cod2-sdk/collmaps/tree_destroyed_tree_a.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 8 -20 ) ( -8 8 -20 ) ( -8 -8 -20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 160 ) ( 8 -8 160 ) ( 8 -8 -20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 160 ) ( 8 8 160 ) ( 8 8 -20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 160 ) ( -8 8 160 ) ( -8 8 -20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 160 ) ( -8 -8 160 ) ( -8 -8 -20 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 52 ) ( -8 0 52 ) ( -8 32 52 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 56 12 252 ) ( 48 12 252 ) ( 48 20 252 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 52 ) ( 48 12 252 ) ( 56 12 252 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 52 ) ( 56 12 252 ) ( 56 20 252 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 52 ) ( 56 20 252 ) ( 48 20 252 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 52 ) ( 48 20 252 ) ( 48 12 252 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 52 ) ( 8 -8 52 ) ( 8 8 52 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/tree_destroyed_tree_a"
"classname" "misc_model"
}