cod2-sdk/collmaps/military_sandbag_endsection...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 30 10 0 ) ( -30 10 0 ) ( -30 -8 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 -8 32 ) ( -30 10 32 ) ( 30 10 32 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 -5 32 ) ( 30 -5 32 ) ( 30 -5 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 -8 32 ) ( 30 10 32 ) ( 30 10 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 7 32 ) ( -30 7 32 ) ( -30 7 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -26 10 32 ) ( -26 -8 32 ) ( -26 -8 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 0 32 ) ( -26 0 14 ) ( -26 32 14 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/military_sandbag_endsection_left"
"classname" "misc_model"
}