cod2-sdk/map_source/prefabs/MP/sd_bombzone_b_panzer2_winter.map
2006-04-20 00:00:00 +00:00

134 lines
5.6 KiB
Text

iwmap 4
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
}
// entity 1
{
"target" "auto1"
"script_team" "allies"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "B"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -100 -166 16 ) ( 92 -166 16 ) ( 92 -166 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 138 -224 16 ) ( 138 176 16 ) ( 138 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 84 160 16 ) ( -108 160 16 ) ( -108 160 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -136 176 16 ) ( -136 -224 16 ) ( -136 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"script_sound" "flak88_explode"
"classname" "script_model"
"model" "xmodel/vehicle_panzer_II_winter_destroyed_static"
"angles" "0 90 0"
"script_exploder" "2"
"targetname" "exploder"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 3
{
"origin" "0 0 0"
"script_exploder" "2"
"angles" "0 90 0"
"model" "xmodel/vehicle_panzer_II_winter_static"
"classname" "script_model"
"script_gameobjectname" "bombzone"
}
// entity 4
{
"targetname" "auto1"
"script_exploder" "2"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
contents detail;
( -56 116 -1 ) ( -56 -119 -1 ) ( 58 -119 -1 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 58 -120 55 ) ( -56 -120 55 ) ( -56 115 55 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 58 -120 55 ) ( 58 115 55 ) ( 58 115 15 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 58 115 55 ) ( -56 115 55 ) ( -56 115 15 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -56 115 55 ) ( -56 -120 55 ) ( -56 -120 15 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 -120 55 ) ( 58 -120 55 ) ( 58 -120 15 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 6
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
contents detail;
( -56 65 55 ) ( -56 -58 55 ) ( 58 -58 55 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 58 -58 69 ) ( -56 -58 69 ) ( -56 65 69 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 58 -58 69 ) ( 58 65 69 ) ( 58 65 55 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 58 65 69 ) ( -56 65 69 ) ( -56 65 55 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -56 65 69 ) ( -56 -58 69 ) ( -56 -58 55 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 -94 71 ) ( 58 -94 71 ) ( 58 -94 57 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 7
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
contents detail;
( -42 44 69 ) ( -42 -22 69 ) ( 30 -22 69 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 18 96 ) ( 19 18 96 ) ( 18 -12 96 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 30 49 93 ) ( -42 49 93 ) ( -42 49 68 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -12 96 ) ( 19 -12 96 ) ( 30 -22 69 ) clip_nosight_metal 64 -64 0 0 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 19 18 96 ) ( -32 18 96 ) ( -36 49 85 ) clip_nosight_metal 64 64 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 30 0 69 ) ( 19 0 93 ) ( 30 32 69 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 93 ) ( -42 0 69 ) ( -32 32 93 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 8
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -56 94 78 ) ( -56 49 78 ) ( 58 49 78 ) clip_nosight_metal 64 64 0 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 58 49 81 ) ( -56 49 81 ) ( -56 94 81 ) clip_nosight_metal 64 64 0 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( -12 49 82 ) ( -12 94 82 ) ( -12 94 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 58 93 82 ) ( -56 93 82 ) ( -56 93 78 ) clip_nosight_metal 64 -64 0 0 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -15 94 80 ) ( -15 49 80 ) ( -15 49 76 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -56 49 82 ) ( 58 49 82 ) ( 58 49 78 ) clip_nosight_metal 64 -64 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
}
}