cod2-sdk/collmaps/light_lampplainmetalbase_of...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 1 1 0 ) ( -1 1 0 ) ( -1 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -1 13 ) ( 0 1 13 ) ( 2 1 13 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -4 15 ) ( 1 -4 15 ) ( 1 -4 -1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -1 15 ) ( 4 1 15 ) ( 4 1 -1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 4 16 ) ( -1 4 16 ) ( -1 4 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 1 16 ) ( -4 -1 16 ) ( -4 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"origin" "0 0 0"
"model" "xmodel/light_lampplainmetalbase_off"
}