cod4-sdk/map_source/prefabs/traverse/ladder_up.map

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2008-01-19 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 -64 0 ) ( 8 -64 0 ) ( 8 64 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 64 136 ) ( 8 64 136 ) ( 8 -64 136 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -16 0 ) ( 0 -16 136 ) ( 8 -16 136 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 64 0 ) ( 8 -64 0 ) ( 8 -64 136 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 16 0 ) ( 8 16 136 ) ( 0 16 136 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 64 136 ) ( 0 -64 136 ) ( 0 -64 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"target" "auto2109"
"animscript" "ladder_up"
"origin" "-24.0 0.0 32.0"
"angles" "0 0 0"
"classname" "node_negotiation_begin"
}
// entity 2
{
"targetname" "auto2109"
"origin" "16.0 0.0 176.0"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}