cod2-sdk/map_source/prefabs/newvillers/doors/wooden_gate.map
2006-04-20 00:00:00 +00:00

82 lines
5.3 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 2 10 6 ) ( -3 10 6 ) ( -3 -6 6 ) caulk 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -48 335 ) ( 2 -48 335 ) ( 2 -48 3 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -6 332 ) ( 2 10 332 ) ( 2 10 0 ) v_wood_floor1 128 128 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 10 135 ) ( -2 -6 135 ) ( -2 -6 -197 ) v_wood_floor1 128 128 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -42 106 ) ( 0 -30 106 ) ( 32 -42 106 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 48 112 ) ( 0 48 104 ) ( 32 48 112 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 2 -6 332 ) ( 2 10 332 ) ( 2 10 0 ) v_wood_floor1 128 128 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 10 135 ) ( -2 -6 135 ) ( -2 -6 -197 ) v_wood_floor1 128 128 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 112 ) ( 0 -42 112 ) ( 32 -42 112 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 134 ) ( 0 16 131 ) ( 32 0 134 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 16 131 ) ( 0 30 126 ) ( 32 16 131 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 126 ) ( 0 41 120 ) ( 32 30 126 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 41 120 ) ( 0 50 112 ) ( 32 41 120 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -50 112 ) ( 0 -41 120 ) ( 32 -50 112 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -41 120 ) ( 0 -30 126 ) ( 32 -41 120 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 126 ) ( 0 -16 131 ) ( 32 -30 126 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -16 131 ) ( 0 0 134 ) ( 32 -16 131 ) v_wood_floor1 128 128 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( 2 50 106 ) ( -2 50 106 ) ( -2 -50 106 ) v_woodtrim03 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -50 112 ) ( -2 50 112 ) ( 2 50 112 ) v_woodtrim03 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -50 112 ) ( 2 -50 112 ) ( 2 -50 106 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -50 112 ) ( 3 50 112 ) ( 3 50 106 ) v_woodtrim03 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 50 112 ) ( -2 50 112 ) ( -2 50 106 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -3 50 112 ) ( -3 -50 112 ) ( -3 -50 106 ) v_woodtrim03 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 2 50 0 ) ( -2 50 0 ) ( -2 -50 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -50 6 ) ( -2 50 6 ) ( 2 50 6 ) v_woodtrim03 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -50 6 ) ( 2 -50 6 ) ( 2 -50 0 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -50 6 ) ( 3 50 6 ) ( 3 50 0 ) v_woodtrim03 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 50 6 ) ( -2 50 6 ) ( -2 50 0 ) caulk 64 64 0 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 50 6 ) ( -3 -50 6 ) ( -3 -50 0 ) v_woodtrim03 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( 3 -44 6 ) ( -3 -44 6 ) ( -3 -48 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -50 106 ) ( -3 -46 106 ) ( 3 -46 106 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -50 106 ) ( 3 -50 106 ) ( 3 -50 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -50 106 ) ( 3 -46 106 ) ( 3 -46 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -48 106 ) ( -3 -48 106 ) ( -3 -48 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -46 106 ) ( -3 -50 106 ) ( -3 -50 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( 3 54 6 ) ( -3 54 6 ) ( -3 50 6 ) caulk 64 64 0 -34 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 48 106 ) ( -3 52 106 ) ( 3 52 106 ) caulk 64 64 0 -34 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 48 106 ) ( 3 48 106 ) ( 3 48 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 48 106 ) ( 3 52 106 ) ( 3 52 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 50 106 ) ( -3 50 106 ) ( -3 50 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -3 52 106 ) ( -3 48 106 ) ( -3 48 102 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents detail;
( 3 48 101 ) ( -3 48 101 ) ( -3 -43 6 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -3 43 106 ) ( 3 43 106 ) ( 3 -48 11 ) v_woodtrim03 128 16 64 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -48 11 ) ( 3 -48 11 ) ( 3 -48 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -50 -1 ) ( 3 -50 9 ) ( 3 50 112 ) v_woodtrim03 128 16 84.25 8.25 44 0 lightmap_gray 16384 16384 0 0 0 0
( -3 48 101 ) ( 3 48 101 ) ( 3 48 106 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -50 9 ) ( -3 -50 -1 ) ( -3 50 102 ) v_woodtrim03 128 16 84.25 8.25 44 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -48 6 ) ( 3 -48 6 ) ( 3 -43 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 43 106 ) ( -3 43 106 ) ( -3 48 106 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}