cod2-sdk/collmaps/trenchframe01.map

39 lines
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 2 55 90 ) ( -2 55 90 ) ( -2 -55 81 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 55 97 ) ( 2 55 97 ) ( 2 -55 88 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -55 88 ) ( 2 -55 88 ) ( 2 -55 81 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 55 97 ) ( 2 55 90 ) ( 2 -55 81 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 55 97 ) ( -2 55 97 ) ( -2 55 90 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 55 90 ) ( 0 55 97 ) ( 0 -55 88 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 1 38 0 ) ( -3 38 0 ) ( -3 23 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 37 98 ) ( -3 52 98 ) ( 1 52 98 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 41 98 ) ( 1 41 98 ) ( 1 32 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 37 98 ) ( 0 43 98 ) ( 0 34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 43 98 ) ( -3 43 98 ) ( -3 34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 43 98 ) ( -2 37 98 ) ( -2 28 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 1 -24 0 ) ( -3 -24 0 ) ( -3 -39 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -43 94 ) ( -3 -28 94 ) ( 1 -28 94 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -43 94 ) ( 1 -43 94 ) ( 1 -34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -43 94 ) ( 0 -37 94 ) ( 0 -28 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -41 94 ) ( -3 -41 94 ) ( -3 -32 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -37 94 ) ( -2 -43 94 ) ( -2 -34 0 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/trenchframe01"
"classname" "misc_model"
}