cod2-sdk/map_source/prefabs/newvillers/windows/square_window_wood.map
2006-04-20 00:00:00 +00:00

45 lines
2.6 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( -22 4 4 ) ( -25 4 4 ) ( -25 -4 4 ) caulk 64 64 13 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -4 76 ) ( -27 4 76 ) ( -24 4 76 ) caulk 64 64 13 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -4 76 ) ( -24 -4 76 ) ( -24 -4 73 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -4 76 ) ( -24 4 76 ) ( -24 4 73 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 4 76 ) ( -27 4 76 ) ( -27 4 73 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -28 4 76 ) ( -28 -4 76 ) ( -28 -4 73 ) caulk 64 64 -28 40 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -22 4 76 ) ( -24 4 76 ) ( -24 -4 76 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -4 80 ) ( -24 4 80 ) ( -22 4 80 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -6 80 ) ( -22 -6 80 ) ( -22 -6 76 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -4 78 ) ( 28 4 78 ) ( 28 4 74 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 4 80 ) ( -24 4 80 ) ( -24 4 76 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 4 79 ) ( -28 -4 79 ) ( -28 -4 75 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( 27 4 4 ) ( 24 4 4 ) ( 24 -4 4 ) caulk 64 64 16 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 25 -4 76 ) ( 25 4 76 ) ( 28 4 76 ) caulk 64 64 16 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -4 15 ) ( 27 -4 15 ) ( 27 -4 4 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -4 15 ) ( 28 4 15 ) ( 28 4 4 ) caulk 64 64 -28 44 0 0 lightmap_gray 16384 16384 0 0 0 0
( 27 4 15 ) ( 24 4 15 ) ( 24 4 4 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 4 15 ) ( 24 -4 15 ) ( 24 -4 4 ) v_woodtrim01 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( -24 4 0 ) ( -27 4 0 ) ( -27 -4 0 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -4 4 ) ( -27 4 4 ) ( -24 4 4 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -6 4 ) ( -24 -6 4 ) ( -24 -6 0 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -4 4 ) ( 28 4 4 ) ( 28 4 0 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 4 4 ) ( -27 4 4 ) ( -27 4 0 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 4 4 ) ( -28 -4 4 ) ( -28 -4 0 ) v_woodtrim01 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}