cod2-sdk/collmaps/prop_bunker_phone.map
2006-04-20 00:00:00 +00:00

20 lines
724 B
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 4 0 -11 ) ( -6 0 -11 ) ( -6 -5 -11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -5 11 ) ( -6 0 11 ) ( 4 0 11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -5 11 ) ( 4 -5 11 ) ( 4 -5 -11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -5 11 ) ( 4 0 11 ) ( 4 0 -11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 11 ) ( -6 0 11 ) ( -6 0 -11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 0 11 ) ( -6 -5 11 ) ( -6 -5 -11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_bunker_phone"
"classname" "misc_model"
}