cod2-sdk/deffiles/rumble.gdf

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#name "rumble"
#dll "all" "configstringconvert"
#source_dir "rumble/"
#target_dir "rumble/"
#file_ext "*"
#version 1
// This tells the configstring converter what the file type identifier should be
string "RUMBLE" configstringFileType
string lowRumbleFile
string highRumbleFile
float 0 0 100 duration
float 1 1 10000 effectiveDistance
int 0 0 1 noDistanceFallOff
vcontainer
{
fileedit(highRumbleFile)
[
exec
{
label("High Rumble File")
reldir("share/raw/rumble/")
width(500)
}
]
fileedit(lowRumbleFile)
[
exec
{
label("Low Rumble File")
reldir("share/raw/rumble/")
width(500)
}
]
floatedit(duration, 120, 8000)
[
exec
{
label("Duration (in sec)")
}
]
hcontainer
{
floatedit(effectiveDistance, 120, 8000)
[
exec
{
label("Effective Distance")
}
]
checkbox(noDistanceFallOff)
[
exec
{
label("No distance falloff")
tooltip("If no distance falloff is checked, rumble will not take effective distance into its calculation. For example, gun firing rumble.")
righttext()
}
]
}
}