cod2-sdk/collmaps/prop_redbrick_wall_debris_0...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 16 16 -1 ) ( -8 16 -1 ) ( -8 0 -1 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 0 5 ) ( -7 16 5 ) ( 17 16 5 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 0 8 ) ( 16 0 8 ) ( 16 0 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 8 ) ( 32 16 8 ) ( 32 16 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 16 8 ) ( -7 16 8 ) ( -7 16 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 11 8 ) ( -32 -5 8 ) ( -32 -5 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 15 32 -1 ) ( -9 32 -1 ) ( -9 16 -1 ) clip_nosight 64 64 -1 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 16 5 ) ( -8 32 5 ) ( 16 32 5 ) clip_nosight 64 64 -1 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 16 8 ) ( 15 16 8 ) ( 15 16 0 ) clip_nosight 64 64 -1 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 14 8 ) ( 8 30 8 ) ( 8 30 0 ) clip_nosight 64 64 16 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 23 8 ) ( -6 23 8 ) ( -6 23 0 ) clip_nosight 64 64 -1 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -23 24 8 ) ( -23 8 8 ) ( -23 8 0 ) clip_nosight 64 64 16 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_redbrick_wall_debris_02"
"classname" "misc_model"
}