cod2-sdk/collmaps/egypt_prop_vase2_interior.map
2023-06-13 04:34:35 +00:00

24 lines
1.2 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 18 18 0 ) ( -20 18 0 ) ( -20 -18 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -18 44 ) ( -20 18 44 ) ( 18 18 44 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -18 44 ) ( 18 -18 44 ) ( 18 -18 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -18 44 ) ( 18 18 44 ) ( 18 18 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 18 44 ) ( -20 18 44 ) ( -20 18 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 18 44 ) ( -20 -18 44 ) ( -20 -18 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -8 0 ) ( 8 -18 0 ) ( 8 -18 32 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 10 0 ) ( 20 4 0 ) ( 14 10 32 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 6 0 ) ( -16 10 0 ) ( -20 6 32 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -18 0 ) ( -16 -10 0 ) ( -8 -18 32 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/egypt_prop_vase2_interior"
"classname" "misc_model"
}