cod2-sdk/collmaps/caen_barbedwire_9.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 5 2 -1 ) ( -3 2 -1 ) ( -3 -6 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -6 30 ) ( 0 2 30 ) ( 8 2 30 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -1 50 ) ( 5 -1 50 ) ( 5 -1 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -6 50 ) ( 2 2 50 ) ( 2 2 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 1 50 ) ( -3 1 50 ) ( -3 1 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 2 50 ) ( -2 -6 50 ) ( -2 -6 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 5 2 30 ) ( -3 2 30 ) ( -3 -6 30 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -11 50 ) ( 3 -3 50 ) ( 11 -3 50 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -6 50 ) ( 5 -6 50 ) ( 2 -1 30 ) clip 64 64 0 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -6 50 ) ( 5 -4 50 ) ( 2 1 30 ) clip 64 64 0 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -4 50 ) ( 1 -4 50 ) ( -2 1 30 ) clip 64 64 0 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -4 50 ) ( 1 -6 50 ) ( -2 -1 30 ) clip 64 64 0 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/caen_barbedwire_9"
"classname" "misc_model"
}