cod2-sdk/map_source/prefabs/newvillers/walls/wallsection_lowcover1_short.map
2006-04-20 00:00:00 +00:00

41 lines
2.6 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 72 0 ) ( -8 72 0 ) ( -8 -104 0 ) caulk 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -104 36 ) ( -8 72 36 ) ( 8 72 36 ) caulk 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -40 48 ) ( 8 -40 48 ) ( 8 -40 0 ) caulk 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -64 56 ) ( 8 112 56 ) ( 8 112 8 ) v_stonewall02 128 128 -32 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 40 56 ) ( 0 40 56 ) ( 0 40 8 ) caulk 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 72 48 ) ( -8 -104 48 ) ( -8 -104 0 ) v_stonewall02 128 128 -32 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 8 72 0 ) ( -8 72 0 ) ( -8 -104 0 ) nodraw_decal 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -104 36 ) ( -8 72 36 ) ( 8 72 36 ) nodraw_decal 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -40 48 ) ( 8 -40 48 ) ( 8 -40 0 ) nodraw_decal 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -64 48 ) ( 8 112 48 ) ( 8 112 0 ) v_dec_stonewall10 128 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 40 48 ) ( 0 40 48 ) ( 0 40 0 ) nodraw_decal 64 64 -8 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 72 48 ) ( -8 -104 48 ) ( -8 -104 0 ) v_dec_stonewall10 128 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 6 80 36 ) ( -14 80 36 ) ( -14 -96 36 ) v_fence_stonetop 128 32 -72 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -96 40 ) ( -10 80 40 ) ( 10 80 40 ) v_fence_stonetop 128 32 -32 -8 90 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -40 36 ) ( 10 -40 36 ) ( 10 -40 -12 ) caulk 64 64 -8 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -96 36 ) ( 10 80 36 ) ( 10 80 -12 ) v_fence_stonetop 128 32 -32 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 40 36 ) ( -2 40 36 ) ( -2 40 -12 ) caulk 64 64 -8 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 80 36 ) ( -10 -96 36 ) ( -10 -96 -12 ) v_fence_stonetop 128 32 -32 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 24 40 0 ) ( -16 40 0 ) ( -16 -48 0 ) mantle_over 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -48 40 ) ( -18 40 40 ) ( 22 40 40 ) mantle_over 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -40 40 ) ( 24 -40 40 ) ( 24 -40 0 ) mantle_over 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -48 44 ) ( 16 40 44 ) ( 16 40 4 ) mantle_over 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 40 40 ) ( -16 40 40 ) ( -16 40 0 ) mantle_over 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 40 38 ) ( -16 -48 38 ) ( -16 -48 -2 ) mantle_over 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}