cod2-sdk/collmaps/prop_barrel_tan_wet.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 13 13 44 ) ( 13 -14 44 ) ( -13 -14 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -14 0 ) ( 13 -14 0 ) ( 13 13 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 0 44 ) ( 14 0 0 ) ( 12 -7 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 -12 44 ) ( 7 -12 0 ) ( 0 -14 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 -12 0 ) ( 7 -12 44 ) ( 12 -7 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 0 0 ) ( 14 0 44 ) ( 12 7 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 7 0 ) ( 12 7 44 ) ( 6 12 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 14 44 ) ( 0 14 0 ) ( 6 12 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 0 0 ) ( -14 0 44 ) ( -12 -7 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -12 44 ) ( -7 -12 0 ) ( -12 -7 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -12 0 ) ( -7 -12 44 ) ( 0 -14 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 14 0 ) ( 0 14 44 ) ( -6 12 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 7 44 ) ( -12 7 0 ) ( -6 12 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 0 44 ) ( -14 0 0 ) ( -12 7 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_barrel_tan"
"classname" "misc_model"
}