cod2-sdk/collmaps/light_lampplain_on.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 3 9 0 ) ( -3 9 0 ) ( -3 -9 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -9 28 ) ( -3 9 28 ) ( 3 9 28 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -4 28 ) ( 3 -4 28 ) ( 3 -4 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -9 28 ) ( 4 9 28 ) ( 4 9 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 4 27 ) ( -3 4 27 ) ( -3 4 -1 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 9 28 ) ( -4 -9 28 ) ( -4 -9 0 ) clip_nosight 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/light_lampplain_on"
"classname" "misc_model"
}