cod2-sdk/collmaps/caen_barbedwire_6.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 106 4 12 ) ( -2 4 12 ) ( -2 -4 12 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 42 ) ( -2 4 42 ) ( 106 4 42 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 42 ) ( 106 -4 42 ) ( 106 -4 12 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 105 -4 41 ) ( 105 4 41 ) ( 105 4 11 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 106 2 42 ) ( -2 2 42 ) ( -2 2 12 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 4 42 ) ( -2 -4 42 ) ( -2 -4 12 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 106 4 -1 ) ( -2 4 -1 ) ( -2 -4 -1 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 12 ) ( -2 4 12 ) ( 106 4 12 ) clip 64 64 52 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 12 ) ( 106 -4 12 ) ( 106 -4 -18 ) clip 64 64 52 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -4 13 ) ( 3 4 13 ) ( 3 4 -17 ) clip 64 64 0 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 106 2 12 ) ( -2 2 12 ) ( -2 2 -18 ) clip 64 64 52 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 4 12 ) ( -2 -4 12 ) ( -2 -4 -18 ) clip 64 64 0 30 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"classname" "misc_model"
"model" "xmodel/caen_barbedwire_6"
}