cod2-sdk/collmaps/light_lampdesk_off.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 1 1 8 ) ( -1 1 8 ) ( -1 -1 8 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -1 16 ) ( -1 1 16 ) ( 1 1 16 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -3 24 ) ( 1 -3 24 ) ( 1 -3 8 ) clip_nosight 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -1 24 ) ( 3 1 24 ) ( 3 1 8 ) clip_nosight 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 3 24 ) ( -1 3 24 ) ( -1 3 8 ) clip_nosight 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 1 24 ) ( -3 -1 24 ) ( -3 -1 8 ) clip_nosight 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 1 1 0 ) ( -1 1 0 ) ( -1 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -1 8 ) ( -1 1 8 ) ( 1 1 8 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -1 16 ) ( 1 -1 16 ) ( 1 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -1 16 ) ( 1 1 16 ) ( 1 1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 1 16 ) ( -1 1 16 ) ( -1 1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 1 16 ) ( -1 -1 16 ) ( -1 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"origin" "0 0 0"
"model" "xmodel/light_lampdesk_off"
}