cod2-sdk/collmaps/caen_hedgewallgroup_flip_1.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -32 64 0 ) ( 32 64 0 ) ( 32 416 0 ) clip_foliage 64 32 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 64 128 ) ( -32 64 128 ) ( -32 416 128 ) clip_foliage 64 32 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -416 0 ) ( -32 -416 0 ) ( -32 -416 128 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 416 0 ) ( 32 64 0 ) ( 32 64 128 ) clip_foliage 64 32 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 416 0 ) ( 32 416 0 ) ( 32 416 128 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 64 0 ) ( -32 416 0 ) ( -32 416 128 ) clip_foliage 64 32 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 416 0 ) ( 32 304 0 ) ( 32 304 32 ) clip_foliage 64 32 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -304 0 ) ( 0 -416 0 ) ( 32 -304 32 ) clip_foliage 64 32 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/caen_hedgewallgroup_flip_1"
"classname" "misc_model"
}