cod2-sdk/collmaps/german_artillery_flak88_aa_...

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 16 24 88 ) ( 16 -24 88 ) ( 160 -24 216 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -24 128 ) ( 16 24 128 ) ( 160 24 256 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -8 88 ) ( 16 -8 128 ) ( 160 -8 256 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 160 -24 256 ) ( 160 24 256 ) ( 160 24 216 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 8 128 ) ( 16 8 88 ) ( 160 8 216 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 24 128 ) ( 16 -24 128 ) ( 16 -24 88 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -46 -15 0 ) ( -36 -24 0 ) ( 13 -24 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -24 0 ) ( -24 -24 96 ) ( 16 -24 96 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 39 27 88 ) ( -25 27 88 ) ( -25 27 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -48 -16 96 ) ( -48 -16 0 ) ( -48 16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -48 16 96 ) ( -48 16 0 ) ( -16 24 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 22 0 ) ( 22 22 92 ) ( 15 27 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -24 0 ) ( 13 -24 92 ) ( 22 -16 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -24 96 ) ( -24 -24 0 ) ( -48 -16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 160 0 256 ) ( 16 0 128 ) ( 160 32 256 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/german_artillery_flak88_aa_static"
"classname" "misc_model"
}