cod2-sdk/collmaps/prop_door_metal_bunker_dama...

67 lines
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iwmap 4
// entity 0
{
"model" "xmodel/prop_bike"
"classname" "worldspawn"
// brush 0
{
( 24 2 76 ) ( -24 2 76 ) ( -24 -1 76 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 92 ) ( 24 2 92 ) ( 24 -1 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -1 76 ) ( -24 -1 76 ) ( -24 -1 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 76 ) ( 24 -1 76 ) ( 24 -1 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 76 ) ( 24 2 76 ) ( 24 2 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -1 76 ) ( -24 2 76 ) ( -24 2 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 0 62 ) ( -24 0 62 ) ( -24 -9 62 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 76 ) ( 24 2 76 ) ( 24 -1 76 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -9 62 ) ( -24 -9 62 ) ( -24 -1 76 ) clip_nosight 64 64 0 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -6 62 ) ( 24 -9 62 ) ( 24 -1 76 ) clip_nosight 64 64 0 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 62 ) ( 24 0 62 ) ( 24 2 76 ) clip_nosight 64 64 0 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -9 62 ) ( -24 -6 62 ) ( -24 2 76 ) clip_nosight 64 64 0 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 -6 45 ) ( -24 -6 45 ) ( -24 -9 45 ) clip_nosight 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -6 62 ) ( 24 -6 62 ) ( 24 -9 62 ) clip_nosight 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -9 45 ) ( -24 -9 45 ) ( -24 -9 62 ) clip_nosight 64 64 0 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -6 45 ) ( 24 -9 45 ) ( 24 -9 62 ) clip_nosight 64 64 -8 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 45 ) ( 24 0 45 ) ( 24 0 62 ) clip_nosight 64 64 0 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -9 45 ) ( -24 -6 45 ) ( -24 -6 62 ) clip_nosight 64 64 -8 30 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 24 -4 29 ) ( -24 -4 29 ) ( -24 -7 29 ) clip_nosight 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 45 ) ( 24 0 45 ) ( 24 -9 45 ) clip_nosight 64 64 0 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -7 29 ) ( -24 -7 29 ) ( -24 -9 45 ) clip_nosight 64 64 0 47 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -4 29 ) ( 24 -7 29 ) ( 24 -9 45 ) clip_nosight 64 64 -8 47 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 45 ) ( -24 0 45 ) ( -24 0 29 ) clip_nosight 64 64 0 47 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -7 29 ) ( -24 -4 29 ) ( -24 -6 45 ) clip_nosight 64 64 -8 47 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 24 2 12 ) ( -24 2 12 ) ( -24 -4 12 ) clip_nosight 64 64 0 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 29 ) ( 24 0 29 ) ( 24 -7 29 ) clip_nosight 64 64 0 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -4 12 ) ( -24 -4 12 ) ( -24 -7 29 ) clip_nosight 64 64 0 63 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -1 12 ) ( 24 -4 12 ) ( 24 -7 29 ) clip_nosight 64 64 -6 63 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 12 ) ( 24 2 12 ) ( 24 0 29 ) clip_nosight 64 64 0 63 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -4 12 ) ( -24 -1 12 ) ( -24 -4 29 ) clip_nosight 64 64 -6 63 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( 24 3 0 ) ( -24 3 0 ) ( -24 0 0 ) clip_nosight 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 12 ) ( 24 2 12 ) ( 24 -4 12 ) clip_nosight 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -1 0 ) ( -24 -1 0 ) ( -24 -4 12 ) clip_nosight 64 64 0 80 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 0 ) ( 24 -1 0 ) ( 24 -4 12 ) clip_nosight 64 64 -3 80 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 12 ) ( -24 2 12 ) ( -24 2 0 ) clip_nosight 64 64 0 80 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -1 0 ) ( -24 2 0 ) ( -24 -1 12 ) clip_nosight 64 64 -3 80 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"model" "xmodel/prop_door_metal_bunker_damaged"
"origin" "0 0 0"
"classname" "misc_model"
}