cod2-sdk/collmaps/furniture_french_sink2.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 13 0 29 ) ( -13 0 29 ) ( -13 -23 29 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 -23 37 ) ( -12 0 37 ) ( 14 0 37 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -23 41 ) ( 13 -23 41 ) ( 13 -23 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -23 41 ) ( 13 0 41 ) ( 13 0 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 0 41 ) ( -13 0 41 ) ( -13 0 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 0 41 ) ( -13 -23 41 ) ( -13 -23 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 13 3 0 ) ( -13 3 0 ) ( -13 -20 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 -23 29 ) ( -12 0 29 ) ( 14 0 29 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -16 34 ) ( 13 -16 34 ) ( 13 -16 -7 ) clip 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -23 31 ) ( 3 0 31 ) ( 3 0 -10 ) clip 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -10 33 ) ( -13 -10 33 ) ( -13 -10 -8 ) clip 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 0 32 ) ( -3 -23 32 ) ( -3 -23 -9 ) clip 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/furniture_french_sink2"
"classname" "misc_model"
}