cod2-sdk/collmaps/trenchframe03.map

41 lines
2.2 KiB
Plaintext

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 1 38 0 ) ( -3 38 0 ) ( -3 23 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 37 98 ) ( -3 52 98 ) ( 1 52 98 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 39 98 ) ( 1 39 98 ) ( 1 30 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 37 98 ) ( 0 43 98 ) ( 0 34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 43 98 ) ( -3 43 98 ) ( -3 34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 43 98 ) ( -2 37 98 ) ( -2 28 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 29 4 -1 ) ( 23 4 -1 ) ( -10 -59 -1 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 23 4 87 ) ( 29 4 87 ) ( -4 -59 87 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -59 87 ) ( -4 -59 87 ) ( -4 -59 -1 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 29 4 87 ) ( 29 4 -1 ) ( -4 -59 -1 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 29 4 87 ) ( 24 4 87 ) ( 24 4 -1 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 23 4 -1 ) ( 23 4 87 ) ( -10 -59 87 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -57 86 ) ( 0 5 0 ) ( 32 -57 86 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 0 3 0 ) ( 0 -58 84 ) ( 32 -58 84 ) clip_nosight 64 -64 17 -8 -180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 1 -24 0 ) ( -3 -24 0 ) ( -3 -39 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -43 98 ) ( -3 -28 98 ) ( 1 -28 98 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -43 98 ) ( 0 -43 98 ) ( 0 -34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -43 98 ) ( 0 -37 98 ) ( 0 -28 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -41 98 ) ( -2 -41 98 ) ( -2 -32 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -37 98 ) ( -2 -43 98 ) ( -2 -34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/trenchframe03"
"classname" "misc_model"
}