cod2-sdk/deffiles/materials/mtl_ambient.template

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refImage( "$colorMap$" );
#include "commonsetup.template"
#if "@blendFunc@" == "Add"
#error "additive not allowed on ambient materials"
#endif
#if "@blendFunc@" == "Replace"
#if "@alphaTest@" == "Always"
techniqueSet( "ambient_replace" );
#else
techniqueSet( "ambient_alphatest" );
#endif
#elif "@blendFunc@" == "Blend"
techniqueSet( "ambient_blend" );
#else
#error "blendFunc '@blendFunc@' with alphaTest '@alphaTest@' not supported for ambient materials"
#endif
textureTable
{
#if "$colorMap$" == ""
#error "colorMap may not be blank in ambient materials"
#endif
"colorMap" = map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
"normalMap" = map( "tile both", "<auto filter>", "$identityNormalMap", true ) "<auto compression>" : "normalMap";
}