cod2-sdk/docs/ScriptFunctions/index.htm

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<H1>Call of Duty 2 Script Documentation</H1>
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<BODY>
<H2>Modules</H2>
<H3>AI</H3>
<A HREF="AI/aimatpos.htm">AI/aimatpos</A><BR>
<A HREF="AI/allowedstances.htm">AI/allowedstances</A><BR>
<A HREF="AI/animcustom.htm">AI/animcustom</A><BR>
<A HREF="AI/animmode.htm">AI/animmode</A><BR>
<A HREF="AI/beginprediction.htm">AI/beginprediction</A><BR>
<A HREF="AI/canattackenemynode.htm">AI/canattackenemynode</A><BR>
<A HREF="AI/cansee.htm">AI/cansee</A><BR>
<A HREF="AI/canshoot.htm">AI/canshoot</A><BR>
<A HREF="AI/canuseturret.htm">AI/canuseturret</A><BR>
<A HREF="AI/checkgrenadethrow.htm">AI/checkgrenadethrow</A><BR>
<A HREF="AI/checkgrenadethrowpos.htm">AI/checkgrenadethrowpos</A><BR>
<A HREF="AI/checkprone.htm">AI/checkprone</A><BR>
<A HREF="AI/clearenemy.htm">AI/clearenemy</A><BR>
<A HREF="AI/clearpotentialthreat.htm">AI/clearpotentialthreat</A><BR>
<A HREF="AI/connectpaths.htm">AI/connectpaths</A><BR>
<A HREF="AI/disconnectpaths.htm">AI/disconnectpaths</A><BR>
<A HREF="AI/dropweapon.htm">AI/dropweapon</A><BR>
<A HREF="AI/dumphistory.htm">AI/dumphistory</A><BR>
<A HREF="AI/endprediction.htm">AI/endprediction</A><BR>
<A HREF="AI/enterprone.htm">AI/enterprone</A><BR>
<A HREF="AI/exitprone.htm">AI/exitprone</A><BR>
<A HREF="AI/findbestcovernode.htm">AI/findbestcovernode</A><BR>
<A HREF="AI/findcovernode.htm">AI/findcovernode</A><BR>
<A HREF="AI/findreacquiredirectpath.htm">AI/findreacquiredirectpath</A><BR>
<A HREF="AI/findreacquirenode.htm">AI/findreacquirenode</A><BR>
<A HREF="AI/findreacquireproximatepath.htm">AI/findreacquireproximatepath</A><BR>
<A HREF="AI/flagenemyunattackable.htm">AI/flagenemyunattackable</A><BR>
<A HREF="AI/getcovernode.htm">AI/getcovernode</A><BR>
<A HREF="AI/getgoalvolume.htm">AI/getgoalvolume</A><BR>
<A HREF="AI/getgroundenttype.htm">AI/getgroundenttype</A><BR>
<A HREF="AI/gethitenttype.htm">AI/gethitenttype</A><BR>
<A HREF="AI/gethityaw.htm">AI/gethityaw</A><BR>
<A HREF="AI/getmotionangle.htm">AI/getmotionangle</A><BR>
<A HREF="AI/getnegotiationendnode.htm">AI/getnegotiationendnode</A><BR>
<A HREF="AI/getnegotiationstartnode.htm">AI/getnegotiationstartnode</A><BR>
<A HREF="AI/getreacquirenode.htm">AI/getreacquirenode</A><BR>
<A HREF="AI/getturret.htm">AI/getturret</A><BR>
<A HREF="AI/isdeflected.htm">AI/isdeflected</A><BR>
<A HREF="AI/isingoal.htm">AI/isingoal</A><BR>
<A HREF="AI/isnodeoccupied.htm">AI/isnodeoccupied</A><BR>
<A HREF="AI/ispathdirect.htm">AI/ispathdirect</A><BR>
<A HREF="AI/isstanceallowed.htm">AI/isstanceallowed</A><BR>
<A HREF="AI/issuppressed.htm">AI/issuppressed</A><BR>
<A HREF="AI/isturretactive.htm">AI/isturretactive</A><BR>
<A HREF="AI/lerpposition.htm">AI/lerpposition</A><BR>
<A HREF="AI/makefakeai.htm">AI/makefakeai</A><BR>
<A HREF="AI/maymovetopoint.htm">AI/maymovetopoint</A><BR>
<A HREF="AI/melee.htm">AI/melee</A><BR>
<A HREF="AI/nearnode.htm">AI/nearnode</A><BR>
<A HREF="AI/orientmode.htm">AI/orientmode</A><BR>
<A HREF="AI/pickupgrenade.htm">AI/pickupgrenade</A><BR>
<A HREF="AI/predictanims.htm">AI/predictanims</A><BR>
<A HREF="AI/predictoriginandangles.htm">AI/predictoriginandangles</A><BR>
<A HREF="AI/pushplayer.htm">AI/pushplayer</A><BR>
<A HREF="AI/reacquiremove.htm">AI/reacquiremove</A><BR>
<A HREF="AI/reacquirestep.htm">AI/reacquirestep</A><BR>
<A HREF="AI/setaimanims.htm">AI/setaimanims</A><BR>
<A HREF="AI/setfriendlychain.htm">AI/setfriendlychain</A><BR>
<A HREF="AI/setgoalentity.htm">AI/setgoalentity</A><BR>
<A HREF="AI/setgoalentity.htm">AI/setgoalentity</A><BR>
<A HREF="AI/setgoalnode.htm">AI/setgoalnode</A><BR>
<A HREF="AI/setgoalpos.htm">AI/setgoalpos</A><BR>
<A HREF="AI/setgoalvolume.htm">AI/setgoalvolume</A><BR>
<A HREF="AI/setlookat.htm">AI/setlookat</A><BR>
<A HREF="AI/setlookatnnimnodes.htm">AI/setlookatnnimnodes</A><BR>
<A HREF="AI/setlookatyawlimits.htm">AI/setlookatyawlimits</A><BR>
<A HREF="AI/setnodepriority.htm">AI/setnodepriority</A><BR>
<A HREF="AI/setpotentialthreat.htm">AI/setpotentialthreat</A><BR>
<A HREF="AI/setproneanimnodes.htm">AI/setproneanimnodes</A><BR>
<A HREF="AI/setturretanim.htm">AI/setturretanim</A><BR>
<A HREF="AI/setturretnode.htm">AI/setturretnode</A><BR>
<A HREF="AI/shoot.htm">AI/shoot</A><BR>
<A HREF="AI/startscriptedanim.htm">AI/startscriptedanim</A><BR>
<A HREF="AI/stoplookat.htm">AI/stoplookat</A><BR>
<A HREF="AI/stopuseturret.htm">AI/stopuseturret</A><BR>
<A HREF="AI/teleport.htm">AI/teleport</A><BR>
<A HREF="AI/throwgrenade.htm">AI/throwgrenade</A><BR>
<A HREF="AI/trackscriptstate.htm">AI/trackscriptstate</A><BR>
<A HREF="AI/traversemode.htm">AI/traversemode</A><BR>
<A HREF="AI/trimpathtoattack.htm">AI/trimpathtoattack</A><BR>
<A HREF="AI/unsetturretnode.htm">AI/unsetturretnode</A><BR>
<A HREF="AI/updateprone.htm">AI/updateprone</A><BR>
<A HREF="AI/usecovernode.htm">AI/usecovernode</A><BR>
<A HREF="AI/usereacquirenode.htm">AI/usereacquirenode</A><BR>
<A HREF="AI/useturret.htm">AI/useturret</A><BR>
<A HREF="AI/withinapproxpathdist.htm">AI/withinapproxpathdist</A><BR>
<H3>Animation</H3>
<A HREF="Animation/SetAnimKnob.htm">Animation/SetAnimKnob</A><BR>
<A HREF="Animation/SetFlaggedAnimKnobAll.htm">Animation/SetFlaggedAnimKnobAll</A><BR>
<A HREF="Animation/SetFlaggedAnimKnobAllRestart.htm">Animation/SetFlaggedAnimKnobAllRestart</A><BR>
<A HREF="Animation/animhasnotetrack.htm">Animation/animhasnotetrack</A><BR>
<A HREF="Animation/animscripted.htm">Animation/animscripted</A><BR>
<A HREF="Animation/clearanim.htm">Animation/clearanim</A><BR>
<A HREF="Animation/dumpanims.htm">Animation/dumpanims</A><BR>
<A HREF="Animation/getangledelta.htm">Animation/getangledelta</A><BR>
<A HREF="Animation/getanimlength.htm">Animation/getanimlength</A><BR>
<A HREF="Animation/getanimtime.htm">Animation/getanimtime</A><BR>
<A HREF="Animation/getcycleoriginoffset.htm">Animation/getcycleoriginoffset</A><BR>
<A HREF="Animation/getmovedelta.htm">Animation/getmovedelta</A><BR>
<A HREF="Animation/getnumparts.htm">Animation/getnumparts</A><BR>
<A HREF="Animation/getpartname.htm">Animation/getpartname</A><BR>
<A HREF="Animation/getstartangles.htm">Animation/getstartangles</A><BR>
<A HREF="Animation/getstartorigin.htm">Animation/getstartorigin</A><BR>
<A HREF="Animation/gettagangles.htm">Animation/gettagangles</A><BR>
<A HREF="Animation/gettagorigin.htm">Animation/gettagorigin</A><BR>
<A HREF="Animation/setanim.htm">Animation/setanim</A><BR>
<A HREF="Animation/setanimknoball.htm">Animation/setanimknoball</A><BR>
<A HREF="Animation/setanimknoballrestart.htm">Animation/setanimknoballrestart</A><BR>
<A HREF="Animation/setanimknobrestart.htm">Animation/setanimknobrestart</A><BR>
<A HREF="Animation/setanimrestart.htm">Animation/setanimrestart</A><BR>
<A HREF="Animation/setflaggedanim.htm">Animation/setflaggedanim</A><BR>
<A HREF="Animation/setflaggedanimknob.htm">Animation/setflaggedanimknob</A><BR>
<A HREF="Animation/setflaggedanimknobrestart.htm">Animation/setflaggedanimknobrestart</A><BR>
<A HREF="Animation/setflaggedanimrestart.htm">Animation/setflaggedanimrestart</A><BR>
<A HREF="Animation/stopanimscripted.htm">Animation/stopanimscripted</A><BR>
<A HREF="Animation/stopuseanimtree.htm">Animation/stopuseanimtree</A><BR>
<A HREF="Animation/useanimtree.htm">Animation/useanimtree</A><BR>
<H3>BadPlaces</H3>
<A HREF="BadPlaces/badplace_arc.htm">BadPlaces/badplace_arc</A><BR>
<A HREF="BadPlaces/badplace_cylinder.htm">BadPlaces/badplace_cylinder</A><BR>
<A HREF="BadPlaces/badplace_delete.htm">BadPlaces/badplace_delete</A><BR>
<H3>Control</H3>
<A HREF="Control/getkeybinding.htm">Control/getkeybinding</A><BR>
<H3>Damage</H3>
<A HREF="Damage/radiusdamage.htm">Damage/radiusdamage</A><BR>
<A HREF="Damage/setcandamage.htm">Damage/setcandamage</A><BR>
<A HREF="Damage/setplayerignoreradiusdamage.htm">Damage/setplayerignoreradiusdamage</A><BR>
<H3>Debug</H3>
<A HREF="Debug/assert.htm">Debug/assert</A><BR>
<A HREF="Debug/assertex.htm">Debug/assertex</A><BR>
<A HREF="Debug/assertmsg.htm">Debug/assertmsg</A><BR>
<A HREF="Debug/getdebugeye.htm">Debug/getdebugeye</A><BR>
<A HREF="Debug/iprintln.htm">Debug/iprintln</A><BR>
<A HREF="Debug/iprintlnbold.htm">Debug/iprintlnbold</A><BR>
<A HREF="Debug/line.htm">Debug/line</A><BR>
<A HREF="Debug/print.htm">Debug/print</A><BR>
<A HREF="Debug/print3d.htm">Debug/print3d</A><BR>
<A HREF="Debug/println.htm">Debug/println</A><BR>
<A HREF="Debug/setdebugangles.htm">Debug/setdebugangles</A><BR>
<A HREF="Debug/setdebugorigin.htm">Debug/setdebugorigin</A><BR>
<H3>Dvars</H3>
<A HREF="Dvars/getdebugdvar.htm">Dvars/getdebugdvar</A><BR>
<A HREF="Dvars/getdebugdvarfloat.htm">Dvars/getdebugdvarfloat</A><BR>
<A HREF="Dvars/getdebugdvarint.htm">Dvars/getdebugdvarint</A><BR>
<A HREF="Dvars/getdvar.htm">Dvars/getdvar</A><BR>
<A HREF="Dvars/getdvarfloat.htm">Dvars/getdvarfloat</A><BR>
<A HREF="Dvars/getdvarint.htm">Dvars/getdvarint</A><BR>
<A HREF="Dvars/setdvar.htm">Dvars/setdvar</A><BR>
<A HREF="Dvars/setsaveddvar.htm">Dvars/setsaveddvar</A><BR>
<H3>Effects</H3>
<A HREF="Effects/getfxvisibility.htm">Effects/getfxvisibility</A><BR>
<A HREF="Effects/loadfx.htm">Effects/loadfx</A><BR>
<A HREF="Effects/playfx.htm">Effects/playfx</A><BR>
<A HREF="Effects/playfxontag.htm">Effects/playfxontag</A><BR>
<A HREF="Effects/playloopedfx.htm">Effects/playloopedfx</A><BR>
<A HREF="Effects/setExpFog.htm">Effects/setExpFog</A><BR>
<A HREF="Effects/setblur.htm">Effects/setblur</A><BR>
<A HREF="Effects/setcullfog.htm">Effects/setcullfog</A><BR>
<H3>Entity</H3>
<A HREF="Entity/attach.htm">Entity/attach</A><BR>
<A HREF="Entity/delete.htm">Entity/delete</A><BR>
<A HREF="Entity/detach.htm">Entity/detach</A><BR>
<A HREF="Entity/detachall.htm">Entity/detachall</A><BR>
<A HREF="Entity/disableAimAssist.htm">Entity/disableAimAssist</A><BR>
<A HREF="Entity/dodamage.htm">Entity/dodamage</A><BR>
<A HREF="Entity/dontInterpolate.htm">Entity/dontInterpolate</A><BR>
<A HREF="Entity/enableAimAssist.htm">Entity/enableAimAssist</A><BR>
<A HREF="Entity/enablelinkto.htm">Entity/enablelinkto</A><BR>
<A HREF="Entity/getattachignorecollision.htm">Entity/getattachignorecollision</A><BR>
<A HREF="Entity/getattachmodelname.htm">Entity/getattachmodelname</A><BR>
<A HREF="Entity/getattachsize.htm">Entity/getattachsize</A><BR>
<A HREF="Entity/getattachtagname.htm">Entity/getattachtagname</A><BR>
<A HREF="Entity/getent.htm">Entity/getent</A><BR>
<A HREF="Entity/getentarray.htm">Entity/getentarray</A><BR>
<A HREF="Entity/getentbynum.htm">Entity/getentbynum</A><BR>
<A HREF="Entity/getentitynumber.htm">Entity/getentitynumber</A><BR>
<A HREF="Entity/getentnum.htm">Entity/getentnum</A><BR>
<A HREF="Entity/getnormalhealth.htm">Entity/getnormalhealth</A><BR>
<A HREF="Entity/getorigin.htm">Entity/getorigin</A><BR>
<A HREF="Entity/hide.htm">Entity/hide</A><BR>
<A HREF="Entity/istouching.htm">Entity/istouching</A><BR>
<A HREF="Entity/launch.htm">Entity/launch</A><BR>
<A HREF="Entity/linkto.htm">Entity/linkto</A><BR>
<A HREF="Entity/localtoworldcoords.htm">Entity/localtoworldcoords</A><BR>
<A HREF="Entity/locklightvis.htm">Entity/locklightvis</A><BR>
<A HREF="Entity/setcontents.htm">Entity/setcontents</A><BR>
<A HREF="Entity/setcursorhint.htm">Entity/setcursorhint</A><BR>
<A HREF="Entity/sethintstring.htm">Entity/sethintstring</A><BR>
<A HREF="Entity/setlookattext.htm">Entity/setlookattext</A><BR>
<A HREF="Entity/setmodel.htm">Entity/setmodel</A><BR>
<A HREF="Entity/setnormalhealth.htm">Entity/setnormalhealth</A><BR>
<A HREF="Entity/setshadowhint.htm">Entity/setshadowhint</A><BR>
<A HREF="Entity/setstablemissile.htm">Entity/setstablemissile</A><BR>
<A HREF="Entity/show.htm">Entity/show</A><BR>
<A HREF="Entity/unlink.htm">Entity/unlink</A><BR>
<A HREF="Entity/unlocklightvis.htm">Entity/unlocklightvis</A><BR>
<A HREF="Entity/useby.htm">Entity/useby</A><BR>
<H3>HUD</H3>
<A HREF="HUD/destroy.htm">HUD/destroy</A><BR>
<A HREF="HUD/fadeovertime.htm">HUD/fadeovertime</A><BR>
<A HREF="HUD/moveovertime.htm">HUD/moveovertime</A><BR>
<A HREF="HUD/reset.htm">HUD/reset</A><BR>
<A HREF="HUD/scaleovertime.htm">HUD/scaleovertime</A><BR>
<A HREF="HUD/setclock.htm">HUD/setclock</A><BR>
<A HREF="HUD/setclockup.htm">HUD/setclockup</A><BR>
<A HREF="HUD/setshader.htm">HUD/setshader</A><BR>
<A HREF="HUD/settenthstimer.htm">HUD/settenthstimer</A><BR>
<A HREF="HUD/settenthstimerup.htm">HUD/settenthstimerup</A><BR>
<A HREF="HUD/settext.htm">HUD/settext</A><BR>
<A HREF="HUD/settimer.htm">HUD/settimer</A><BR>
<A HREF="HUD/settimerup.htm">HUD/settimerup</A><BR>
<A HREF="HUD/setvalue.htm">HUD/setvalue</A><BR>
<H3>Level</H3>
<A HREF="Level/changelevel.htm">Level/changelevel</A><BR>
<A HREF="Level/cinematic.htm">Level/cinematic</A><BR>
<A HREF="Level/drawcompassfriendlies.htm">Level/drawcompassfriendlies</A><BR>
<A HREF="Level/earthquake.htm">Level/earthquake</A><BR>
<A HREF="Level/getallnodes.htm">Level/getallnodes</A><BR>
<A HREF="Level/getbrushmodelcenter.htm">Level/getbrushmodelcenter</A><BR>
<A HREF="Level/getdiffuculty.htm">Level/getdiffuculty</A><BR>
<A HREF="Level/getnode.htm">Level/getnode</A><BR>
<A HREF="Level/getnodearray.htm">Level/getnodearray</A><BR>
<A HREF="Level/getnorthyaw.htm">Level/getnorthyaw</A><BR>
<A HREF="Level/gettime.htm">Level/gettime</A><BR>
<A HREF="Level/missionfailed.htm">Level/missionfailed</A><BR>
<A HREF="Level/missionsuccess.htm">Level/missionsuccess</A><BR>
<A HREF="Level/resetsunlight.htm">Level/resetsunlight</A><BR>
<A HREF="Level/setculldist.htm">Level/setculldist</A><BR>
<A HREF="Level/setmissiondvar.htm">Level/setmissiondvar</A><BR>
<A HREF="Level/setsunlight.htm">Level/setsunlight</A><BR>
<H3>Math</H3>
<A HREF="Math/acos.htm">Math/acos</A><BR>
<A HREF="Math/asin.htm">Math/asin</A><BR>
<A HREF="Math/atan.htm">Math/atan</A><BR>
<A HREF="Math/cos.htm">Math/cos</A><BR>
<A HREF="Math/int.htm">Math/int</A><BR>
<A HREF="Math/randomfloat.htm">Math/randomfloat</A><BR>
<A HREF="Math/randomfloatrange.htm">Math/randomfloatrange</A><BR>
<A HREF="Math/randomint.htm">Math/randomint</A><BR>
<A HREF="Math/randomintrange.htm">Math/randomintrange</A><BR>
<A HREF="Math/sin.htm">Math/sin</A><BR>
<A HREF="Math/tan.htm">Math/tan</A><BR>
<H3>Motion</H3>
<A HREF="Motion/movegravity.htm">Motion/movegravity</A><BR>
<A HREF="Motion/moveto.htm">Motion/moveto</A><BR>
<A HREF="Motion/movex.htm">Motion/movex</A><BR>
<A HREF="Motion/movex.htm">Motion/movex</A><BR>
<A HREF="Motion/movex.htm">Motion/movex</A><BR>
<A HREF="Motion/notsolid.htm">Motion/notsolid</A><BR>
<A HREF="Motion/rotatepitch.htm">Motion/rotatepitch</A><BR>
<A HREF="Motion/rotateroll.htm">Motion/rotateroll</A><BR>
<A HREF="Motion/rotateto.htm">Motion/rotateto</A><BR>
<A HREF="Motion/rotatevelocity.htm">Motion/rotatevelocity</A><BR>
<A HREF="Motion/rotateyaw.htm">Motion/rotateyaw</A><BR>
<A HREF="Motion/solid.htm">Motion/solid</A><BR>
<A HREF="Motion/vibrate.htm">Motion/vibrate</A><BR>
<H3>Objective</H3>
<A HREF="Objective/objective_add.htm">Objective/objective_add</A><BR>
<A HREF="Objective/objective_additionalcurrent.htm">Objective/objective_additionalcurrent</A><BR>
<A HREF="Objective/objective_additionalposition.htm">Objective/objective_additionalposition</A><BR>
<A HREF="Objective/objective_current.htm">Objective/objective_current</A><BR>
<A HREF="Objective/objective_delete.htm">Objective/objective_delete</A><BR>
<A HREF="Objective/objective_icon.htm">Objective/objective_icon</A><BR>
<A HREF="Objective/objective_position.htm">Objective/objective_position</A><BR>
<A HREF="Objective/objective_ring.htm">Objective/objective_ring</A><BR>
<A HREF="Objective/objective_state.htm">Objective/objective_state</A><BR>
<A HREF="Objective/objective_string.htm">Objective/objective_string</A><BR>
<A HREF="Objective/objective_string_nomessage.htm">Objective/objective_string_nomessage</A><BR>
<H3>Player</H3>
<A HREF="Player/Allowcrouch.htm">Player/Allowcrouch</A><BR>
<A HREF="Player/Allowleanleft.htm">Player/Allowleanleft</A><BR>
<A HREF="Player/Allowleanright.htm">Player/Allowleanright</A><BR>
<A HREF="Player/Allowprone.htm">Player/Allowprone</A><BR>
<A HREF="Player/Allowstand.htm">Player/Allowstand</A><BR>
<A HREF="Player/attackbuttonpressed.htm">Player/attackbuttonpressed</A><BR>
<A HREF="Player/buttonPressed.htm">Player/buttonPressed</A><BR>
<A HREF="Player/closemenu.htm">Player/closemenu</A><BR>
<A HREF="Player/deactivatechannelvolumes.htm">Player/deactivatechannelvolumes</A><BR>
<A HREF="Player/deactivatereverb.htm">Player/deactivatereverb</A><BR>
<A HREF="Player/enableHealthShield.htm">Player/enableHealthShield</A><BR>
<A HREF="Player/freezecontrols.htm">Player/freezecontrols</A><BR>
<A HREF="Player/getNormalizedMovement.htm">Player/getNormalizedMovement</A><BR>
<A HREF="Player/getcurrentoffhand.htm">Player/getcurrentoffhand</A><BR>
<A HREF="Player/getcurrentweapon.htm">Player/getcurrentweapon</A><BR>
<A HREF="Player/getfractionmaxammo.htm">Player/getfractionmaxammo</A><BR>
<A HREF="Player/getfractionstartammo.htm">Player/getfractionstartammo</A><BR>
<A HREF="Player/getplayerangles.htm">Player/getplayerangles</A><BR>
<A HREF="Player/getstance.htm">Player/getstance</A><BR>
<A HREF="Player/getweaponslotammo.htm">Player/getweaponslotammo</A><BR>
<A HREF="Player/getweaponslotclipammo.htm">Player/getweaponslotclipammo</A><BR>
<A HREF="Player/getweaponslotweapon.htm">Player/getweaponslotweapon</A><BR>
<A HREF="Player/givemaxammo.htm">Player/givemaxammo</A><BR>
<A HREF="Player/givestartammo.htm">Player/givestartammo</A><BR>
<A HREF="Player/giveweapon.htm">Player/giveweapon</A><BR>
<A HREF="Player/hasweapon.htm">Player/hasweapon</A><BR>
<A HREF="Player/isfiring.htm">Player/isfiring</A><BR>
<A HREF="Player/islookingat.htm">Player/islookingat</A><BR>
<A HREF="Player/ismeleeing.htm">Player/ismeleeing</A><BR>
<A HREF="Player/isonground.htm">Player/isonground</A><BR>
<A HREF="Player/isthrowinggrenade.htm">Player/isthrowinggrenade</A><BR>
<A HREF="Player/meleebuttonpressed.htm">Player/meleebuttonpressed</A><BR>
<A HREF="Player/openmenu.htm">Player/openmenu</A><BR>
<A HREF="Player/openmenunomouse.htm">Player/openmenunomouse</A><BR>
<A HREF="Player/playerads.htm">Player/playerads</A><BR>
<A HREF="Player/playerlinktoabsolute.htm">Player/playerlinktoabsolute</A><BR>
<A HREF="Player/playerlinktodelta.htm">Player/playerlinktodelta</A><BR>
<A HREF="Player/playlocalsound.htm">Player/playlocalsound</A><BR>
<A HREF="Player/setautopickup.htm">Player/setautopickup</A><BR>
<A HREF="Player/setchannelvolumes.htm">Player/setchannelvolumes</A><BR>
<A HREF="Player/setclientdvar.htm">Player/setclientdvar</A><BR>
<A HREF="Player/setorigin.htm">Player/setorigin</A><BR>
<A HREF="Player/setplayerangles.htm">Player/setplayerangles</A><BR>
<A HREF="Player/setreverb.htm">Player/setreverb</A><BR>
<A HREF="Player/setvelocity.htm">Player/setvelocity</A><BR>
<A HREF="Player/setviewmodel.htm">Player/setviewmodel</A><BR>
<A HREF="Player/setweaponclipammo.htm">Player/setweaponclipammo</A><BR>
<A HREF="Player/setweaponslotammo.htm">Player/setweaponslotammo</A><BR>
<A HREF="Player/setweaponslotclipammo.htm">Player/setweaponslotclipammo</A><BR>
<A HREF="Player/setweaponslotweapon.htm">Player/setweaponslotweapon</A><BR>
<A HREF="Player/shellshock.htm">Player/shellshock</A><BR>
<A HREF="Player/stopshellshock.htm">Player/stopshellshock</A><BR>
<A HREF="Player/switchtooffhand.htm">Player/switchtooffhand</A><BR>
<A HREF="Player/switchtoweapon.htm">Player/switchtoweapon</A><BR>
<A HREF="Player/takeallweapons.htm">Player/takeallweapons</A><BR>
<A HREF="Player/takeweapon.htm">Player/takeweapon</A><BR>
<A HREF="Player/usebuttonpressed.htm">Player/usebuttonpressed</A><BR>
<A HREF="Player/viewkick.htm">Player/viewkick</A><BR>
<H3>Precache</H3>
<A HREF="Precache/precacheitem.htm">Precache/precacheitem</A><BR>
<A HREF="Precache/precachematerial.htm">Precache/precachematerial</A><BR>
<A HREF="Precache/precachemenu.htm">Precache/precachemenu</A><BR>
<A HREF="Precache/precachemodel.htm">Precache/precachemodel</A><BR>
<A HREF="Precache/precacherumble.htm">Precache/precacherumble</A><BR>
<A HREF="Precache/precacheshellshock.htm">Precache/precacheshellshock</A><BR>
<A HREF="Precache/precachestring.htm">Precache/precachestring</A><BR>
<H3>Save</H3>
<A HREF="Save/commitsave.htm">Save/commitsave</A><BR>
<A HREF="Save/issaverecentlyloaded.htm">Save/issaverecentlyloaded</A><BR>
<A HREF="Save/issavesuccessful.htm">Save/issavesuccessful</A><BR>
<A HREF="Save/savegame.htm">Save/savegame</A><BR>
<A HREF="Save/savegamenocommit.htm">Save/savegamenocommit</A><BR>
<H3>Sentient</H3>
<A HREF="Sentient/getaiarray.htm">Sentient/getaiarray</A><BR>
<A HREF="Sentient/getclosestenemysqdist.htm">Sentient/getclosestenemysqdist</A><BR>
<A HREF="Sentient/getenemysqdist.htm">Sentient/getenemysqdist</A><BR>
<A HREF="Sentient/geteye.htm">Sentient/geteye</A><BR>
<A HREF="Sentient/isai.htm">Sentient/isai</A><BR>
<A HREF="Sentient/isalive.htm">Sentient/isalive</A><BR>
<A HREF="Sentient/isplayer.htm">Sentient/isplayer</A><BR>
<A HREF="Sentient/issentient.htm">Sentient/issentient</A><BR>
<H3>Sound</H3>
<A HREF="Sound/ambientplay.htm">Sound/ambientplay</A><BR>
<A HREF="Sound/ambientstop.htm">Sound/ambientstop</A><BR>
<A HREF="Sound/iswaitingonsound.htm">Sound/iswaitingonsound</A><BR>
<A HREF="Sound/musicplay.htm">Sound/musicplay</A><BR>
<A HREF="Sound/musicstop.htm">Sound/musicstop</A><BR>
<A HREF="Sound/playloopsound.htm">Sound/playloopsound</A><BR>
<A HREF="Sound/playsound.htm">Sound/playsound</A><BR>
<A HREF="Sound/playsoundasmaster.htm">Sound/playsoundasmaster</A><BR>
<A HREF="Sound/setsoundblend.htm">Sound/setsoundblend</A><BR>
<A HREF="Sound/soundexists.htm">Sound/soundexists</A><BR>
<A HREF="Sound/soundfade.htm">Sound/soundfade</A><BR>
<A HREF="Sound/stoploopsound.htm">Sound/stoploopsound</A><BR>
<H3>Spawn</H3>
<A HREF="Spawn/dospawn.htm">Spawn/dospawn</A><BR>
<A HREF="Spawn/getspawnerarray.htm">Spawn/getspawnerarray</A><BR>
<A HREF="Spawn/getspawnerteamarray.htm">Spawn/getspawnerteamarray</A><BR>
<A HREF="Spawn/precacheturret.htm">Spawn/precacheturret</A><BR>
<A HREF="Spawn/setspawnerteam.htm">Spawn/setspawnerteam</A><BR>
<A HREF="Spawn/spawn.htm">Spawn/spawn</A><BR>
<A HREF="Spawn/spawnturret.htm">Spawn/spawnturret</A><BR>
<A HREF="Spawn/spawnvehicle.htm">Spawn/spawnvehicle</A><BR>
<A HREF="Spawn/stalingradspawn.htm">Spawn/stalingradspawn</A><BR>
<H3>String</H3>
<A HREF="String/getsubstr.htm">String/getsubstr</A><BR>
<A HREF="String/issubstr.htm">String/issubstr</A><BR>
<A HREF="String/strtok.htm">String/strtok</A><BR>
<A HREF="String/tolower.htm">String/tolower</A><BR>
<H3>Trace</H3>
<A HREF="Trace/bullettrace.htm">Trace/bullettrace</A><BR>
<A HREF="Trace/bullettracepassed.htm">Trace/bullettracepassed</A><BR>
<A HREF="Trace/physicstrace.htm">Trace/physicstrace</A><BR>
<A HREF="Trace/sighttracepassed.htm">Trace/sighttracepassed</A><BR>
<H3>Turret</H3>
<A HREF="Turret/cleartargetentity.htm">Turret/cleartargetentity</A><BR>
<A HREF="Turret/getturretowner.htm">Turret/getturretowner</A><BR>
<A HREF="Turret/getturrettarget.htm">Turret/getturrettarget</A><BR>
<A HREF="Turret/isfiringturret.htm">Turret/isfiringturret</A><BR>
<A HREF="Turret/maketurretunusable.htm">Turret/maketurretunusable</A><BR>
<A HREF="Turret/maketurretusable.htm">Turret/maketurretusable</A><BR>
<A HREF="Turret/restoredefaultdroppitch.htm">Turret/restoredefaultdroppitch</A><BR>
<A HREF="Turret/setaispread.htm">Turret/setaispread</A><BR>
<A HREF="Turret/setbottomarc.htm">Turret/setbottomarc</A><BR>
<A HREF="Turret/setconvergencetime.htm">Turret/setconvergencetime</A><BR>
<A HREF="Turret/setdefaultdroppitch.htm">Turret/setdefaultdroppitch</A><BR>
<A HREF="Turret/setleftarc.htm">Turret/setleftarc</A><BR>
<A HREF="Turret/setmode.htm">Turret/setmode</A><BR>
<A HREF="Turret/setplayerspread.htm">Turret/setplayerspread</A><BR>
<A HREF="Turret/setrightarc.htm">Turret/setrightarc</A><BR>
<A HREF="Turret/setsuppressiontime.htm">Turret/setsuppressiontime</A><BR>
<A HREF="Turret/settargetentity.htm">Turret/settargetentity</A><BR>
<A HREF="Turret/settoparc.htm">Turret/settoparc</A><BR>
<A HREF="Turret/setturretignoregoals.htm">Turret/setturretignoregoals</A><BR>
<A HREF="Turret/setturretteam.htm">Turret/setturretteam</A><BR>
<A HREF="Turret/shootturret.htm">Turret/shootturret</A><BR>
<A HREF="Turret/startfiring.htm">Turret/startfiring</A><BR>
<A HREF="Turret/stopfiring.htm">Turret/stopfiring</A><BR>
<H3>Variables</H3>
<A HREF="Variables/isdefined.htm">Variables/isdefined</A><BR>
<A HREF="Variables/isstring.htm">Variables/isstring</A><BR>
<H3>Vector</H3>
<A HREF="Vector/anglestoforward.htm">Vector/anglestoforward</A><BR>
<A HREF="Vector/anglestoright.htm">Vector/anglestoright</A><BR>
<A HREF="Vector/anglestoup.htm">Vector/anglestoup</A><BR>
<A HREF="Vector/closer.htm">Vector/closer</A><BR>
<A HREF="Vector/distance.htm">Vector/distance</A><BR>
<A HREF="Vector/distancesquared.htm">Vector/distancesquared</A><BR>
<A HREF="Vector/length.htm">Vector/length</A><BR>
<A HREF="Vector/lengthsquared.htm">Vector/lengthsquared</A><BR>
<A HREF="Vector/vectordot.htm">Vector/vectordot</A><BR>
<A HREF="Vector/vectornormalize.htm">Vector/vectornormalize</A><BR>
<A HREF="Vector/vectortoangles.htm">Vector/vectortoangles</A><BR>
<H3>Vehicles</H3>
<A HREF="Vehicles/addvehicletocompass.htm">Vehicles/addvehicletocompass</A><BR>
<A HREF="Vehicles/attachpath.htm">Vehicles/attachpath</A><BR>
<A HREF="Vehicles/clearturrettarget.htm">Vehicles/clearturrettarget</A><BR>
<A HREF="Vehicles/fireturret.htm">Vehicles/fireturret</A><BR>
<A HREF="Vehicles/freevehicle.htm">Vehicles/freevehicle</A><BR>
<A HREF="Vehicles/getspeed.htm">Vehicles/getspeed</A><BR>
<A HREF="Vehicles/getspeedMPH.htm">Vehicles/getspeedMPH</A><BR>
<A HREF="Vehicles/getvehicleowner.htm">Vehicles/getvehicleowner</A><BR>
<A HREF="Vehicles/getwheelsurface.htm">Vehicles/getwheelsurface</A><BR>
<A HREF="Vehicles/isturretready.htm">Vehicles/isturretready</A><BR>
<A HREF="Vehicles/joltbody.htm">Vehicles/joltbody</A><BR>
<A HREF="Vehicles/makevehicleunusable.htm">Vehicles/makevehicleunusable</A><BR>
<A HREF="Vehicles/makevehicleusable.htm">Vehicles/makevehicleusable</A><BR>
<A HREF="Vehicles/removevehiclefromcompass.htm">Vehicles/removevehiclefromcompass</A><BR>
<A HREF="Vehicles/resumespeed.htm">Vehicles/resumespeed</A><BR>
<A HREF="Vehicles/setspeed.htm">Vehicles/setspeed</A><BR>
<A HREF="Vehicles/setswitchnode.htm">Vehicles/setswitchnode</A><BR>
<A HREF="Vehicles/setturrettargetent.htm">Vehicles/setturrettargetent</A><BR>
<A HREF="Vehicles/setturrettargetvec.htm">Vehicles/setturrettargetvec</A><BR>
<A HREF="Vehicles/setvehiclelookattext.htm">Vehicles/setvehiclelookattext</A><BR>
<A HREF="Vehicles/setvehicleteam.htm">Vehicles/setvehicleteam</A><BR>
<A HREF="Vehicles/setwaitnode.htm">Vehicles/setwaitnode</A><BR>
<A HREF="Vehicles/setwaitspeed.htm">Vehicles/setwaitspeed</A><BR>
<A HREF="Vehicles/startenginesound.htm">Vehicles/startenginesound</A><BR>
<A HREF="Vehicles/startpath.htm">Vehicles/startpath</A><BR>
<A HREF="Vehicles/stopenginesound.htm">Vehicles/stopenginesound</A><BR>
<H3>Weapons</H3>
<A HREF="Weapons/bulletspread.htm">Weapons/bulletspread</A><BR>
<A HREF="Weapons/bullettracer.htm">Weapons/bullettracer</A><BR>
<A HREF="Weapons/disablegrenadebounce.htm">Weapons/disablegrenadebounce</A><BR>
<A HREF="Weapons/disablegrenadetouchdamage.htm">Weapons/disablegrenadetouchdamage</A><BR>
<A HREF="Weapons/enablegrenadebounce.htm">Weapons/enablegrenadebounce</A><BR>
<A HREF="Weapons/enablegrenadetouchdamage.htm">Weapons/enablegrenadetouchdamage</A><BR>
<A HREF="Weapons/getammocount.htm">Weapons/getammocount</A><BR>
<A HREF="Weapons/getweaponmodel.htm">Weapons/getweaponmodel</A><BR>
<A HREF="Weapons/magicbullet.htm">Weapons/magicbullet</A><BR>
<A HREF="Weapons/magicgrenade.htm">Weapons/magicgrenade</A><BR>
<A HREF="Weapons/magicgrenademanual.htm">Weapons/magicgrenademanual</A><BR>
<A HREF="Weapons/weaponclipsize.htm">Weapons/weaponclipsize</A><BR>
<A HREF="Weapons/weaponfightdist.htm">Weapons/weaponfightdist</A><BR>
<A HREF="Weapons/weaponfiretime.htm">Weapons/weaponfiretime</A><BR>
<A HREF="Weapons/weaponisboltaction.htm">Weapons/weaponisboltaction</A><BR>
<A HREF="Weapons/weaponissemiauto.htm">Weapons/weaponissemiauto</A><BR>
<A HREF="Weapons/weaponmaxdist.htm">Weapons/weaponmaxdist</A><BR>
<A HREF="Weapons/weapontype.htm">Weapons/weapontype</A><BR>
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