65 lines
3.9 KiB
Text
65 lines
3.9 KiB
Text
iwmap 4
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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contents detail;
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( -22 4 4 ) ( -25 4 4 ) ( -25 -4 4 ) caulk 64 64 13 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -27 -4 76 ) ( -27 4 76 ) ( -24 4 76 ) caulk 64 64 13 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -27 -4 76 ) ( -24 -4 76 ) ( -24 -4 73 ) v_stonetrim03 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 -4 76 ) ( -24 4 76 ) ( -24 4 73 ) v_stonetrim03 128 64 0 -28 90 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 4 76 ) ( -27 4 76 ) ( -27 4 73 ) v_stonetrim03 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
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( -28 4 76 ) ( -28 -4 76 ) ( -28 -4 73 ) caulk 64 64 -28 40 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents detail;
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( 27 4 4 ) ( 24 4 4 ) ( 24 -4 4 ) caulk 64 64 16 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 25 -4 76 ) ( 25 4 76 ) ( 28 4 76 ) caulk 64 64 16 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 24 -4 15 ) ( 27 -4 15 ) ( 27 -4 4 ) v_stonetrim03 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 -4 15 ) ( 28 4 15 ) ( 28 4 4 ) caulk 64 64 -28 44 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 27 4 15 ) ( 24 4 15 ) ( 24 4 4 ) v_stonetrim03 128 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
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( 24 4 15 ) ( 24 -4 15 ) ( 24 -4 4 ) v_stonetrim03 128 64 0 -28 90 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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contents weaponClip;
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( -24 4 0 ) ( -27 4 0 ) ( -27 -4 0 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -27 -4 4 ) ( -27 4 4 ) ( -24 4 4 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -27 -6 4 ) ( -24 -6 4 ) ( -24 -6 0 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 -4 4 ) ( 28 4 4 ) ( 28 4 0 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -28 4 4 ) ( -28 -4 4 ) ( -28 -4 0 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 -4 4 ) ( 0 -4 1 ) ( 32 -4 4 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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contents detail;
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( -24 4 0 ) ( -27 4 0 ) ( -27 -4 0 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -27 -4 4 ) ( -27 4 4 ) ( -24 4 4 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 -4 4 ) ( 28 4 4 ) ( 28 4 0 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 4 4 ) ( -27 4 4 ) ( -27 4 0 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -28 4 4 ) ( -28 -4 4 ) ( -28 -4 0 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 -4 1 ) ( 0 -4 4 ) ( 32 -4 4 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 4
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{
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contents weaponClip;
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( -22 4 76 ) ( -24 4 76 ) ( -24 -4 76 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 -4 80 ) ( -24 4 80 ) ( -22 4 80 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 -6 80 ) ( -22 -6 80 ) ( -22 -6 76 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 -4 78 ) ( 28 4 78 ) ( 28 4 74 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -28 4 79 ) ( -28 -4 79 ) ( -28 -4 75 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 -4 81 ) ( 0 -4 76 ) ( 32 -4 81 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 5
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{
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contents detail;
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( -22 4 76 ) ( -24 4 76 ) ( -24 -4 76 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -24 -4 80 ) ( -24 4 80 ) ( -22 4 80 ) v_stonetrim03 128 64 0 28 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 28 -4 78 ) ( 28 4 78 ) ( 28 4 74 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -22 4 80 ) ( -24 4 80 ) ( -24 4 76 ) v_stonetrim03 128 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -28 4 79 ) ( -28 -4 79 ) ( -28 -4 75 ) v_stonetrim03 128 64 -92 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 -4 76 ) ( 0 -4 81 ) ( 32 -4 81 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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}
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