cod2-sdk/collmaps/tree_destroyed_stump_a.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -16 -20 -16 ) ( 16 -20 -16 ) ( 16 16 -16 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 6 4 0 0
( 16 -20 56 ) ( -16 -20 56 ) ( -16 16 56 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 6 4 0 0
( 16 -20 -16 ) ( -16 -20 -16 ) ( -16 -20 56 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 6 0 0 0
( 16 16 -16 ) ( 16 -20 -16 ) ( 16 -20 56 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 -4 0 0 0
( -16 12 -16 ) ( 16 12 -16 ) ( 16 12 56 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 6 0 0 0
( -16 -20 -16 ) ( -16 16 -16 ) ( -16 16 56 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 -4 0 0 0
( -16 4 0 ) ( -8 12 0 ) ( -16 4 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 12 0 ) ( 16 4 0 ) ( 8 12 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -12 0 ) ( 8 -20 0 ) ( 16 -12 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -20 0 ) ( -16 -12 0 ) ( -8 -20 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/tree_destroyed_stump_a"
"classname" "misc_model"
}