341 lines
22 KiB
Text
341 lines
22 KiB
Text
iwmap 4
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// entity 0
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{
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"classname" "worldspawn"
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}
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// entity 1
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{
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"classname" "func_group"
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// brush 0
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{
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contents weaponClip;
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( -14 -4 32 ) ( -14 14 32 ) ( 6 14 32 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -288 ) ( 0 0 32 ) ( 4 -4 32 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 32 ) ( 3 14 32 ) ( 3 14 -288 ) v_plasterwall02 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 32 ) ( -14 6 32 ) ( -14 6 -288 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 28 ) ( 0 0 -292 ) ( 0 12 -292 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 16 ) ( 12 278 16 ) ( -4 310 16 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents weaponClip;
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( 0 0 -288 ) ( 0 0 32 ) ( 4 -4 32 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 32 ) ( 4 14 32 ) ( 4 14 -288 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 32 ) ( -14 12 32 ) ( -14 12 -288 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 32 ) ( 0 0 -288 ) ( 0 12 -288 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 16 ) ( -4 278 16 ) ( -4 310 16 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 0 ) ( 12 278 0 ) ( 0 310 0 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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contents weaponClip;
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( 0 0 -256 ) ( 0 0 64 ) ( 4 -4 64 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 64 ) ( 4 14 64 ) ( 4 14 -256 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 64 ) ( -14 12 64 ) ( -14 12 -256 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 60 ) ( 0 0 -260 ) ( 0 12 -260 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 48 ) ( -4 278 48 ) ( -4 310 48 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 32 ) ( 12 278 32 ) ( 0 310 32 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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contents weaponClip;
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( -14 -4 64 ) ( -14 14 64 ) ( 6 14 64 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -256 ) ( 0 0 64 ) ( 4 -4 64 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 64 ) ( 3 14 64 ) ( 3 14 -256 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 64 ) ( -14 6 64 ) ( -14 6 -256 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 60 ) ( 0 0 -260 ) ( 0 12 -260 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 48 ) ( 12 278 48 ) ( -4 310 48 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 4
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{
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contents weaponClip;
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( 0 0 -224 ) ( 0 0 96 ) ( 4 -4 96 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 96 ) ( 4 14 96 ) ( 4 14 -224 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 96 ) ( -14 12 96 ) ( -14 12 -224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 96 ) ( 0 0 -224 ) ( 0 12 -224 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 80 ) ( -4 278 80 ) ( -4 310 80 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 64 ) ( 12 278 64 ) ( 0 310 64 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 5
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{
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contents weaponClip;
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( -14 -4 96 ) ( -14 14 96 ) ( 6 14 96 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -224 ) ( 0 0 96 ) ( 4 -4 96 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 96 ) ( 3 14 96 ) ( 3 14 -224 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 96 ) ( -14 6 96 ) ( -14 6 -224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 92 ) ( 0 0 -228 ) ( 0 12 -228 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 80 ) ( 12 278 80 ) ( -4 310 80 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 6
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{
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contents weaponClip;
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( 0 0 -192 ) ( 0 0 128 ) ( 4 -4 128 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 128 ) ( 4 14 128 ) ( 4 14 -192 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 128 ) ( -14 12 128 ) ( -14 12 -192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 124 ) ( 0 0 -196 ) ( 0 12 -196 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 112 ) ( -4 278 112 ) ( -4 310 112 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 96 ) ( 12 278 96 ) ( 0 310 96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 7
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{
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contents weaponClip;
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( -14 -4 128 ) ( -14 14 128 ) ( 6 14 128 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -192 ) ( 0 0 128 ) ( 4 -4 128 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 128 ) ( 3 14 128 ) ( 3 14 -192 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 128 ) ( -14 6 128 ) ( -14 6 -192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 128 ) ( 0 0 -192 ) ( 0 12 -192 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 112 ) ( 12 278 112 ) ( -4 310 112 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 8
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{
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contents weaponClip;
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( 0 0 -160 ) ( 0 0 160 ) ( 4 -4 160 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 160 ) ( 4 14 160 ) ( 4 14 -160 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 160 ) ( -14 12 160 ) ( -14 12 -160 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 156 ) ( 0 0 -164 ) ( 0 12 -164 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 144 ) ( -4 278 144 ) ( -4 310 144 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 128 ) ( 12 278 128 ) ( 0 310 128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 9
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{
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contents weaponClip;
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( -14 -4 160 ) ( -14 14 160 ) ( 6 14 160 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -160 ) ( 0 0 160 ) ( 4 -4 160 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 160 ) ( 3 14 160 ) ( 3 14 -160 ) v_plasterwall02 128 128 20 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 160 ) ( -14 6 160 ) ( -14 6 -160 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 160 ) ( 0 0 -160 ) ( 0 12 -160 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 144 ) ( 12 278 144 ) ( -4 310 144 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 10
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{
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contents weaponClip;
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( 0 0 -128 ) ( 0 0 192 ) ( 4 -4 192 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 192 ) ( 4 14 192 ) ( 4 14 -128 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 192 ) ( -14 12 192 ) ( -14 12 -128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 192 ) ( 0 0 -128 ) ( 0 12 -128 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 176 ) ( -4 278 176 ) ( -4 310 176 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 160 ) ( 12 278 160 ) ( 0 310 160 ) v_stonetrim06 128 32 -76 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 11
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{
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contents weaponClip;
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( -14 -4 192 ) ( -14 14 192 ) ( 6 14 192 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -128 ) ( 0 0 192 ) ( 4 -4 192 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 192 ) ( 3 14 192 ) ( 3 14 -128 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 192 ) ( -14 6 192 ) ( -14 6 -128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 188 ) ( 0 0 -132 ) ( 0 12 -132 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 176 ) ( 12 278 176 ) ( -4 310 176 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 12
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{
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contents weaponClip;
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( 0 0 -96 ) ( 0 0 224 ) ( 4 -4 224 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 224 ) ( 4 14 224 ) ( 4 14 -96 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 12 224 ) ( -14 12 224 ) ( -14 12 -96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 220 ) ( 0 0 -100 ) ( 0 12 -100 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 12 278 208 ) ( -4 278 208 ) ( -4 310 208 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 278 192 ) ( 12 278 192 ) ( 0 310 192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 13
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{
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contents weaponClip;
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( -14 -4 224 ) ( -14 14 224 ) ( 6 14 224 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 -96 ) ( 0 0 224 ) ( 4 -4 224 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 3 -4 224 ) ( 3 14 224 ) ( 3 14 -96 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 6 6 224 ) ( -14 6 224 ) ( -14 6 -96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 0 220 ) ( 0 0 -100 ) ( 0 12 -100 ) caulk 64 64 22 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -4 278 208 ) ( 12 278 208 ) ( -4 310 208 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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}
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// entity 2
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{
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"classname" "func_group"
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// brush 0
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{
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contents weaponClip;
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( -14 -6 32 ) ( -14 14 32 ) ( 4 14 32 ) v_plasterwall02 128 128 -78 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 32 ) ( 0 0 32 ) ( 0 0 -288 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -3 -288 ) ( -14 -3 32 ) ( 4 -3 32 ) v_plasterwall02 128 128 -78 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 14 -290 ) ( -12 14 30 ) ( -12 -6 30 ) v_plasterwall02 128 128 20 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -288 ) ( 0 0 -288 ) ( 0 0 32 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 16 ) ( -278 -12 16 ) ( -278 4 16 ) v_plasterwall02 128 128 -78 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents weaponClip;
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( 4 -4 32 ) ( 0 0 32 ) ( 0 0 -288 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -4 -288 ) ( -14 -4 32 ) ( 4 -4 32 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -6 14 -288 ) ( -6 14 32 ) ( -6 -6 32 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -288 ) ( 0 0 -288 ) ( 0 0 32 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 16 ) ( -278 4 16 ) ( -278 -12 16 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 0 0 ) ( -278 -12 0 ) ( -278 0 0 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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contents weaponClip;
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( 4 -4 64 ) ( 0 0 64 ) ( 0 0 -256 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -4 -256 ) ( -14 -4 64 ) ( 4 -4 64 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -6 14 -256 ) ( -6 14 64 ) ( -6 -6 64 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -256 ) ( 0 0 -256 ) ( 0 0 64 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 48 ) ( -278 4 48 ) ( -278 -12 48 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 0 32 ) ( -278 -12 32 ) ( -278 0 32 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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contents weaponClip;
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( -14 -6 64 ) ( -14 14 64 ) ( 4 14 64 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 64 ) ( 0 0 64 ) ( 0 0 -256 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -3 -256 ) ( -14 -3 64 ) ( 4 -3 64 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 14 -256 ) ( -12 14 64 ) ( -12 -6 64 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -256 ) ( 0 0 -256 ) ( 0 0 64 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 48 ) ( -278 -12 48 ) ( -278 4 48 ) v_plasterwall02 128 128 -78 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 4
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{
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contents weaponClip;
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( 4 -4 96 ) ( 0 0 96 ) ( 0 0 -224 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -4 -224 ) ( -14 -4 96 ) ( 4 -4 96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -6 14 -224 ) ( -6 14 96 ) ( -6 -6 96 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -224 ) ( 0 0 -224 ) ( 0 0 96 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 80 ) ( -278 4 80 ) ( -278 -12 80 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 0 64 ) ( -278 -12 64 ) ( -278 0 64 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 5
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{
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contents weaponClip;
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( -14 -6 96 ) ( -14 14 96 ) ( 4 14 96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 96 ) ( 0 0 96 ) ( 0 0 -224 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -3 -224 ) ( -14 -3 96 ) ( 4 -3 96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 14 -226 ) ( -12 14 94 ) ( -12 -6 94 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -224 ) ( 0 0 -224 ) ( 0 0 96 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 80 ) ( -278 -12 80 ) ( -278 4 80 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 6
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{
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contents weaponClip;
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( 4 -4 128 ) ( 0 0 128 ) ( 0 0 -192 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -4 -192 ) ( -14 -4 128 ) ( 4 -4 128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -6 14 -192 ) ( -6 14 128 ) ( -6 -6 128 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -192 ) ( 0 0 -192 ) ( 0 0 128 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 112 ) ( -278 4 112 ) ( -278 -12 112 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 0 96 ) ( -278 -12 96 ) ( -278 0 96 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 7
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{
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contents weaponClip;
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( -14 -6 128 ) ( -14 14 128 ) ( 4 14 128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 128 ) ( 0 0 128 ) ( 0 0 -192 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -3 -192 ) ( -14 -3 128 ) ( 4 -3 128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 14 -192 ) ( -12 14 128 ) ( -12 -6 128 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -192 ) ( 0 0 -192 ) ( 0 0 128 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 112 ) ( -278 -12 112 ) ( -278 4 112 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 8
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{
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contents weaponClip;
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( 4 -4 160 ) ( 0 0 160 ) ( 0 0 -160 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -4 -160 ) ( -14 -4 160 ) ( 4 -4 160 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -6 14 -160 ) ( -6 14 160 ) ( -6 -6 160 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -160 ) ( 0 0 -160 ) ( 0 0 160 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 144 ) ( -278 4 144 ) ( -278 -12 144 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 0 128 ) ( -278 -12 128 ) ( -278 0 128 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 9
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{
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contents weaponClip;
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( -14 -6 160 ) ( -14 14 160 ) ( 4 14 160 ) v_plasterwall02 128 128 -78 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 4 -4 160 ) ( 0 0 160 ) ( 0 0 -160 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -14 -3 -160 ) ( -14 -3 160 ) ( 4 -3 160 ) v_plasterwall02 128 128 -78 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 14 -160 ) ( -12 14 160 ) ( -12 -6 160 ) v_plasterwall02 128 128 20 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -12 0 -160 ) ( 0 0 -160 ) ( 0 0 160 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
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( -310 4 144 ) ( -278 -12 144 ) ( -278 4 144 ) v_plasterwall02 128 128 -78 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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|
// brush 10
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|
{
|
|
contents weaponClip;
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|
( 4 -4 192 ) ( 0 0 192 ) ( 0 0 -128 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -4 -128 ) ( -14 -4 192 ) ( 4 -4 192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -6 14 -126 ) ( -6 14 194 ) ( -6 -6 194 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -128 ) ( 0 0 -128 ) ( 0 0 192 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -304 4 176 ) ( -272 4 176 ) ( -272 -12 176 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 0 160 ) ( -278 -12 160 ) ( -278 0 160 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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|
// brush 11
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|
{
|
|
contents weaponClip;
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|
( -14 -6 192 ) ( -14 14 192 ) ( 4 14 192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 4 -4 192 ) ( 0 0 192 ) ( 0 0 -128 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -3 -128 ) ( -14 -3 192 ) ( 4 -3 192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 14 -128 ) ( -12 14 192 ) ( -12 -6 192 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -128 ) ( 0 0 -128 ) ( 0 0 192 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 4 176 ) ( -278 -12 176 ) ( -278 4 176 ) v_plasterwall02 128 128 -78 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
// brush 12
|
|
{
|
|
contents weaponClip;
|
|
( 4 -4 224 ) ( 0 0 224 ) ( 0 0 -96 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -4 -96 ) ( -14 -4 224 ) ( 4 -4 224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -6 14 -96 ) ( -6 14 224 ) ( -6 -6 224 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -96 ) ( 0 0 -96 ) ( 0 0 224 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 4 208 ) ( -278 4 208 ) ( -278 -12 208 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 0 192 ) ( -278 -12 192 ) ( -278 0 192 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
// brush 13
|
|
{
|
|
contents weaponClip;
|
|
( -14 -6 224 ) ( -14 14 224 ) ( 4 14 224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 4 -4 224 ) ( 0 0 224 ) ( 0 0 -96 ) caulk 64 64 -4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -3 -96 ) ( -14 -3 224 ) ( 4 -3 224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 14 -98 ) ( -12 14 222 ) ( -12 -6 222 ) v_plasterwall02 128 128 24 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -96 ) ( 0 0 -96 ) ( 0 0 224 ) caulk 64 -64 22 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 4 208 ) ( -278 -12 208 ) ( -278 4 208 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
}
|
|
// entity 3
|
|
{
|
|
"classname" "func_group"
|
|
// brush 0
|
|
{
|
|
contents weaponClip;
|
|
( 0 0 -64 ) ( 0 0 256 ) ( 4 -4 256 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 4 -4 256 ) ( 4 14 256 ) ( 4 14 -64 ) v_plasterwall02 128 128 24 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 6 12 256 ) ( -14 12 256 ) ( -14 12 -64 ) v_plasterwall02 128 128 -74 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 0 0 252 ) ( 0 0 -68 ) ( 0 12 -68 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 12 278 240 ) ( -4 278 240 ) ( -4 310 240 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 0 278 224 ) ( 12 278 224 ) ( 0 310 224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
// brush 1
|
|
{
|
|
contents weaponClip;
|
|
( -14 -4 256 ) ( -14 14 256 ) ( 6 14 256 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 0 0 -64 ) ( 0 0 256 ) ( 4 -4 256 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 3 -4 256 ) ( 3 14 256 ) ( 3 14 -64 ) v_plasterwall02 128 128 24 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 6 6 256 ) ( -14 6 256 ) ( -14 6 -64 ) v_plasterwall02 128 128 -74 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 0 0 252 ) ( 0 0 -68 ) ( 0 12 -68 ) caulk 64 64 22 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -4 278 240 ) ( 12 278 240 ) ( -4 310 240 ) caulk 64 64 -12 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
}
|
|
// entity 4
|
|
{
|
|
"classname" "func_group"
|
|
// brush 0
|
|
{
|
|
contents weaponClip;
|
|
( 4 -4 256 ) ( 0 0 256 ) ( 0 0 -64 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -4 -64 ) ( -14 -4 256 ) ( 4 -4 256 ) v_plasterwall02 128 128 -74 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -6 14 -64 ) ( -6 14 256 ) ( -6 -6 256 ) v_plasterwall02 128 128 24 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -64 ) ( 0 0 -64 ) ( 0 0 256 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 4 240 ) ( -278 4 240 ) ( -278 -12 240 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 0 224 ) ( -278 -12 224 ) ( -278 0 224 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
// brush 1
|
|
{
|
|
contents weaponClip;
|
|
( -14 -6 256 ) ( -14 14 256 ) ( 4 14 256 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( 4 -4 256 ) ( 0 0 256 ) ( 0 0 -64 ) caulk 64 64 -4 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -14 -3 -64 ) ( -14 -3 256 ) ( 4 -3 256 ) v_plasterwall02 128 128 -74 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 14 -66 ) ( -12 14 254 ) ( -12 -6 254 ) v_plasterwall02 128 128 24 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -12 0 -64 ) ( 0 0 -64 ) ( 0 0 256 ) caulk 64 -64 22 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
|
|
( -310 4 240 ) ( -278 -12 240 ) ( -278 4 240 ) v_plasterwall02 128 128 -74 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
|
|
}
|
|
}
|