cod2-sdk/deffiles/materials/commonsetup.template
2006-04-20 00:00:00 +00:00

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#include "refblend.template"
#include "sort.template"
#include "clamp.template"
#if "@materialType@" == "world phong" || "@materialType@" == "model phong" || "@materialType@" == "water" || "@materialType@" == "custom"
#include "sunpartitionclippable.template"
#else
sunPartitionClippable( false );
#endif
tessSize( @tessSize@ );
#include "textureAtlas.template"
allocLightmap( "@materialType@" == "world phong" || "@materialType@" == "model phong" );
#include "statebits.template"