cod2-sdk/map_source/prefabs/libyatown/smallbase1.map
2023-06-13 04:34:35 +00:00

25 lines
1.5 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( -8 -8 0 ) ( 8 -8 0 ) ( 8 8 0 ) caulk 64 64 -60 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 -4 10 ) ( -5 -4 10 ) ( -5 4 10 ) egypt_plaster_exteriorwall02 128 128 -124 118 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 7 0 ) ( 9 -7 0 ) ( 8 -7 10 ) egypt_plaster_exteriorwall02 128 128 -118 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 0 ) ( 8 8 0 ) ( 7 7 10 ) egypt_plaster_exteriorwall02 128 128 -124 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -7 0 ) ( -9 7 0 ) ( -8 7 10 ) egypt_plaster_exteriorwall02 128 128 -118 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 0 ) ( -8 -8 0 ) ( -7 -7 10 ) egypt_plaster_exteriorwall02 128 128 -124 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents nonColliding;
( -8 -8 0 ) ( 8 -8 0 ) ( 8 8 0 ) nodraw_decal 64 64 -60 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 -4 10 ) ( -5 -4 10 ) ( -5 4 10 ) toujane_dirt_walltrim_dark 128 64 -124 10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 7 0 ) ( 9 -7 0 ) ( 8 -7 10 ) toujane_dirt_walltrim_dark 128 64 -118 -63 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 0 ) ( 8 8 0 ) ( 7 7 10 ) toujane_dirt_walltrim_dark 128 64 -124 -63 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -7 0 ) ( -9 7 0 ) ( -8 7 10 ) toujane_dirt_walltrim_dark 128 64 -118 -63 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 0 ) ( -8 -8 0 ) ( -7 -7 10 ) toujane_dirt_walltrim_dark 128 64 -124 -63 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}