cod2-sdk/collmaps/vehicle_german_armored_car_d_static.map
2023-06-13 04:34:35 +00:00

31 lines
1.7 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 48 36 64 ) ( -52 36 64 ) ( -52 -36 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -24 88 ) ( -28 24 88 ) ( 32 24 88 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -52 -24 88 ) ( 48 -24 88 ) ( 48 -36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -24 88 ) ( 32 24 88 ) ( 48 36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -52 36 64 ) ( 48 36 64 ) ( 48 24 88 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 24 88 ) ( -28 -24 88 ) ( -44 -36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 84 44 0 ) ( -76 44 0 ) ( -76 -40 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 -40 64 ) ( -80 44 64 ) ( 80 44 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 -44 68 ) ( 80 -44 68 ) ( 80 -44 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 92 -44 40 ) ( 92 44 40 ) ( 92 44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 44 68 ) ( -80 44 68 ) ( -80 44 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -92 44 68 ) ( -92 -40 68 ) ( -92 -40 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 92 44 40 ) ( 92 -44 40 ) ( 48 -44 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 0 64 ) ( -92 0 44 ) ( -92 32 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"model" "xmodel/vehicle_german_armored_car_winter_d_static"
"origin" "0 0 0"
}