cod2-sdk/map_source/prefabs/newvillers/walls/wallcolumn1.map
2006-04-20 00:00:00 +00:00

58 lines
3.5 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 30 352 74 ) ( -18 352 74 ) ( -18 -320 74 ) nodraw_decal 64 64 -14 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -330 104 ) ( -18 342 104 ) ( 30 342 104 ) nodraw_decal 64 64 -14 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 14 0 ) ( -4 14 0 ) ( -24 14 32 ) v_dec_darkstain03 128 32 -26 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 109 0 ) ( 14 101 0 ) ( 14 109 32 ) v_dec_darkstain03 128 32 -26 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 106 0 ) ( -14 114 0 ) ( -14 106 32 ) v_dec_darkstain03 128 32 -26 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -14 64 ) ( -6 -14 88 ) ( 26 -14 88 ) v_dec_darkstain03 128 32 -26 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "func_group"
// brush 0
{
contents detail;
( 10 10 -16 ) ( -14 10 -16 ) ( -14 -14 -16 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 -14 104 ) ( -14 10 104 ) ( 10 10 104 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 -14 104 ) ( 10 -14 104 ) ( 10 -14 0 ) v_colum_stonewall02 102.4 -25.6 25.6 38.400002 90 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -14 104 ) ( 14 10 104 ) ( 14 10 0 ) v_colum_stonewall02 102.4 25.6 -25.6 12.8 90 0 lightmap_gray 16384 16384 0 0 0 0
( 10 14 104 ) ( -14 14 104 ) ( -14 14 0 ) v_colum_stonewall02 -102.4 -25.6 28 38.400002 90 0 lightmap_gray 16384 16384 0 0 0 0
( -14 10 104 ) ( -14 -14 104 ) ( -14 -14 0 ) v_colum_stonewall02 102.4 25.6 0.80000001 12.8 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 1 10 104 ) ( -25 10 104 ) ( -25 -15 104 ) v_stonetrim03 128 64 -80 1.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 -15 106 ) ( -15 10 106 ) ( 11 10 106 ) caulk 64 64 -16 1.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -16 105 ) ( 10 -16 105 ) ( 10 -16 1 ) v_stonetrim03 128 64 -80 -20.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -15 105 ) ( 16 10 105 ) ( 16 10 1 ) v_stonetrim03 128 64 8 -20.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 16 105 ) ( -15 16 105 ) ( -15 16 1 ) v_stonetrim03 128 64 -80 -20.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 10 105 ) ( -16 -15 105 ) ( -16 -15 1 ) v_stonetrim03 128 64 8 -20.5 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 2 10 106 ) ( -24 10 106 ) ( -24 -15 106 ) v_stonetrim03 128 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -11 -11 109 ) ( -11 14 109 ) ( 15 14 109 ) caulk 64 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -18 106 ) ( 10 -18 106 ) ( 10 -18 2 ) v_stonetrim03 128 64 -14 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -15 106 ) ( 18 10 106 ) ( 18 10 2 ) v_stonetrim03 128 64 74 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 18 106 ) ( -15 18 106 ) ( -15 18 2 ) v_stonetrim03 128 64 -14 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 10 106 ) ( -18 -15 106 ) ( -18 -15 2 ) v_stonetrim03 128 64 74 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 14 -9 109 ) ( 13 14 109 ) ( -10 13 109 ) caulk 64 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -2 115 ) ( 18 14 109 ) ( 18 -18 109 ) v_stonetrim03 128 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 18 109 ) ( 14 18 109 ) ( -2 2 115 ) v_stonetrim03 128 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -18 109 ) ( -18 14 109 ) ( -2 -2 115 ) v_stonetrim03 128 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -18 109 ) ( -18 -18 109 ) ( -2 -2 115 ) v_stonetrim03 128 64 -14 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}