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bullet_large_normal,default,
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bullet_large_normal,bark,impacts/large_woodhit
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bullet_large_normal,brick,impacts/large_brick
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bullet_large_normal,carpet,impacts/default_hit
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bullet_large_normal,cloth,impacts/cloth_hit
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bullet_large_normal,concrete,impacts/large_concrete_1
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bullet_large_normal,dirt,impacts/large_dirt_1
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bullet_large_normal,flesh,
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bullet_large_normal,foliage,impacts/small_foliage
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bullet_large_normal,glass,impacts/large_glass
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bullet_large_normal,grass,impacts/small_grass
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bullet_large_normal,gravel,impacts/large_gravel
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bullet_large_normal,ice,impacts/small_snowhit
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bullet_large_normal,metal,impacts/large_metalhit_1
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bullet_large_normal,mud,impacts/large_mud
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bullet_large_normal,paper,impacts/default_hit
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bullet_large_normal,plaster,impacts/large_plaster_1
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bullet_large_normal,rock,impacts/large_rock_1
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bullet_large_normal,sand,impacts/large_dirt_1
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bullet_large_normal,snow,impacts/small_snowhit
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bullet_large_normal,water,impacts/large_waterhit
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bullet_large_normal,wood,impacts/large_woodhit
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bullet_large_normal,asphalt,impacts/large_asphalt
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bullet_large_normal,ceramic,impacts/large_ceramic
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bullet_large_normal,plastic,impacts/large_plastic
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bullet_large_normal,rubber,impacts/default_hit
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bullet_large_normal,cushion,impacts/cushion_hit
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bullet_large_normal,fruit,impacts/default_hit
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bullet_large_normal,paintedmetal,impacts/large_metal_painted_hit
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bullet_large_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_large_normal,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_large_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_large_normal,flesh_head_fatal,
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bullet_large_exit,default,
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bullet_large_exit,bark,impacts/large_woodhit_exit
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bullet_large_exit,brick,impacts/large_brick_exit
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bullet_large_exit,carpet,impacts/default_hit_exit
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bullet_large_exit,cloth,impacts/cloth_hit_exit
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bullet_large_exit,concrete,impacts/large_concrete_1_exit
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bullet_large_exit,dirt,impacts/large_dirt_1_exit
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bullet_large_exit,flesh,
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bullet_large_exit,foliage,
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bullet_large_exit,glass,impacts/large_glass_exit
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bullet_large_exit,grass,impacts/small_grass_exit
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bullet_large_exit,gravel,impacts/large_gravel_exit
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bullet_large_exit,ice,impacts/small_snowhit_exit
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bullet_large_exit,metal,impacts/large_metalhit_1_exit
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bullet_large_exit,mud,impacts/large_mud_exit
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bullet_large_exit,paper,impacts/default_hit_exit
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bullet_large_exit,plaster,impacts/large_plaster_1_exit
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bullet_large_exit,rock,impacts/large_rock_1_exit
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bullet_large_exit,sand,impacts/large_dirt_1_exit
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bullet_large_exit,snow,impacts/small_snowhit_exit
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bullet_large_exit,water,
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bullet_large_exit,wood,impacts/large_woodhit_exit
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bullet_large_exit,asphalt,impacts/large_asphalt_exit
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bullet_large_exit,ceramic,impacts/large_ceramic_exit
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bullet_large_exit,plastic,impacts/large_plastic_exit
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bullet_large_exit,rubber,impacts/default_hit_exit
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bullet_large_exit,cushion,impacts/cushion_hit_exit
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bullet_large_exit,fruit,
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bullet_large_exit,paintedmetal,impacts/large_metal_painted_hit_exit
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bullet_large_exit,flesh_body_nonfatal,
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bullet_large_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_large_exit,flesh_head_nonfatal,
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bullet_large_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
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bullet_ap_normal,default,
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bullet_ap_normal,brick,impacts/20mm_brick_impact
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bullet_ap_normal,bark,impacts/20mm_wood_impact
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bullet_ap_normal,carpet,impacts/20mm_concrete_impact
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bullet_ap_normal,cloth,impacts/20mm_concrete_impact
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bullet_ap_normal,concrete,impacts/20mm_concrete_impact
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bullet_ap_normal,dirt,impacts/20mm_dirt_impact
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bullet_ap_normal,flesh,
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bullet_ap_normal,foliage,impacts/20mm_dirt_impact
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bullet_ap_normal,glass,impacts/20mm_glass_impact
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bullet_ap_normal,grass,impacts/20mm_dirt_impact
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bullet_ap_normal,gravel,impacts/20mm_default_impact
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bullet_ap_normal,ice,impacts/20mm_snow_impact
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bullet_ap_normal,metal,impacts/20mm_metal_impact
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bullet_ap_normal,mud,impacts/20mm_dirt_impact
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bullet_ap_normal,paper,impacts/20mm_default_impact
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bullet_ap_normal,plaster,impacts/20mm_plaster_impact
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bullet_ap_normal,rock,impacts/20mm_rock_impact
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bullet_ap_normal,sand,impacts/20mm_dirt_impact
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bullet_ap_normal,snow,impacts/20mm_snow_impact
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bullet_ap_normal,water,impacts/20mm_water_impact
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bullet_ap_normal,wood,impacts/20mm_wood_impact
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bullet_ap_normal,asphalt,impacts/20mm_default_impact
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bullet_ap_normal,ceramic,impacts/20mm_ceramic_impact
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bullet_ap_normal,plastic,impacts/20mm_default_impact
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bullet_ap_normal,rubber,impacts/20mm_default_impact
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bullet_ap_normal,cushion,impacts/20mm_default_impact
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bullet_ap_normal,fruit,impacts/20mm_default_impact
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bullet_ap_normal,paintedmetal,impacts/20mm_metal_impact
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bullet_ap_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_ap_normal,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_ap_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
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bullet_ap_normal,flesh_head_fatal,
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bullet_ap_exit,default,
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bullet_ap_exit,brick,impacts/20mm_brick_impact_exit
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bullet_ap_exit,bark,impacts/20mm_wood_impact_exit
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bullet_ap_exit,carpet,impacts/20mm_concrete_impact_exit
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bullet_ap_exit,cloth,impacts/20mm_concrete_impact_exit
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bullet_ap_exit,concrete,impacts/20mm_concrete_impact_exit
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bullet_ap_exit,dirt,impacts/20mm_dirt_impact_exit
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bullet_ap_exit,flesh,
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bullet_ap_exit,foliage,impacts/20mm_dirt_impact_exit
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bullet_ap_exit,glass,impacts/20mm_glass_impact_exit
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bullet_ap_exit,grass,impacts/20mm_dirt_impact_exit
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bullet_ap_exit,gravel,impacts/20mm_default_impact_exit
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bullet_ap_exit,ice,impacts/20mm_snow_impact_exit
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bullet_ap_exit,metal,impacts/20mm_metal_impact_exit
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bullet_ap_exit,mud,impacts/20mm_dirt_impact_exit
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bullet_ap_exit,paper,impacts/20mm_default_impact_exit
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bullet_ap_exit,plaster,impacts/20mm_plaster_impact_exit
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bullet_ap_exit,rock,impacts/20mm_rock_impact_exit
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bullet_ap_exit,sand,impacts/20mm_dirt_impact_exit
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bullet_ap_exit,snow,impacts/20mm_snow_impact_exit
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bullet_ap_exit,water,
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bullet_ap_exit,wood,impacts/20mm_wood_impact_exit
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bullet_ap_exit,asphalt,impacts/20mm_default_impact_exit
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bullet_ap_exit,ceramic,impacts/20mm_ceramic_impact_exit
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bullet_ap_exit,plastic,impacts/20mm_default_impact_exit
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bullet_ap_exit,rubber,impacts/20mm_default_impact_exit
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bullet_ap_exit,cushion,impacts/20mm_default_impact_exit
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bullet_ap_exit,fruit,
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bullet_ap_exit,paintedmetal,impacts/20mm_metal_impact_exit
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bullet_ap_exit,flesh_body_nonfatal,
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bullet_ap_exit,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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bullet_ap_exit,flesh_head_nonfatal,
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bullet_ap_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
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shotgun_normal,default,
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shotgun_normal,bark,impacts/large_woodhit
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shotgun_normal,brick,impacts/small_brick
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shotgun_normal,carpet,impacts/default_hit
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shotgun_normal,cloth,impacts/cloth_hit
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shotgun_normal,concrete,impacts/small_concrete_1
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shotgun_normal,dirt,impacts/small_dirt_1
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shotgun_normal,flesh,
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shotgun_normal,foliage,impacts/small_foliage
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shotgun_normal,glass,impacts/small_glass
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shotgun_normal,grass,impacts/small_grass
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shotgun_normal,gravel,impacts/small_gravel
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shotgun_normal,ice,impacts/small_snowhit
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shotgun_normal,metal,impacts/small_metalhit_1
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shotgun_normal,mud,impacts/small_mud
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shotgun_normal,paper,impacts/default_hit
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shotgun_normal,plaster,impacts/small_plaster_1
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shotgun_normal,rock,impacts/small_rock_1
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shotgun_normal,sand,impacts/small_dirt_1
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shotgun_normal,snow,impacts/small_snowhit
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shotgun_normal,water,impacts/small_waterhit
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shotgun_normal,wood,impacts/large_woodhit
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shotgun_normal,asphalt,impacts/small_asphalt
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shotgun_normal,ceramic,impacts/small_ceramic
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shotgun_normal,plastic,impacts/large_plastic
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shotgun_normal,rubber,impacts/default_hit
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shotgun_normal,cushion,impacts/cushion_hit
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shotgun_normal,fruit,impacts/default_hit
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shotgun_normal,paintedmetal,impacts/large_metal_painted_hit
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shotgun_normal,flesh_body_nonfatal,impacts/flesh_hit_body_nonfatal
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shotgun_normal,flesh_body_fatal,impacts/flesh_hit_body_fatal_exit
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shotgun_normal,flesh_head_nonfatal,impacts/flesh_hit_body_nonfatal
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shotgun_normal,flesh_head_fatal,
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shotgun_exit,default,
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shotgun_exit,bark,impacts/large_woodhit
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shotgun_exit,brick,impacts/small_brick
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shotgun_exit,carpet,impacts/default_hit
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shotgun_exit,cloth,impacts/cloth_hit
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shotgun_exit,concrete,impacts/small_concrete_1
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shotgun_exit,dirt,impacts/small_dirt_1
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shotgun_exit,flesh,
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shotgun_exit,foliage,impacts/small_foliage
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shotgun_exit,glass,impacts/small_glass
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shotgun_exit,grass,impacts/small_grass
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shotgun_exit,gravel,impacts/small_gravel
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shotgun_exit,ice,impacts/small_snowhit
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shotgun_exit,metal,impacts/small_metalhit_1
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shotgun_exit,mud,impacts/small_mud
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shotgun_exit,paper,impacts/default_hit
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shotgun_exit,plaster,impacts/small_plaster_1
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shotgun_exit,rock,impacts/small_rock_1
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shotgun_exit,sand,impacts/small_dirt_1
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shotgun_exit,snow,impacts/small_snowhit
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shotgun_exit,water,impacts/small_waterhit
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shotgun_exit,wood,impacts/large_woodhit
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shotgun_exit,asphalt,impacts/small_asphalt
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shotgun_exit,ceramic,impacts/small_ceramic
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shotgun_exit,plastic,impacts/large_plastic
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shotgun_exit,rubber,impacts/default_hit
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shotgun_exit,cushion,impacts/cushion_hit
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shotgun_exit,fruit,
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shotgun_exit,paintedmetal,impacts/large_metal_painted_hit
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shotgun_exit,flesh_body_nonfatal,
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shotgun_exit,flesh_body_fatal,impacts/flesh_hit_head_fatal_exit
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shotgun_exit,flesh_head_nonfatal,
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shotgun_exit,flesh_head_fatal,impacts/flesh_hit_head_fatal_exit
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grenade_bounce,default,
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grenade_bounce,bark,impacts/footstep_dust
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grenade_bounce,brick,impacts/footstep_dust
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grenade_bounce,carpet,impacts/footstep_dust
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grenade_bounce,cloth,impacts/footstep_dust
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grenade_bounce,concrete,impacts/footstep_dust
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grenade_bounce,dirt,impacts/footstep_dust
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grenade_bounce,flesh,
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grenade_bounce,foliage,impacts/footstep_dust
|
||
|
grenade_bounce,glass,impacts/footstep_dust
|
||
|
grenade_bounce,grass,impacts/footstep_dust
|
||
|
grenade_bounce,gravel,impacts/footstep_dust
|
||
|
grenade_bounce,ice,impacts/footstep_dust
|
||
|
grenade_bounce,metal,impacts/footstep_dust
|
||
|
grenade_bounce,mud,impacts/footstep_mud
|
||
|
grenade_bounce,paper,impacts/footstep_dust
|
||
|
grenade_bounce,plaster,impacts/footstep_dust
|
||
|
grenade_bounce,rock,impacts/footstep_dust
|
||
|
grenade_bounce,sand,impacts/footstep_dust
|
||
|
grenade_bounce,snow,impacts/footstep_dust
|
||
|
grenade_bounce,water,impacts/footstep_water
|
||
|
grenade_bounce,wood,impacts/footstep_dust
|
||
|
grenade_bounce,asphalt,impacts/footstep_dust
|
||
|
grenade_bounce,ceramic,impacts/footstep_dust
|
||
|
grenade_bounce,plastic,impacts/footstep_dust
|
||
|
grenade_bounce,rubber,impacts/footstep_dust
|
||
|
grenade_bounce,cushion,impacts/footstep_dust
|
||
|
grenade_bounce,fruit,impacts/footstep_dust
|
||
|
grenade_bounce,paintedmetal,impacts/footstep_dust
|
||
|
|
||
|
grenade_explode,default,explosions/grenadeexp_default
|
||
|
grenade_explode,bark,explosions/grenadeExp_wood
|
||
|
grenade_explode,brick,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,carpet,explosions/grenadeExp_wood
|
||
|
grenade_explode,cloth,explosions/grenadeExp_wood
|
||
|
grenade_explode,concrete,explosions/grenadeExp_concrete_1
|
||
|
grenade_explode,dirt,explosions/grenadeExp_dirt_1
|
||
|
grenade_explode,flesh,impacts/flesh_hit
|
||
|
grenade_explode,foliage,explosions/grenadeExp_dirt_1
|
||
|
grenade_explode,glass,explosions/grenadeexp_default
|
||
|
grenade_explode,grass,explosions/grenadeExp_mud
|
||
|
grenade_explode,gravel,explosions/grenadeExp_dirt_1
|
||
|
grenade_explode,ice,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,metal,explosions/grenadeExp_metal
|
||
|
grenade_explode,mud,explosions/grenadeExp_mud
|
||
|
grenade_explode,paper,explosions/grenadeExp_wood
|
||
|
grenade_explode,plaster,explosions/grenadeExp_concrete_1
|
||
|
grenade_explode,rock,explosions/grenadeExp_concrete_1
|
||
|
grenade_explode,sand,explosions/grenadeExp_dirt_1
|
||
|
grenade_explode,snow,explosions/grenadeExp_snow
|
||
|
grenade_explode,water,explosions/grenadeExp_water
|
||
|
grenade_explode,wood,explosions/grenadeExp_wood
|
||
|
grenade_explode,asphalt,explosions/grenadeExp_concrete_1
|
||
|
grenade_explode,ceramic,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,plastic,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,rubber,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,cushion,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,fruit,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,paintedmetal,explosions/grenadeExp_blacktop
|
||
|
|
||
|
rocket_explode,default,explosions/default_explosion
|
||
|
rocket_explode,bark,explosions/grenadeExp_wood
|
||
|
rocket_explode,brick,explosions/grenadeExp_blacktop
|
||
|
rocket_explode,carpet,explosions/grenadeExp_wood
|
||
|
rocket_explode,cloth,explosions/grenadeExp_wood
|
||
|
rocket_explode,concrete,explosions/grenadeExp_concrete_1
|
||
|
rocket_explode,dirt,explosions/grenadeExp_dirt_1
|
||
|
rocket_explode,flesh,impacts/flesh_hit
|
||
|
rocket_explode,foliage,explosions/grenadeExp_dirt_1
|
||
|
rocket_explode,glass,explosions/default_explosion
|
||
|
rocket_explode,grass,explosions/grenadeExp_mud
|
||
|
rocket_explode,gravel,explosions/grenadeExp_dirt_1
|
||
|
rocket_explode,ice,explosions/grenadeExp_blacktop
|
||
|
rocket_explode,metal,explosions/default_explosion
|
||
|
rocket_explode,mud,explosions/grenadeExp_mud
|
||
|
rocket_explode,paper,explosions/grenadeExp_wood
|
||
|
rocket_explode,plaster,explosions/grenadeExp_concrete_1
|
||
|
rocket_explode,rock,explosions/grenadeExp_concrete_1
|
||
|
rocket_explode,sand,explosions/grenadeExp_dirt_1
|
||
|
rocket_explode,snow,explosions/grenadeExp_snow
|
||
|
rocket_explode,water,explosions/mortarExp_water
|
||
|
rocket_explode,wood,explosions/grenadeExp_wood
|
||
|
rocket_explode,asphalt,explosions/grenadeExp_concrete_1
|
||
|
rocket_explode,ceramic,explosions/grenadeExp_concrete_1
|
||
|
rocket_explode,plastic,explosions/default_explosion
|
||
|
rocket_explode,rubber,explosions/default_explosion
|
||
|
rocket_explode,cushion,explosions/default_explosion
|
||
|
rocket_explode,fruit,explosions/default_explosion
|
||
|
rocket_explode,paintedmetal,explosions/default_explosion
|
||
|
|
||
|
projectile_dud,default,
|
||
|
projectile_dud,bark,impacts/large_woodhit
|
||
|
projectile_dud,brick,impacts/large_brick
|
||
|
projectile_dud,carpet,impacts/default_hit
|
||
|
projectile_dud,cloth,impacts/cloth_hit
|
||
|
projectile_dud,concrete,impacts/large_concrete_1
|
||
|
projectile_dud,dirt,impacts/large_dirt_1
|
||
|
projectile_dud,flesh,impacts/flesh_hit
|
||
|
projectile_dud,foliage,impacts/small_foliage
|
||
|
projectile_dud,glass,impacts/large_glass
|
||
|
projectile_dud,grass,impacts/small_grass
|
||
|
projectile_dud,gravel,impacts/large_gravel
|
||
|
projectile_dud,ice,impacts/small_snowhit
|
||
|
projectile_dud,metal,impacts/large_metalhit_1
|
||
|
projectile_dud,mud,impacts/large_mud
|
||
|
projectile_dud,paper,impacts/default_hit
|
||
|
projectile_dud,plaster,impacts/large_plaster
|
||
|
projectile_dud,rock,impacts/large_rock
|
||
|
projectile_dud,sand,impacts/large_dirt
|
||
|
projectile_dud,snow,impacts/small_snowhit
|
||
|
projectile_dud,water,impacts/large_waterhit
|
||
|
projectile_dud,wood,impacts/large_woodhit
|
||
|
projectile_dud,asphalt,impacts/large_rock
|
||
|
projectile_dud,ceramic,impacts/default_hit
|
||
|
projectile_dud,plastic,impacts/default_hit
|
||
|
projectile_dud,rubber,impacts/default_hit
|
||
|
projectile_dud,cushion,impacts/cushion_hit
|
||
|
projectile_dud,fruit,impacts/default_hit
|
||
|
projectile_dud,paintedmetal,impacts/small_metalhit_1
|