cod2-sdk/collmaps/tree_destroyed_fallen_log_a...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -10 -87 22 ) ( 10 -87 22 ) ( 10 -87 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -90 22 ) ( 10 84 22 ) ( 10 84 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 82 22 ) ( -10 82 22 ) ( -10 82 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 84 22 ) ( -10 -90 22 ) ( -10 -90 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 0 20 ) ( -10 0 13 ) ( -10 32 13 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 20 ) ( -3 0 20 ) ( -3 32 20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 0 13 ) ( 3 0 20 ) ( 3 32 20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 1 ) ( 10 0 8 ) ( 10 32 8 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 0 1 ) ( 4 0 1 ) ( 4 32 1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 0 9 ) ( -4 0 1 ) ( -4 32 1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"model" "xmodel/tree_destroyed_fallen_log_a"
"classname" "misc_model"
"origin" "0 0 0"
}