cod2-sdk/collmaps/prop_bunkerlocker_open.map

22 lines
810 B
Plaintext

iwmap 4
// entity 0
{
"model" "xmodel/prop_bunkerlocker_open"
"classname" "worldspawn"
// brush 0
{
( 24 0 0 ) ( -1 0 0 ) ( -1 -9 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -9 78 ) ( -1 0 78 ) ( 24 0 78 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -15 0 ) ( 0 -15 78 ) ( 12 -9 78 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -9 79 ) ( 12 0 79 ) ( 12 0 1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 78 ) ( -1 0 78 ) ( -1 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -15 78 ) ( 0 -15 0 ) ( 0 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_bunkerlocker_open"
"classname" "misc_model"
}