cod2-sdk/collmaps/prop_rubble_bar_big_03.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 3 0 0 ) ( -2 0 0 ) ( -2 -13 0 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -1 41 ) ( 4 -1 41 ) ( 4 2 42 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -1 41 ) ( 10 -1 41 ) ( 5 0 0 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -3 40 ) ( 10 2 42 ) ( 5 6 0 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 2 42 ) ( 0 2 42 ) ( 0 6 0 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 2 42 ) ( 4 -3 40 ) ( 0 0 0 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 4 -1 41 ) ( 10 -1 41 ) ( 10 2 42 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -7 62 ) ( 0 -7 62 ) ( 0 -2 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -7 62 ) ( 4 -7 62 ) ( 10 -1 41 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 2 42 ) ( 10 -3 40 ) ( 4 -8 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -2 62 ) ( 0 -2 62 ) ( 0 2 42 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -3 40 ) ( 4 2 42 ) ( 0 -2 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 -7 62 ) ( 6 -7 62 ) ( 5 -2 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 3 81 ) ( -1 -1 83 ) ( -7 -1 79 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -7 62 ) ( 0 -7 62 ) ( -7 -1 79 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -1 83 ) ( -1 3 81 ) ( 5 -2 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 3 78 ) ( 0 3 78 ) ( 0 -2 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 3 77 ) ( -7 -1 79 ) ( 0 -8 62 ) clip_nosight_metal 64 64 0 -62 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_rubble_bar_big_03"
"classname" "misc_model"
}