cod2-sdk/collmaps/prop_redbrick_wall_debris_0...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 16 16 -1 ) ( -8 16 -1 ) ( -8 0 -1 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 0 5 ) ( -7 16 5 ) ( 17 16 5 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 0 8 ) ( 16 0 8 ) ( 16 0 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 19 0 8 ) ( 19 16 8 ) ( 19 16 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 15 8 ) ( -7 15 8 ) ( -7 15 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 16 8 ) ( -10 0 8 ) ( -10 0 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_redbrick_wall_debris_01"
"classname" "misc_model"
}