cod2-sdk/collmaps/caen_barbedwire_5_noaicol.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 2 2 0 ) ( -2 2 0 ) ( -2 -3 0 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -3 42 ) ( -2 2 42 ) ( 2 2 42 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -2 42 ) ( 2 -2 42 ) ( 2 -2 0 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 42 ) ( 2 2 42 ) ( 2 2 0 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 2 42 ) ( -2 2 42 ) ( -2 2 0 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 2 42 ) ( -2 -3 42 ) ( -2 -3 0 ) nosight_noclip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 2 2 0 ) ( -2 2 0 ) ( -2 -3 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -3 42 ) ( -2 2 42 ) ( 2 2 42 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -2 42 ) ( 2 -2 42 ) ( 2 -2 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 42 ) ( 2 2 42 ) ( 2 2 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 2 42 ) ( -2 2 42 ) ( -2 2 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 2 42 ) ( -2 -3 42 ) ( -2 -3 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/caen_barbedwire_5_noaicol"
"classname" "misc_model"
}