cod2-sdk/collmaps/furniture_plainchair_d.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 12 13 22 ) ( -16 13 22 ) ( -16 -14 22 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( -21 -14 48 ) ( -21 13 48 ) ( 7 13 48 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( -18 -14 48 ) ( -11 -14 48 ) ( -7 -14 22 ) clip 64 64 0 -22 0 0 lightmap_gray 4096 4096 0 0 0 0
( -11 -14 48 ) ( -11 13 48 ) ( -7 13 22 ) clip 64 64 0 -22 0 0 lightmap_gray 4096 4096 0 0 0 0
( -11 13 48 ) ( -18 13 48 ) ( -14 13 22 ) clip 64 64 0 -22 0 0 lightmap_gray 4096 4096 0 0 0 0
( -16 13 47 ) ( -16 -14 47 ) ( -12 -14 21 ) clip 64 64 0 -22 0 0 lightmap_gray 4096 4096 0 0 0 0
}
// brush 1
{
( 12 13 0 ) ( -16 13 0 ) ( -16 -14 0 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( -17 -14 22 ) ( -17 13 22 ) ( 11 13 22 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( -16 -14 46 ) ( 12 -14 46 ) ( 12 -14 0 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( 12 -14 46 ) ( 12 13 46 ) ( 12 13 0 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( 12 13 46 ) ( -16 13 46 ) ( -16 13 0 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( -12 13 46 ) ( -12 -14 46 ) ( -12 -14 0 ) clip 64 64 0 0 0 0 lightmap_gray 4096 4096 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/furniture_plainchair"
"classname" "misc_model"
}