cod2-sdk/map_source/prefabs/newvillers/walls/wallsection_lowcover1_post.map
2006-04-20 00:00:00 +00:00

43 lines
2.7 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 156 0 ) ( -8 156 0 ) ( -8 -20 0 ) nodraw_decal 64 64 -8 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -20 40 ) ( -8 156 40 ) ( 8 156 40 ) nodraw_decal 64 64 -8 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -12 56 ) ( 8 -12 56 ) ( 8 -12 8 ) v_dec_stonewall10 128 64 -36 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -12 56 ) ( 12 164 56 ) ( 12 164 8 ) v_dec_stonewall10 128 64 -76 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 12 48 ) ( -4 12 48 ) ( -4 12 0 ) v_dec_stonewall10 128 64 -36 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 156 48 ) ( -12 -20 48 ) ( -12 -20 0 ) v_dec_stonewall10 128 64 -76 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 8 4 0 ) ( -8 4 0 ) ( -8 -12 0 ) v_stonewall02 128 128 -72 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -12 32 ) ( 8 -12 32 ) ( 8 -12 8 ) v_stonewall02 128 128 -72 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -12 32 ) ( 12 4 32 ) ( 12 4 8 ) v_stonewall02 128 128 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 12 24 ) ( -8 12 24 ) ( -8 12 0 ) v_stonewall02 128 128 -72 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 4 24 ) ( -12 -12 24 ) ( -12 -12 0 ) v_stonewall02 128 128 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -140 40 ) ( 4 -140 40 ) ( 4 -108 40 ) caulk 64 64 -8 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -8 -12 48 ) ( -8 4 48 ) ( 8 4 48 ) v_stonetrim06 128 32 -72 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -14 32 ) ( 8 -14 32 ) ( 8 -14 8 ) v_stonetrim06 128 32 -72 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -12 32 ) ( 14 4 32 ) ( 14 4 8 ) v_stonetrim06 128 32 -12 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 14 32 ) ( -8 14 32 ) ( -8 14 8 ) v_stonetrim06 128 32 -72 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 4 32 ) ( -14 -12 32 ) ( -14 -12 8 ) v_stonetrim06 128 32 -12 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -136 44 ) ( 4 -136 44 ) ( 0 -104 44 ) v_stonetrim06 128 32 -72 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( -8 -13 32 ) ( 8 -13 32 ) ( 8 -13 8 ) v_stonetrim06 128 32 -72 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -12 32 ) ( 13 4 32 ) ( 13 4 8 ) v_stonetrim06 128 32 -12 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 13 32 ) ( -8 13 32 ) ( -8 13 8 ) v_stonetrim06 128 32 -72 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 4 32 ) ( -13 -12 32 ) ( -13 -12 8 ) v_stonetrim06 128 32 -12 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -140 40 ) ( 20 -140 40 ) ( 4 -108 40 ) v_stonetrim06 128 32 -72 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -140 44 ) ( 0 -140 44 ) ( 0 -108 44 ) v_stonetrim06 128 32 -72 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}