cod2-sdk/collmaps/tree_spruce_winter.map

30 lines
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -88 120 64 ) ( -88 -112 64 ) ( 96 -112 64 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -40 504 ) ( -40 -40 504 ) ( -40 40 504 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 104 -112 56 ) ( -96 -112 56 ) ( -40 -40 504 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 96 120 64 ) ( 96 -112 64 ) ( 32 -40 504 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -96 120 56 ) ( 104 120 56 ) ( 32 40 504 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -88 -112 64 ) ( -88 120 64 ) ( -40 40 504 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -8 372 ) ( -18 8 372 ) ( -2 8 372 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 64 ) ( 8 -8 64 ) ( 8 -8 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -8 64 ) ( 10 8 64 ) ( 10 8 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 64 ) ( -8 8 64 ) ( -8 8 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 10 64 ) ( -6 -6 64 ) ( -6 -6 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"origin" "0 0 0"
"model" "xmodel/tree_spruce_winter"
}