cod2-sdk/collmaps/gully_bridge_debris_lg01.map

25 lines
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 59 -8 ) ( -99 59 -8 ) ( -99 -102 -8 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -92 -102 8 ) ( -92 59 8 ) ( 31 59 8 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -87 83 -18 ) ( -87 83 16 ) ( -88 34 16 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -87 83 16 ) ( -87 83 -18 ) ( 16 93 -18 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 90 0 ) ( 49 -17 0 ) ( 17 90 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 48 -17 0 ) ( 39 -48 0 ) ( 48 -17 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 -76 -18 ) ( -36 -76 16 ) ( 38 -52 16 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 -76 16 ) ( -36 -76 -18 ) ( -62 -52 -18 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -62 -50 0 ) ( -87 31 0 ) ( -62 -50 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -87 60 0 ) ( -38 87 0 ) ( -87 60 32 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/gully_bridge_debris_lg01"
"classname" "misc_model"
}