cod2-sdk/deffiles/materials/mtl_sky.template
2006-04-20 00:00:00 +00:00

23 lines
542 B
Text

// comment changed to force reconvert
refBlend( "Opaque" );
refCubeImage( "$colorMap$" );
#include "sort.template"
#include "clamp.template"
sunPartitionClippable( false );
tessSize( 0 );
#include "textureAtlas.template"
allocLightmap( false );
#include "statebits.template"
techniqueSet( "sky" );
textureTable
{
#if "$colorMap$" == ""
#error "colorMap may not be blank in sky materials"
#endif
"colorMap" = cubemap( "no tile", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
}