cod2-sdk/collmaps/military_dragonstooth_wet_d...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 18 32 0 ) ( -15 32 0 ) ( -15 -32 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 60 ) ( -16 32 60 ) ( 17 32 60 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 0 56 ) ( -32 0 0 ) ( -32 32 0 ) clip_nosight_rock 64 64 0 512 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 0 60 ) ( -16 0 56 ) ( -16 32 56 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 0 56 ) ( 8 0 60 ) ( 8 32 60 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 0 ) ( 16 0 56 ) ( 16 32 56 ) clip_nosight_rock 64 64 0 512 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 0 ) ( 0 -16 56 ) ( 32 -32 0 ) clip_nosight_rock 64 64 0 512 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -16 56 ) ( 0 -8 60 ) ( 32 -16 56 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 8 60 ) ( 0 16 56 ) ( 32 8 60 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 16 56 ) ( 0 32 0 ) ( 32 16 56 ) clip_nosight_rock 64 64 0 512 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/military_dragonstooth"
"classname" "misc_model"
}