cod2-sdk/collmaps/prop_mortar.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -5 3 2 ) ( -5 -2 2 ) ( 2 -2 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 3 28 ) ( 24 -2 28 ) ( 20 -2 31 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -2 31 ) ( 24 -2 31 ) ( 24 -2 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 3 2 ) ( 2 -2 2 ) ( 24 -2 28 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 3 31 ) ( -4 3 31 ) ( -4 3 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 -2 2 ) ( -5 3 2 ) ( 20 3 31 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 39 -10 0 ) ( 39 10 0 ) ( 35 10 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 2 22 ) ( 20 2 24 ) ( 20 0 24 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 0 22 ) ( 20 0 24 ) ( 39 -10 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 39 10 0 ) ( 39 -10 0 ) ( 20 -10 24 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 2 24 ) ( 18 2 22 ) ( 35 10 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 10 22 ) ( 18 -10 22 ) ( 35 -10 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_mortar"
"classname" "misc_model"
}