cod2-sdk/collmaps/prop_wood_debris_small_burn...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 7 18 -3 ) ( -8 18 -3 ) ( -5 0 -3 ) clip_nosight 64 64 -7 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 18 3 ) ( 7 18 3 ) ( 5 0 4 ) clip_nosight 64 64 -7 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 0 -3 ) ( -5 0 -3 ) ( -5 0 4 ) clip_nosight 64 64 -7 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 0 -3 ) ( 5 0 4 ) ( 7 18 7 ) clip_nosight 64 64 11 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 18 3 ) ( -8 18 3 ) ( -8 18 -3 ) clip_nosight 64 64 -7 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 0 4 ) ( -5 0 -3 ) ( -8 18 -2 ) clip_nosight 64 64 11 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 4 36 -3 ) ( -11 36 -3 ) ( -8 18 -3 ) clip_nosight 64 64 -10 -29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 18 3 ) ( -8 18 3 ) ( -7 52 2 ) clip_nosight 64 64 -10 -29 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 18 3 ) ( 7 18 3 ) ( 7 18 -3 ) clip_nosight 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 52 2 ) ( 7 52 -3 ) ( 7 18 -3 ) clip_nosight 64 64 29 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 52 -3 ) ( 7 52 2 ) ( -7 52 2 ) clip_nosight 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 52 -3 ) ( -7 52 3 ) ( -8 18 4 ) clip_nosight 64 64 29 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 7 84 0 ) ( -4 84 0 ) ( -7 52 -3 ) clip_nosight 64 64 -9 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 84 6 ) ( 7 84 6 ) ( 7 52 2 ) clip_nosight 64 64 -9 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 52 2 ) ( 7 52 2 ) ( 7 52 -3 ) clip_nosight 64 64 -9 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 84 2 ) ( 7 84 -3 ) ( 7 52 -3 ) clip_nosight 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 84 0 ) ( 7 84 0 ) ( 7 84 6 ) clip_nosight 64 64 -9 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 84 -3 ) ( -4 84 2 ) ( -7 52 4 ) clip_nosight 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"model" "xmodel/prop_wood_debris_small_burnt_01"
"origin" "0 0 0"
}