as released 2006-04-20

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archive 2006-04-20 00:00:00 +00:00
commit f4a2c58272
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{
"body_Airborne" ( "xmodelalias.gdf" )
{
"model1" "character_airborne"
"model2" "character_airborneslvup"
"model3" "character_airborne_101"
"model4" "character_airborne_101slvup"
"model5" ""
"model6" ""
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}
"head_allied" ( "xmodelalias.gdf" )
{
"model1" "basehead_01"
"model2" "basehead2_02"
"model3" "basehead3_03"
"model4" "basehead4_04"
"model5" "basehead5_05"
"model6" "basehead_06"
"model7" "basehead_07"
"model8" "basehead2_08"
"model9" "basehead3_09"
"model10" "basehead4_a_10"
"model11" "basehead5_a_01"
"model12" "basehead_a_02"
"model13" "basehead2_a_03"
"model14" "basehead3_a_04"
"model15" "basehead4_a_05"
"model16" "basehead5_a_06"
"model17" "basehead_a_07"
"model18" "basehead_a_08"
"model19" "basehead2_a_09"
"model20" "basehead3_a_10"
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"model50" ""
}
"body_soviet_overcoat" ( "xmodelalias.gdf" )
{
"model1" "character_soviet_overcoat"
"model2" "character_soviet_overcoat2"
"model3" ""
"model4" ""
"model5" ""
"model6" ""
"model7" ""
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"model48" ""
"model49" ""
"model50" ""
}
"body_soviet_officer" ( "xmodelalias.gdf" )
{
"model1" "character_soviet_general"
"model2" "character_soviet_officer"
"model3" ""
"model4" ""
"model5" ""
"model6" ""
"model7" ""
"model8" ""
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"model50" ""
}
"body_soviet_tunic_wounded" ( "xmodelalias.gdf" )
{
"model1" "character_soviet_tunicwound1"
"model2" "character_soviet_tunicwound2"
"model3" "character_soviet_tunicwound3"
"model4" "character_soviet_tunicwound4"
"model5" "character_soviet_tunicwound5"
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}
"body_wehrmact_soldier" ( "xmodelalias.gdf" )
{
"model1" "character_german_WehrmactA"
"model2" "character_german_WehrmactB"
"model3" "character_german_WehrmactC"
"model4" "character_german_WehrmactD"
"model5" ""
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"model50" ""
}
"body_waffenSS_soldier" ( "xmodelalias.gdf" )
{
"model1" "character_german_waffenSSA"
"model2" "character_german_waffenSSB"
"model3" ""
"model4" ""
"model5" ""
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}
"body_soviet_soldier" ( "xmodelalias.gdf" )
{
"model1" "character_soviet_overcoat"
"model2" "character_soviet_overcoat2"
"model3" "character_soviet_tunic"
"model4" "character_soviet_coat"
"model5" ""
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}
"helmet_us_airborne" ( "xmodelalias.gdf" )
{
"model1" "gear_US_helmet"
"model2" "gear_US_helmet_net"
"model3" "gear_US_helmet_scrim"
"model4" ""
"model5" ""
"model6" ""
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}
"helmet_falshrm" ( "xmodelalias.gdf" )
{
"model1" "gear_german_helmet_falshrm_blk"
"model2" "gear_german_helmet_falshrm_grn"
"model3" ""
"model4" ""
"model5" ""
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"model50" ""
}
"helmet_falshrm_camo" ( "xmodelalias.gdf" )
{
"model1" "gear_german_helmet_falshrm_blk"
"model2" "gear_german_helmet_falshrm_grn"
"model3" "gear_german_helmet_falshrm_camo"
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}
"body_falshirmjager" ( "xmodelalias.gdf" )
{
"model1" "fallschirmjager_soldier"
"model2" "fallschirmjager_soldier_grey"
"model3" ""
"model4" ""
"model5" ""
"model6" ""
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}
"body_Airborne_82nd" ( "xmodelalias.gdf" )
{
"model1" "character_airborne_82"
"model2" "character_airborne_82slvup"
"model3" ""
"model4" ""
"model5" ""
"model6" ""
"model7" ""
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}
"headwear_brit_airborne" ( "xmodelalias.gdf" )
{
"model1" "equipment_british_beret_red"
"model2" "helmet_british_airborne"
"model3" ""
"model4" ""
"model5" ""
"model6" ""
"model7" ""
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}
"head_allied_airborne" ( "xmodelalias.gdf" )
{
"model1" "basehead_01"
"model2" "basehead2_02"
"model3" "basehead3_03"
"model4" "basehead4_04"
"model5" "basehead5_05"
"model6" "basehead_06"
"model7" "basehead_07"
"model8" "basehead2_08"
"model9" "basehead3_09"
"model10" "basehead4_a_10"
"model11" "basehead5_a_01"
"model12" "basehead_a_02"
"model13" "basehead2_a_03"
"model14" "basehead3_a_04"
"model15" "basehead4_a_05"
"model16" "basehead5_a_06"
"model17" "basehead_a_07"
"model18" "basehead_a_08"
"model19" "basehead2_a_09"
"model20" "basehead3_a_10"
"model21" "basehead_a_11"
"model22" "basehead2_a_11"
"model23" "basehead3_a_11"
"model24" "basehead4_11"
"model25" "basehead5_a_11"
"model26" ""
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}
"head_axis" ( "xmodelalias.gdf" )
{
"model1" "basehead_axis_a_01"
"model2" "basehead_axis_a_02"
"model3" "basehead_axis_a_03"
"model4" "basehead_axis_a_04"
"model5" "basehead_axis_a_05"
"model6" "basehead_axis_a_06"
"model7" "basehead_axis_a_07"
"model8" "basehead_axis_a_08"
"model9" "basehead_axis_a_09"
"model10" "basehead_axis_a_10"
"model11" "basehead_axis_b_01"
"model12" "basehead_axis_b_09"
"model13" "basehead_axis_b_02"
"model14" "basehead_axis_b_03"
"model15" "basehead_axis_b_05"
"model16" "basehead_axis_b_04"
"model17" "basehead_axis_b_06"
"model18" "basehead_axis_b_07"
"model19" "basehead_axis_b_08"
"model20" "basehead_axis_b_10"
"model21" ""
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}
}

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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
/*QUAKED info_grenade_hint (0.4 0.6 0.8) (-4 -4 -4) (4 4 4)
AI will try to get a grenade to go through this point in space when throwing a grenade. This is how AI understand throwing grenades through windows and doors.
*/
/*QUAKED info_player_start (1 0 0) (-16 -16 0) (16 16 72)
equivelant to info_player_deathmatch
*/
/*QUAKED func_group (0 0 0) ?
Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities.
*/
/*QUAKED func_cullgroup (0 .5 .5) ?
Used to group brushes together for culling in the portal-based renderer. They are turned into world brushes by the utilities.
*/
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
*/
/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
Used as a positional target for in-game calculation, like jumppad targets.
*/
/*QUAKED info_notnull_big (1 0 0) (-16 -16 -24) (16 16 32)
info_notnull with a bigger box for ease of positioning
*/
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8)
"def" sets which light definition asset to use; these are made in asset manager. This controls the shape of the light falloff curve.
"radius" controls the cutoff distance of the light. The light falloff texture maps its left side to the light origin and the right side to the radius. The rightmost pixel in the falloff texture is assumed to be black.
"_color" sets the color of the light. The biggest value gets scaled to 1; this means that 0.1 0.1 0.1 is the same as 1 1 1.
"intensity" controls how bright a light is when the falloff texture is pure white. A value of 1 is fullbright; smaller values are dimmer.
A light pointed at a target will be a spotlight facing the target. They default to having a circle with 64 unit radius around the target.
"fov_outer" overrides the fov of a spotlight from the 64 unit circle around the target. It is in degrees. A value of 90 would go +/-45 degrees from center, for 90 degrees total. The default is to use the target to set the fov.
"fov_inner" sets the fov of the inner cone. Spotlights only fade with angle between fov_inner and fov_outer. Fov_inner is the same units as fov_outer; it should always be less than fov_outer. The default is 0.
"exponent" changes the falloff of the spotlight between "fov_inner" and "fov_outer". The default value of 0 means there is no falloff. A value of 1 gives linear falloff, 2 .
*/
/*QUAKED info_volume (1 0 1) ?
*/
/*QUAKED misc_model (1 0 0) (-16 -16 -16) (16 16 16) ORIENT_LOD NO_SHADOW
Optimized static model
"model" arbitrary xmodel file to display
"modelscale" scale multiplier (defaults to 1x, and scales uniformly)
ORIENT_LOD - if flagged, the entity will yaw towards the player when the LOD switches
NO_SHADOW - the opaque surfaces will not cast shadows
*/
/*QUAKED misc_prefab (1 0 0) (-16 -16 -16) (16 16 16)
"model" name of the map to use as the prefab
*/
/*QUAKED corona (0 1 0) (-4 -4 -4) (4 4 4) START_OFF
Use color picker to set color or key "color". values are 0.0-1.0 for each color (rgb).
"scale" will designate a multiplier to the default size. (so 2.0 is 2xdefault size, 0.5 is half)
*/
/*QUAKED trigger_use (.3 .5 .8) STARTOFF HAS_USER
when activated will use its target
"delay" - time (in seconds) before it can be used again
"offnoise" - specifies an alternate sound
"cursorhint" - sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE.
"hintstring" - hint string to display over the icon. Auto replaces [Use] with the key the player must press. Example: "Press [Use] to plant the bomb"
"cursorhint" cursor types:
HINT_INHERIT
HINT_NONE
HINT_ACTIVATE
HINT_NOACTIVATE
HINT_DOOR
HINT_DOOR_LOCKED
HINT_MG42
HINT_HEALTH
HINT_LADDER
HINT_FRIENDLY
*/
/*QUAKED trigger_use_touch (.3 .5 .8) STARTOFF HAS_USER
when the player is touching and activated, the trigger will use its target
"delay" - time (in seconds) before it can be used again
"offnoise" - specifies an alternate sound
"cursorhint" - sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE.
"hintstring" - hint string to display over the icon. Auto replaces [Use] with the key the player must press. Example: "Press [Use] to plant the bomb"
"cursorhint" cursor types:
HINT_INHERIT
HINT_NONE
HINT_ACTIVATE
HINT_NOACTIVATE
HINT_DOOR
HINT_DOOR_LOCKED
HINT_MG42
HINT_HEALTH
HINT_LADDER
HINT_FRIENDLY
*/
/*QUAKED script_brushmodel (0 .5 .8) ? DYNAMICPATH
"color" constantLight color
"light" constantLight radius
*/
/*QUAKED script_model (1 0 0) (-16 -16 -16) (16 16 16)
"color" constantLight color
"light" constantLight radius
*/
/*QUAKED script_origin (1 0 0) (-8 -8 -8) (8 8 8)
"color" constantLight color
"light" constantLight radius
*/
/*QUAKED script_struct (1 0 0) (-8 -8 -8) (8 8 8)
*/
/*QUAKED info_vehicle_node (0.0 0.8 0.0) (-24 -24 -24) (24 24 24) START_NODE
targetname - name of this node
target - name of next node in this path
speed - speed[mph] vehicle should have at this node
lookahead - time[sec] vehicle should look ahead at this node
script_VehicleAttackgroup - attacks associated vehicles
script_VehicleSpawngroup - spawns associated vehicles and their aigroups
script_VehicleStartMove - initiates associated vehicles movement on its path
script_vehicleGroupDelete - Deletes associated vehicles and their script_vehiclegroups ai
script_vehiclefocusfiregroup - targets associated vehicles to triggering vehicle
script_deathroll - turns on and off deathroll for vehicles crossing paths
script_lvlmsg - level gets notified with this message when a vehicle hits this pathnode
script_crashtype - designates a crashpath apply to start nodes
valid strings:
"default" (defaults)- crash path is invalidated when vehicle runs through it
"forced" - vehicles are forced to do crash path behavior (truck plays swerving out of control animation)
"plane" - crash path is not invalidated (multiple vehicles will use the path)
*/
/*QUAKED info_vehicle_node_rotate (0.2 0.4 1.0) (-24 -24 -24) (24 24 24) START_NODE
targetname - name of this node
target - name of next node in this path
speed - speed[mph] vehicle should have at this node
lookahead - time[sec] vehicle should look ahead at this node
script_VehicleAttackgroup - attacks associated vehicles
script_VehicleSpawngroup - spawns associated vehicles and their aigroups
script_VehicleStartMove - initiates associated vehicles movement on its path
script_vehicleGroupDelete - Deletes associated vehicles and their script_vehiclegroups ai
script_vehiclefocusfiregroup - targets associated vehicles to triggering vehicle
script_deathroll - turns on and off deathroll for vehicles crossing paths
script_lvlmsg - level gets notified with this message when a vehicle hits this pathnode
script_crashtype - designates a crashpath apply to start nodes
valid strings:
"default" (defaults)- crash path is invalidated when vehicle runs through it
"forced" - vehicles are forced to do crash path behavior (truck plays swerving out of control animation)
"plane" - crash path is not invalidated (multiple vehicles will use the path)
*/
/*QUAKED script_vehicle (1 0 0) (-16 -16 -16) (16 16 16) USABLE
targetname - name of this vehicle
model - xmodel file to use as vehicle
vehicletype - name of vehicle type to use in AssetManager
**** _vehicle.gsc script stuff***
script_VehicleAttackgroup - attacks associated vehicles
script_VehicleSpawngroup - spawns associated vehicles and their aigroups
script_VehicleStartMove - initiates associated vehicles movement on its path
script_vehicleGroupDelete - Deletes associated vehicles and their script_vehiclegroups ai
script_vehiclefocusfiregroup - targets associated vehicles to triggering vehicle
*********************************
*/
/*QUAKED worldspawn (0 0 0) ? sun_cameraflare x x x x
every map should have exactly one worldspawn.
music - Music wav file. Can optionally specify intro & loop files to play
ambienttrack - Ambient wav file.
gravity - 800 is default gravity
message - Text to print during connection process
ambient - Ambient light value (single scale, 1 = full bright, 2 = full overbright, must use '_color')
_color - Ambient light color (RGB triple, must be used with 'ambient')
suncolor - RGB values for direct sunlight color (color only, not brightness, 0-1 scale, works with 'sunlight')
sunlight - Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly at the sun, must use 'suncolor')
sundiffusecolor - RGB values for diffuse sunlight color (color only, not brightness, 0-1 scale, works with 'diffusefraction')
diffusefraction - fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor')
sundirection - pitch-yaw-roll for direction to sun (eg, sundirection -45 135 0). Pitch is usually 0 to -90 and yaw is any angle.
bouncefraction - how much light bounces on each radiosity pass.
contrastGain - 0 to 1 scale for adding contrast to bumpmap lighting. 0 is no added contrast, 1 is maximum. Higher values may have artifacts.
northyaw yaw angle that denotes the direction of north
*/
/*QUAKED trigger_multiple (1 .3 .1) ? AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE
wait- : -1 = one time only, otherwise triggers every frame.
Variable sized repeatable trigger.
**** _vehicle.gsc script stuff***
script_VehicleAttackgroup - attacks associated vehicles
script_VehicleSpawngroup - spawns associated vehicles and their aigroups
script_VehicleStartMove - initiates associated vehicles movement on its path
script_vehicleGroupDelete - Deletes associated vehicles and their script_vehiclegroups ai
script_vehiclefocusfiregroup - targets associated vehicles to triggering vehicle
*********************************
*/
/*QUAKED trigger_radius (1 .3 .1) (-16 -16 -16) (16 16 16) AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE
wait- : -1 = one time only, otherwise triggers every frame.
Adjust radius with alt-'[' and alt-']'.
Adjust height with alt-',' and alt-'.'.
*/
/*QUAKED trigger_disk (0.3 0.4 1) (-16 -16 -16) (16 16 16) AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE
wait- : -1 = one time only, otherwise triggers every frame.
Adjust radius with alt-'[' and alt-']'.
*/
/*QUAKED trigger_friendlychain (1 .3 .1) ? AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER
Forces any touching entity to be considered on the targeted friendly chain.
*/
/*QUAKED trigger_hurt (1 .3 .1) ? START_OFF PLAYER_ONLY SILENT NO_PROTECTION SLOW ONCE
Any entity that touches this will be hurt.
It does dmg points of damage each server frame
Targeting the trigger will toggle its on / off state.
PLAYER_ONLY - only damages the player
SILENT - supresses playing the sound
NO_PROTECTION - *nothing* stops the damage
SLOW - changes the damage rate to once per second
dmg default 5 (whole numbers only)
the entity must be used first before it will count down its life
*/
/*QUAKED trigger_once (1 .3 .1) ? AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE
Must be targeted at one or more entities.
Once triggered, this entity is destroyed
(you can actually do the same thing with trigger_multiple with a wait of -1)
*/
/*QUAKED trigger_damage (1 .3 .1) ? PISTOL_NO RIFLE_NO PROJ_NO EXPLOSION_NO SPLASH_NO MELEE_NO - - MISC_NO
Trigger that responds to taking damage. Damage trigger will trigger if a bullet intersects them or if a
projectile or grenade explodes inside the trigger.
wait -1 = one time only, otherwise triggers every frame.
accumulate If set, this much damage must be accumulated before it will trigger
threshold If set, the min amount of damage that must be done to it to trigger it
Note that accumulate & threshold can used at the same time.
PISTOL_NO turns off response to pistol damage
RIFLE_NO turns off response to rifle damage
PROJ_NO turns off response to projectile damage from grenades and rockets. Note that turning
off projectile damage will also turn off splash damage, whether or not the splash
is on.
SPLASH_NO turns off response to splash damage from grenades and rockets.
MELEE_NO turns off response to melee damage
MISC_NO turns off response to all other misc types of damage
*/
/*QUAKED trigger_lookat (1 .3 .1)
*/
/*QUAKED node_pathnode (1 0 1) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - face this way when at this node on a friendly chain
*/
/*QUAKED node_cover_stand (0 .54 .66) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN - DONT_CROUCH DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_crouch (0 .93 .72) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND - DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_crouch_window (0 .7 .5) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND - DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_prone (0 .60 .46) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH - - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_right (.85 .85 .10) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_left (1 .7 0) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_wide_right (.75 .75 0) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_cover_wide_left (.75 .525 .375) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED node_concealment_stand (0 0 1) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN - DONT_CROUCH DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - concealment is valid against enemies from this direction
*/
/*QUAKED node_concealment_crouch (0 0 .75) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND - DONT_PRONE - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - concealment is valid against enemies from this direction
*/
/*QUAKED node_concealment_prone (0 0 .5) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH - - PRIORITY
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - concealment is valid against enemies from this direction
*/
/*QUAKED node_reacquire (.52 .52 .60) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - node can reacquire against enemies in this direction
*/
/*QUAKED node_balcony (.5 .5 0) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN - DONT_CROUCH DONT_PRONE NO_RAILING
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
NO_RAILING - the balcony is against a ledge and not a railing
angles - the edge is in this direction
*/
/*QUAKED node_scripted (.72 .72 .83) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND DONT_CROUCH DONT_PRONE
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - orients the node for the animation
*/
/*QUAKED node_negotiation_begin (.5 .6 .5) (-16 -16 -16) (16 16 16) - - DONT_STAND DONT_CROUCH DONT_PRONE STOP_FIRST
STOP_FIRST - if set, the AI comes to a complete stop before starting the node's animation script
animscript - name without path or extension of the animation script to play when you reach this node. This script must be in "animscripts/traverse/".
Must target a single "node_negotiation_end".
Always contributes to navigation data.
Can never be included in a friendly chain.
*/
/*QUAKED node_negotiation_end (.6 .5 .5) (-16 -16 -16) (16 16 16) - - DONT_STAND DONT_CROUCH DONT_PRONE
Must be targeted by a "node_negotiation_begin".
Always contributes to navigation data.
Can never be included in a friendly chain.
*/
/*QUAKED node_turret (0 .93 .72) (-16 -16 -16) (16 16 16) DONT_LINK NOT_CHAIN DONT_STAND - DONT_PRONE - -
DONT_LINK - node is not included in navigation data
NOT_CHAIN - node cannot start a friendly chain
angles - cover is valid against enemies from this direction
*/
/*QUAKED misc_turret (1 0 0) (-16 -16 0) (16 16 56) x x
weaponinfo - weapon info
leftarc - horizonal left fire arc.
rightarc - horizonal left fire arc.
toparc - vertical top fire arc.
bottomarc - vertical bottom fire arc.
yawconvergencetime - time (in seconds) to converge horizontally to target.
pitchconvergencetime - time (in seconds) to converge vertically to target.
suppressionTime - time (in seconds) that the turret will suppress a target hidden behind cover
maxrange - maximum firing/sight range.
aiSpread - spread of the bullets out of the muzzle in degrees when used by the AI
playerSpread - spread of the bullets out of the muzzle in degrees when used by the player
*/
/*QUAKED item_ammo_stielhandgranate_open (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
defaultmdl="xmodel/ammo_stielhandgranate1"
*/
/*QUAKED item_ammo_stielhandgranate_closed (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
defaultmdl="xmodel/ammo_stielhandgranate2"
*/
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
defaultmdl="xmodel/health_small"
*/
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
defaultmdl="xmodel/health_large"
*/

8
bin/cod2.prj Normal file
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{
"basepath" ".."
"mapspath" "..\\map_source"
"entitypath" ".\\cod2.def"
"autosave" "autosave.map"
"game" ""
"basegame" ""
}

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@ -0,0 +1,86 @@
@ECHO OFF
set bsppath=%~1
set mapsourcepath=%~2
set treepath=%~3
set mapname=%4
set platform=%5
set parmBSPOptions=%~6
set parmLightOptions=%~7
set compileBSP=%8
set compileLight=%9
shift
set compilePaths=%9
shift
set runmap=%9
shift
set mpmap=%9
shift
set compileVis=%9
if "%parmBSPoptions%" == "-" (
set parmBSPoptions=
)
if "%parmLightOptions%" == "-" (
set parmLightOptions=
)
mkdir "%treepath%main\maps\"
mkdir "%treepath%main\maps\mp"
if "%compileBSP%" == "1" (
copy "%mapsourcepath%%mapname%.map" "%bsppath%%mapname%.map"
chdir "%treepath%bin"
cod2map -platform %platform% %parmBSPOptions% "%bsppath%%mapname%"
)
if "%compileVis%" == "1" (
chdir "%treepath%bin"
cod2map -vis -platform %platform% "%bsppath%%mapname%"
)
if "%compileLight%" == "1" (
IF EXIST "%mapsourcepath%%mapname%.grid" copy "%mapsourcepath%%mapname%.grid" "%bsppath%%mapname%.grid"
IF EXIST "%mapsourcepath%%mapname%.vclog" copy "%mapsourcepath%%mapname%.vclog" "%bsppath%%mapname%.vclog"
IF EXIST "%bsppath%%mapname%.map" del "%bsppath%%mapname%.map"
chdir "%treepath%bin"
cod2rad -platform %platform% %parmLightOptions% "%bsppath%%mapname%"
)
IF EXIST "%bsppath%%mapname%.map" del "%bsppath%%mapname%.map"
IF EXIST "%bsppath%%mapname%.d3dpoly" del "%bsppath%%mapname%.d3dpoly"
IF EXIST "%bsppath%%mapname%.vclog" del "%bsppath%%mapname%.vclog"
IF EXIST "%bsppath%%mapname%.grid" del "%bsppath%%mapname%.grid"
IF EXIST "%bsppath%%mapname%.lin" move "%bsppath%%mapname%.lin" "%mapsourcepath%%mapname%.lin"
chdir "%treepath%bin"
if "%compilePaths%" == "1" (
goto CONNECTPATHS
) else (
goto RUNMAP
)
:CONNECTPATHS
echo Connecting Paths on %mapname%...
echo runmap value: %runmap%
echo compilePaths value: %compilePaths%
if "%runmap%" == "1" (
call cod2compiletools_runmap.bat %platform% "%treepath%" %mapname% "+set g_connectpaths 1"
goto END
) else (
call cod2compiletools_runmap.bat %platform% "%treepath%" %mapname% "+set g_connectpaths 2"
goto END
)
:RUNMAP
if "%runmap%" == "1" (
echo Starting %mapname%...
call cod2compiletools_runmap.bat %platform% "%treepath%" %mapname% %mpmap%
goto END
)
:END
pause
::cls

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@ECHO OFF
set treepath=%~1
set makelog=%2
set cullxmodel=%3
set mapname=%4
mkdir "%treepath%main\maps\"
IF EXIST "%treepath%\map_source\%mapname%.grid" copy "%treepath%\map_source\%mapname%.grid" "%treepath%main\maps\%mapname%.grid"
cd %treepath%
CoD2SP_s.exe +set developer 1 +set logfile 2 +set r_vc_makelog %makelog% +set r_vc_showlog 16 +set r_cullxmodel %cullxmodel% +set thereisacow 1337 +set com_introplayed 1 +devmap %mapname%
IF EXIST "%treepath%\map_source\%mapname%.grid" attrib -r "%treepath%\map_source\%mapname%.grid"
IF EXIST "%treepath%main\maps\%mapname%.grid" move /y "%treepath%main\maps\%mapname%.grid" "%treepath%\map_source\%mapname%.grid"
cls

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@ECHO OFF
set platform=%1
set treepath=%~2
set mapname=%3
set mpmap=%4
set cmdOptions=%~5
cd %treepath%
if "%mpmap%" == "1" (
CoD2MP_s.exe +set developer 1 +set logfile 2 +set monkeytoy 0 +set thereisacow 1337 +set com_introplayed 1 +set g_gametype dm +set sv_pure 0 %cmdOptions% +devmap %mapname%
) else (
CoD2SP_s.exe +set developer 1 +set logfile 2 +set monkeytoy 0 +set thereisacow 1337 +set com_introplayed 1 %cmdOptions% +devmap %mapname%
)

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bin/cod2map.exe Normal file

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BIN
bin/cod2rad.exe Normal file

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BIN
bin/cod2rad64.exe Normal file

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BIN
bin/converter.exe Normal file

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bin/gfx_d3d_tools.dll Normal file

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bin/libmySQL.dll Normal file

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194
bin/maya/CODToolsMenu.mel Normal file
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/* This script creates and install COD Tools Menu
Proc List
CODStartup
CODToolsMenu
InstallCODToolsMenu
*/
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: CODStartup
//
// COD Startup - Load plugins for now.
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc CODStartup()
{
int $pluginLoaded;
// check if the plugin is loaded. If not, load it. If that fails, error out
$pluginLoaded = `pluginInfo -q -loaded XanimExport`;
if ( $pluginLoaded == 0 )
loadPlugin XanimExport;
$pluginLoaded = `pluginInfo -q -loaded XModelExport`;
if ( $pluginLoaded == 0 )
loadPlugin XModelExport;
$pluginLoaded = `pluginInfo -q -loaded runprocess`;
if ( $pluginLoaded == 0 )
loadPlugin runprocess;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: CODToolsMenu
//
// Create COD Tools Menu
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc CODToolsMenu()
{
global string $gMainWindow;
global string $gMenuModeButton;
string $mayaMode = `setMenuMode`;
string $os = `about -operatingSystem`;
if(`menu -exists CODToolsMenu`)
deleteUI -menu CODToolsMenu;
setParent $gMainWindow;
menu -label "COD Tools"
-parent $gMainWindow
-allowOptionBoxes false
-tearOff true
CODToolsMenu;
menuItem -label "Model Exporter" -command "source CODExportModelWindow;CODExportModelWindow";
menuItem -label "Animation Exporter" -command "CODExportAnimationWindow";
menuItem -divider true;
//menuItem -subMenu true -tearOff true -label "Model Errors";
//menuItem -label "List all Error log files" -command "source CODExportErrorList;CODExportErrorList";
//menuItem -label "Show errors in open maya file" -command "source CODExportErrorWindow;CODExportErrorWindow";
//setParent -menu ..;
//menuItem -label "Animation Rig Controls" -command "source COD2_RigB_Controls;COD2_RigB_Controls";
menuItem -label "Notetrack Window" -command "source NoteTrack; NoteTrack";
//menuItem -label "Open Dumpanim" -command "getDumpedAnimation";
menuItem -divider true;
//menuItem -subMenu true -tearOff true -label "Animation Tools";
//menuItem -label "Copy Attributes" -command "source CopyAttributes;CopyAttributes;";
//menuItem -label "Paste Attributes" -command "source CopyAttributes;PasteAttributes;";
//setParent -menu ..;
//menuItem -divider true;
/*
menuItem -subMenu true -tearOff true -label "View Model";
menuItem -label "Load View Model" -command "source ViewModelControlWindow;LoadVMRig";
menuItem -label "Switch Gun File" -command "source ViewModelControlWindow;VM_ChangeGun";
menuItem -label "Update Maya files from master def mesh file" -command "source ViewModelControlWindow;MakeVMExportRig";
menuItem -divider true;
menuItem -label "Convert Old Animation" -command "source ConvertViewModelAnim;ConvertViewModelAnim";
menuItem -label "Batch Convert Old Animation" -command "source ConvertViewModelAnim;ConvertViewModelAnimBatch;";
menuItem -divider true;
menuItem -label "Attach left extra hand" -command "source ViewModelControlWindow ;Parent_Extra LE";
menuItem -label "Attach right extra hand" -command "source ViewModelControlWindow ;Parent_Extra RI";;
setParent -menu ..;
menuItem -divider true;
menuItem -subMenu true -tearOff true -label "Polygons";
menuItem -label "Align Vertices Up" -command "source polyAlignVertex.mel;polyAlignVertexUp";
menuItem -label "Align Vertices Down" -command "source polyAlignVertex.mel;polyAlignVertexDown";
menuItem -label "Align Vertices Left" -command "source polyAlignVertex.mel;polyAlignVertexLeft";
menuItem -label "Align Vertices Right" -command "source polyAlignVertex.mel;polyAlignVertexRight";
menuItem -label "Convert UV's to Mesh" -command "source UVs2Mesh; UVs2Mesh";
setParent -menu ..;
menuItem -divider true;
menuItem -subMenu true -tearOff true -label "Vertex Colors";
menuItem -label "Make all Vertex colors white" -command "source VTXColors.mel; WhiteVTXColor";
menuItem -divider true;
menuItem -divider true;
menuItem -label "Display selected vertex colors" -command "source VTXColors.mel; VTXColors 1 emission 0";
menuItem -label "Display selected vertex colors shaded" -command "source VTXColors.mel; VTXColors 1 diffuse 0";
menuItem -divider true;
menuItem -label "Display all vertex colors" -command "source VTXColors.mel; VTXColors 1 emission 1";
menuItem -label "Display all vertex colors shaded" -command "source VTXColors.mel; VTXColors 1 diffuse 1";
menuItem -divider true;
menuItem -label "Disable selected vertex colors" -command "source VTXColors.mel; VTXColors 0 diffuse 0";
menuItem -label "Disable all vertex colors" -command "source VTXColors.mel; VTXColors 0 diffuse 1";
setParent -menu ..;
//global proc VTXColors(int $DisplayVTXColor, string $ShadedMode, int $Global)
menuItem -divider true;
menuItem -subMenu true -tearOff true -label "Rigging";
menuItem -label "CopyPaste Weights Window" -command "source copyIndividualWeights;copyIndividualWeights;";
menuItem -label "Copy skin Cluster" -command "source CreateDupSkinCluster;CreateDupSkinCluster;";
menuItem -divider true;
menuItem -label "Count skinCluster influences" -command "source ShowInfluence;ShowInfluence;";
menuItem -label "Prune skin weights to joint number" -command "source PruneInfluence;PruneInfluence;";
setParent -menu ..;
menuItem -divider true;
menuItem -subMenu true -tearOff true -label "Shading";
menuItem -label "Normal shader" -command "source MakeNormalTexture; MakeNormalTexture;";
menuItem -label "Height map shader" -command "source MakeHeightMap; MakeHeightMap;";
menuItem -divider true;
menuItem -label "Normal Light Rig" -command "source xt_normalis; xt_normalis;";
*/
setParent -menu;
hotBox -updateMenus;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: InstallCODToolsMenu
//
// Installs COD Tools Menu, only if BonusTools is installed because of "whatIs" command
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc InstallCODToolsMenu()
{
string $whatIsOutput;
string $userSetupFilePath;
int $whatIsOutputSize;
int $fileID;
$whatIsOutput = `whatIs usersetup.mel`;
$whatIsOutputSize = `size ( $whatIsOutput )`;
if ( $whatIsOutputSize == 0 )
return;
//print $whatIsOutput;
if ( size($whatIsOutput) > 17 )
{
$userSetupFilePath = `substring $whatIsOutput 18 $whatIsOutputSize `;
//print $userSetupFilePath;
$fileID = `fopen $userSetupFilePath "a"`;
}
else
{
$userSetupFilePath = `internalVar -usd`;
$userSetupFilePath += "usersetup.mel";
//print $userSetupFilePath;
$fileID = `fopen $userSetupFilePath "w"`;
}
fprint $fileID "\n\n";
fprint $fileID "// scriptJob to rebuild menu as working mode changes\n";
fprint $fileID "scriptJob -permanent -event \"MenuModeChanged\" \"CODToolsMenu\";\n\n";
fprint $fileID "// COD Startup\n";
fprint $fileID "CODStartup;\n";
fprint $fileID "// COD Tools Menu\n";
fprint $fileID "CODToolsMenu;\n";
fclose $fileID;
};

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// ExportXanim.mel
//
// Notes:
//
//
// Also the start frame, end frame and the rate are set in the script in the first function. This also has to be input to the script from the export window.
//
// The OutPutNoteTracks function simply exports a blank note track for each joint in the animation. This also needs to change latter to export
// real note tracks.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: OutPutNoteTracks
//
// This procedure outputs the note tracks.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc OutPutNoteTracks (string $PartsArray[], int $fileId, string $NoteTrack)
{
// To keep things compatible with 3ds max, export a blank note track for each joint (part) in the file.
// Add the real note track to part 0
// For now, simply export a note track for each object or PART in the skeleton.
// This will probably change latter.
fprint $fileId "\n";
fprint $fileId "NOTETRACKS\n";
fprint $fileId "\n";
// Add the note track to part 0
if ($NoteTrack != "NO NOTE TRACK")
{
// Calculate all the NoteTrack information
string $NoteTrack = "NoteTrack";
float $MainNoteKeys[] = `keyframe -q ($NoteTrack + ".MainNote")`;
//float $SecondNoteKeys[] = `keyframe -q ($NoteTrack + ".SecondaryNote")`;
// Add the 2 arrays together
//float $BothNoteTrackKeys[] = `AddFloatArray $MainNoteKeys $SecondNoteKeys`;
// Remove all the duplicate key frames from the array
//$BothNoteTrackKeys = `RemoveFloatDuplicate $BothNoteTrackKeys`;
// Reorder them from smallest to largest
float $MasterNoteKeyList[] = $MainNoteKeys; //`OrderFloatArray $BothNoteTrackKeys`;
print "\n\nTest:";
print ("\nNote track key frame list = \n");
print $MasterNoteKeyList;
int $NumKeys = `size $MasterNoteKeyList`;
fprint $fileId ("PART 0\n");
fprint $fileId ("NUMTRACKS 1\n");
fprint $fileId ("\n");
fprint $fileId ("NOTETRACK 0\n");
fprint $fileId ("NUMKEYS " + $NumKeys + "\n");
float $EachKey;
// Get the list of attributes from the Note track
string $MainNTListTemp = `addAttr -q -enumName ($NoteTrack + ".MainNote")`;
//string $SecondNTListTemp = `addAttr -q -enumName ($NoteTrack + ".SecondaryNote")`;
string $MainNTList[];
clear $MainNTList;
//string $SecondNTList[];
//clear $SecondNTList;
tokenize $MainNTListTemp ":" $MainNTList;
//tokenize $SecondNTListTemp ":" $SecondNTList;
for ( $EachKey in $MasterNoteKeyList )
{
fprint $fileId ("FRAME " + $EachKey + " ");
int $MainT = `getAttr -time $EachKey ($NoteTrack + ".MainNote")`;
//int $SecondT = `getAttr -time $EachKey ($NoteTrack + ".SecondaryNote")`;
// Check for the old 3ds max tag in note track 1
if ($MainNTList[$MainT] != "3dsMax")
{
// Main note track is not a 3ds max note track, so print the new format.
//fprint $fileId ("\"" + $MainNTList[$MainT]) + " = " + $SecondNTList[$SecondT] + "\" \n");
fprint $fileId ("\"" + $MainNTList[$MainT] + "\" \n");
}
//else
//{
// There is a old 3ds max note track, probably from the converter, so print it the same as 3ds max.
// fprint $fileId ("\"" + $SecondNTList[$SecondT] + "\" \n");
//}
}
fprint $fileId ("\n");
/*
NUMTRACKS 1
NOTETRACK 0
NUMKEYS 3
*/
// Print the note track key information
}
else
{
fprint $fileId ("PART 0\n");
fprint $fileId ("NUMTRACKS 0\n");
fprint $fileId ("\n");
}
string $EachPart;
int $PartNumber = 0;
int $PartLoopSize = `size $PartsArray`;
for ($PartNumber = 1 ; $PartNumber < $PartLoopSize ; $PartNumber++ )
{
fprint $fileId ("PART " + $PartNumber +"\n");
fprint $fileId ("NUMTRACKS 0\n");
fprint $fileId ("\n");
}
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: OutPutAnimation
//
// This procedure outputs all the frame data. It is the main work horse of the script.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc OutPutAnimation (int $StartFrame, int $EndFrame, string $PartsArray[], int $fileId, int $isDouble)
{
int $isDouble;
int $isDouble = `checkBox -q -v ExportDouble`;
// Set up a few vars
int $FrameLoop;
int $PartLoop;
int $roundoffLoop;
int $PartNum;
int $NumParts = `size $PartsArray`;
// 2 vars for the node name. Maya can't have spaces, while max can, so we need to have both names.
string $Part;
float $JointMatrix[];
float $JScale[];
// Thanks to a update bug in Maya, force an update by going to frame 100 and then frame 0
//Maya will not update correctly after a load, so if the exporter trys to export the same frame that it loaded on
//then the screen/animation might not be correct. By changing frames a update is forced fixing everything.
currentTime 100;
currentTime 0;
// Enter the frame loop
for ($FrameLoop = $StartFrame; $FrameLoop < ($EndFrame + 1) ; $FrameLoop++ )
{
// goto the correct time.
currentTime $FrameLoop;
//print the frame number
fprint $fileId ("FRAME " + $FrameLoop + "\n");
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
source ListCODChars;
string $AllChars[] = `ListCODChars`;
// Tokenize the list with : to get the prefix
string $EachChar;
string $CharList[];
int $CharCount = 0;
string $Tokenize[];
for ($EachChar in $AllChars)
{
tokenize $EachChar ":" $Tokenize;
// Make sure the size of $Tokenize is > 1 meaning there was a : in the original name.
if (`size $Tokenize` > 1 )
{
print "\n\n";
print $Tokenize[0];
$CharList[$CharCount] = $Tokenize[0];
$CharCount++;
}
else
{
warning ($Tokenize[0] + " is not referenced.");
}
}
if($isDouble==1)
{
string $faceArray[]={"Mouth_CTRs.A_Open","Mouth_CTRs.EE","Mouth_CTRs.OO","Mouth_CTRs.UU","Mouth_CTRs.WQ","Mouth_CTRs.BMP","Mouth_CTRs.FV","Mouth_CTRs.Smile_LE","Mouth_CTRs.Smile_RI","Mouth_CTRs.Snear_LE","Mouth_CTRs.Snear_RI",
"Mouth_CTRs.Mouth_UP","Mouth_CTRs.Mouth_Wide_LE","Mouth_CTRs.Mouth_Wide_RI","Mouth_CTRs.Mouth_Down_LE","Mouth_CTRs.Mouth_Down_RI","Mouth_CTRs.Mouth_Small_LE","Mouth_CTRs.Mouth_Small_RI",
"Mouth_CTRs.CH_SH","Mouth_CTRs.Bottom_Lip_Down","Mouth_CTRs.A_Left_Right",
"Eye_CTR.Blink_LE","Eye_CTR.Blink_RI","Eye_CTR.Squint_LE","Eye_CTR.Squint_RI","Eye_CTR.Eye_LE_Wide_T","Eye_CTR.Eye_RI_Wide_T",
"Eye_CTR.Eye_LE_Wide_B","Eye_CTR.Eye_RI_Wide_B","Eye_CTR.Eyes_Horizontal","Eye_CTR.EyesVerticle",
"Brow_Ctrs.Brow_Up_LE","Brow_Ctrs.Brow_Up_RI",
"Brow_Ctrs.Brow_Down_LE","Brow_Ctrs.Brow_Down_RI","Brow_Ctrs.Squeeze","Brow_Ctrs.Brow_Rotate_LE","Brow_Ctrs.Brow_Rotate_RI"};
int $i=0;
for($each in $faceArray)
{
float $visem = 0;
float $visem = `getAttr ($Tokenize[0] + ":DefMesh:" + $faceArray[$i])`;
setAttr ($Tokenize[0] + ":DefMesh:" + $faceArray[$i]) ($visem * 2);
//setKeyframe ($Tokenize[0] + ":DefMesh:" + $faceArray[$i]);
$i++;
}
}
//Enter the part/joint loop
for ($PartLoop = 0; $PartLoop < $NumParts ; $PartLoop++)
{
// Get the part name from the part list array
$Part = $PartsArray[$PartLoop];
// Collect all the joint matrix info and print it
clear $JointMatrix;
clear $JScale;
// First check the object exists.
if (`objExists $Part`)
{
$JointMatrix = `xform -q -ws -m $Part`;
$JScale = `getAttr ($Part + ".scale")`;
}
else
{
$JScale[0] = 1;
$JScale[1] = 1;
$JScale[2] = 1;
}
// Maya works in cm, but the game engine works in inches.
// Because of this we need to scale the joint offset by 2.54
$JointMatrix[12] = $JointMatrix[12] /2.54;
$JointMatrix[13] = $JointMatrix[13] /2.54;
$JointMatrix[14] = $JointMatrix[14] /2.54;
// round off the results to 4 floating points
$JScale[0] = `roundoff $JScale[0] 4`;
$JScale[1] = `roundoff $JScale[0] 4`;
$JScale[2] = `roundoff $JScale[0] 4`;
for ($roundoffLoop = 0; $roundoffLoop <16 ; $roundoffLoop++ )
{
$JointMatrix[$roundoffLoop] = `roundoff $JointMatrix[$roundoffLoop] 4`;
}
// do the printing
// print part number
fprint $fileId ("PART " + $PartLoop + "\n");
fprint $fileId ("OFFSET " + $JointMatrix[12] + " " + $JointMatrix[13] + " " + $JointMatrix[14] + "\n");
fprint $fileId ("SCALE " + $JScale[0] + " " + $JScale[1] + " " + $JScale[2] + "\n");
fprint $fileId ("X " + $JointMatrix[0] + " " + $JointMatrix[1] + " " + $JointMatrix[2] + "\n");
fprint $fileId ("Y " + $JointMatrix[4] + " " + $JointMatrix[5] + " "+ $JointMatrix[6] + "\n");
fprint $fileId ("Z " + $JointMatrix[8] + " " + $JointMatrix[9] + " "+ $JointMatrix[10] + "\n");
// Add a blank line to end this loop
fprint $fileId "\n";
}
}
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: OutPutFrameInfo
//
// This procedure outputs the frame information, number, rate etc.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc OutPutFrameInfo(int $NumberOfFrames, int $FrameRate, int $fileId)
{
fprint $fileId ("FRAMERATE " + $FrameRate + "\n");
fprint $fileId ("NUMFRAMES " + $NumberOfFrames + "\n");
// Add a blank line to end this proc
fprint $fileId "\n";
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: OutputHeader
//
// This procedure outputs the header part of the file as well as the time and date.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc OutputHeader( string $exportFileName, int $fileId)
{
// Export file name
fprint $fileId "//Export filename: `";
fprint $fileId $exportFileName;
fprint $fileId "`\n";
// Source file name
string $SceneFileName = `file -q -sn`;
fprint $fileId "//Source filename: `";
fprint $fileId $SceneFileName;
fprint $fileId "`\n";
// Time and date
string $Date = `system ("date /T")`;
string $Time = `system ("time /T")`;
// strip out the return code (/n)
int $StrSize = `size $Date`;
$Date = `substring $Date 1 ($StrSize-2)` ;
int $StrSize = `size $Time`;
$Time = `substring $Time 1 ($StrSize-2)` ;
strip $Date;
strip $Time;
fprint $fileId "//Export time: ";
fprint $fileId $Date;
fprint $fileId " ";
fprint $fileId $Time;
fprint $fileId "\n";
fprint $fileId "\n";
fprint $fileId "ANIMATION\nVERSION 3\n";
fprint $fileId "\n";
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: OutputPartList
//
// This procedure outputs the list of joints and their corresponding part number.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc OutputPartList(int $fileId, string $PartsArray[])
{
int $PartSize = `size $PartsArray`;
int $PartNum = 0;
fprint $fileId ("NUMPARTS " + $PartSize + "\n");
string $Each;
string $OutPutEach;
string $TokenizeEach[];
for ($Each in $PartsArray)
{
// Remove any prefix names. There are possibily 2 in these rigs.
clear $TokenizeEach;
tokenize $Each ":" $TokenizeEach;
$OutPutEach = $TokenizeEach[(`size $TokenizeEach`) -1];
fprint $fileId ("PART " + $PartNum++ + " \"");
fprint $fileId ($OutPutEach + "\"\n");
}
// Add a blank line to end this proc
fprint $fileId "\n";
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: ExportXanim
//
// This is the main entry point
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc ExportXanim(int $StartFrame, int $EndFrame, int $FrameRate, string $PartsArray[], string $FileName, string $NoteTrack, int $isDouble)
{
float $startTime;
float $totalTime;
print "did it get here again";
$startTime = `timerX`;
// Need to add a window at some point to set the options below.
// int $StartFrame = 70;
// int $EndFrame = 158;
// int $FrameRate = 30;
// string $PartsArray[];
// $PartsArray = `ls -sl`;
int $NumberOfFrames = (($EndFrame - $StartFrame) + 1);
// Check there are frames to export
if ($NumberOfFrames < 0)
{
warning "No frames to export, Not exporting";
return;
}
// Set the file name
// This needs to change to a file browser eventually
// $FileName = "C:/testStuff/TestMayaExport.txt";
// Check that there are parts to export
if ($PartsArray[0] == "" )
{
print ("\n\nNo Parts selected for export file : " +$FileName + "\nPlease Select the Export nodes\n");
warning "No Parts selected, Not exporting";
return;
}
// Force the file name extension to be XANIM_EXPORT
string $OldName[];
clear $OldName;
tokenize $FileName "." $OldName;
$FileName = ($OldName[0] + ".XANIM_EXPORT");
// open the file for writting
int $fileId=`fopen $FileName "w"`;
//Output the header information
OutputHeader $FileName $fileId; // Done
OutputPartList $fileId $PartsArray; //Done
OutPutFrameInfo $NumberOfFrames $FrameRate $fileId ; //Done
OutPutAnimation $StartFrame $EndFrame $PartsArray $fileId $isDouble;
OutPutNoteTracks $PartsArray $fileId $NoteTrack;
// Close the file
fclose $fileId;
$totalTime = `timerX -startTime $startTime`;
print ("ExportXanim: Total Export Time: "+$totalTime+"\n");
}

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//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: ListCODChars
//
// This proc finds all the COD character rigs in a scene and returns there full path.
//
// A COD character must have a locator with a extra int attribute called CODCharacter which contains the rig version number
// This extra attribute must be in the locators shape node, NOT the transform node.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc string[] ListCODChars ()
{
string $Characters[0];
string $Locators[0];
// get all the locators in the scene
$Locators = `ls -type locator`;
// now for each locator, go through and find out if there's an attribute on
// it called CODCharacter. If so, return the full path name
int $cc = 0;
for ($loc in $Locators)
{
string $attributes[0];
$attributes = `listAttr -ud $loc`;
for ($attr in $attributes)
{
if ($attr == "CODCharacter")
{
$Characters[$cc] = $loc;
$cc = $cc+1;
}
}
}
return $Characters;
}

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/* NoteTrack.mel Richard Cheek 2004
Script to make and control the note track window and note track nodes.
Note track nodes are simple locators with 2 menu attributes that can be animated.
*/
// Set up global vars
global string $NoteTracksMainList = "Null:rechamber:reload done:fire:footstep_left_small:footstep_left_large:footstep_right_small:footstep_right_large:anim_alertness = casual:anim_alertness = alert:anim_alertness = aiming:anim_movement = \\\"stop\\\":anim_movement = \\\"walk\\\":anim_movement = \\\"run\\\":anim_pose = \\\"stand\\\":anim_pose = \\\"crouch\\\":anim_pose = \\\"crawl\\\":anim_pose = \\\"prone\\\":anim_pose = \\\"back\\\":anim_gunhand = \\\"left\\\":anim_gunhand = \\\"right\\\":anim_gunhand = \\\"none\\\":attach clip right:detach clip right:anim_melee = \\\"right\\\":anim_melee = \\\"left\\\":swish small:swish large:bodyfall small:bodyfall large:dropgun:gravity on:gravity off:swap taghelmet to tagleft:finish:dialog";
/*
Notes:
addAttr -ln Testing -at enum -enumName "Hello:World:Just:Testing";
setAttr -keyable true pSphere1.Testing;
addAttr -e -enumName "Hello:World:Just:Testing:NewEntry:" ".Testing";
addAttr -q -enumName ".Testing";
The controls:
Need a create note track button.
Need a way to select note track nodes.
Need a way to delete note tracks
Need a drop down list to select a note track value and key it.
Need a drop down list to key the second note value, depending on the first value.
Global Proc list
DeleteNoteTrack
ChangeSelectedNoteTrack
AddToSecondNoteTrackList
CreateNoteTrackNode
CreateCODNoteTrackWindow
CreateNoteTrackDropDowns
GetNoteTrackList
NoteTrack
*/
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: RenameSecondNoteTrack
//
// This proc renames the Secondary note track name
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc RenameMainNoteTrack(string $NoteTrackNode)
{
print "\n\n";
print $NoteTrackNode;
// Get the old list of attributes
string $OldList = `addAttr -q -enumName ($NoteTrackNode + ".MainNote")`;
// get the attribute in the main list to change
int $OldValue = `getAttr ($NoteTrackNode + ".MainNote")`;
// Get the string to change it to
string $ChangeTo = `textField -q -text TF_AddNoteTrack`;
// Check it's not blank
if (`size $ChangeTo` < 1)
{
return;
}
print "\n\n";
print $OldList;
print "\n\n";
print $OldValue;
print "\n\n";
print $ChangeTo;
string $Tokenize[];
// Tokenize the list into an array
tokenize $OldList ":" $Tokenize;
// Change the list
$Tokenize[$OldValue] = $ChangeTo;
print "\n\n";
print $Tokenize;
// Rebuild the list string
string $NewList;
string $Each;
for ($Each in $Tokenize )
{
$NewList = $NewList + ( $Each + ":");
}
print "\n\n";
print $NewList;
// Put the new list back into the attribute in the notetrack
addAttr -e -enumName $NewList ($NoteTrackNode + ".MainNote");
// Rebuild the window
select -r $NoteTrackNode;
NoteTrack;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: DeleteNoteTrack
//
// This proc deletes the selected NoteTrack
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc DeleteNoteTrack()
{
// Need to add a "Are you sure?" message box here
string $Result = `confirmDialog -title "Confirm Delete" -message "Delete Note Track?" -button "Yes" -button "No" -defaultButton "No" -cancelButton "No" -dismissString "No"`;
if ($Result == "Yes")
{
// get the selected note track from the drop down
string $Selected = `optionMenu -q -v OM_SelectTrackNote`;
// We don't need to check for nothing selected, because the delete button used to get to this function only appears when there is somthing to delete
delete $Selected;
NoteTrack;
} // End if ($Result == "Yes")
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: ChangeSelectedNoteTrack
//
// This proc is called when the note track list changes. It selects the new track and runs the window again
// to update the selected note track
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc ChangeSelectedNoteTrack()
{
string $Selected = `optionMenu -q -v OM_SelectTrackNote`;
print "\n\n";
print $Selected;
select -r $Selected;
NoteTrack;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: AddToMainNoteTrackList
//
// This proc adds a extra option to the seconadary note track menu.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc AddToMainNoteTrackList ( string $NoteTrackNode)
{
print "\n\nAdd to Note Track : ";
print $NoteTrackNode;
// Get a list of the Main note tracks.
string $MainNoteTrackList = `addAttr -q -enumName ($NoteTrackNode + ".MainNote")`;
print "\n\nStart list is ";
print $MainNoteTrackList;
// Get the iteam to add.
string $AddMe = `textField -q -text TF_AddNoteTrack`;
print "\n\nAdding ";
print $AddMe;
addAttr -e -enumName ( $MainNoteTrackList + ":" + $AddMe) ($NoteTrackNode + ".MainNote");
// Rebuild the window from scratch.
select -r $NoteTrackNode;
NoteTrack;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: CreateNoteTrackNode
//
// This proc creates a note track node
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc CreateNoteTrackNode()
{
global string $NoteTracksMainList;
string $NoteTrack[] = `spaceLocator -p 0 0 0`;
$NoteTrack[0] = `rename $NoteTrack[0] "NoteTrack"`;
// Hide all the translation, rotation, scale and visibility from the channelbox
setAttr -keyable false ($NoteTrack[0] + ".tx");
setAttr -keyable false ($NoteTrack[0] + ".ty");
setAttr -keyable false ($NoteTrack[0] + ".tz");
setAttr -keyable false ($NoteTrack[0] + ".rx");
setAttr -keyable false ($NoteTrack[0] + ".ry");
setAttr -keyable false ($NoteTrack[0] + ".rz");
setAttr -keyable false ($NoteTrack[0] + ".sx");
setAttr -keyable false ($NoteTrack[0] + ".sy");
setAttr -keyable false ($NoteTrack[0] + ".sz");
setAttr -keyable false ($NoteTrack[0] + ".v");
// Add the 2 note track attributes
addAttr -ln MainNote -at enum -enumName $NoteTracksMainList $NoteTrack[0] ;
setAttr -keyable true ($NoteTrack[0] + ".MainNote");
// Select the new note track and run the window again so it's updated in the selected Note track
select -r $NoteTrack[0];
NoteTrack;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: CreateCODNoteTrackWindow
//
// This proc creates the note track window.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc CreateCODNoteTrackWindow( string $win )
{
global string $NoteTracksMainList;
// define the window;
window
-title "COD Note Track Window"
$win;
//create a columnLayout for the top level layout
columnLayout -columnAttach "both" 5 -rowSpacing 10 -columnWidth 325 NoteTrackTopColumnLayout;
frameLayout -w 150 -label "Note Tracks" -borderStyle "etchedIn" -collapsable true -collapse false -p NoteTrackTopColumnLayout NoteTrackFrameLayout;
columnLayout -rs 4 -p NoteTrackFrameLayout NoteTrackMainColumnLayout;
columnLayout -p NoteTrackMainColumnLayout;
// Create button
button -w 300 -l "Create Note Track node" -c "CreateNoteTrackNode;NoteTrack";
// Get a list of the noteTracks in the scene
string $NoteTrackList[] = `GetNoteTrackList`;
// List selected to see if a note track was selected. If so, make it the active one in the drop down list.
string $Sel[] = `ls -sl -type transform "*NoteTrack*" "*:*NoteTrack*"`;
string $SelNote;
if (`size $Sel` > 0)
{
$SelNote = $Sel[0];
}
else $SelNote = $NoteTrackList[0];
// Create the drop down list for the present note track, if one exists.
if (`size $NoteTrackList` > 0)
{
CreateNoteTrackDropDowns $SelNote $NoteTrackList;
textField -w 120 -tx "Null" TF_AddNoteTrack;
button -l "Add" -c ("AddToMainNoteTrackList " + $SelNote);
button -l "Rename" -c ("RenameMainNoteTrack " + $SelNote) ;
}
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: CreateNoteTrackDropDowns
//
// This proc creates the note track drop down menus and connects them to the notetrack node passed in.
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc CreateNoteTrackDropDowns ( string $NoteTrackNode, string $NoteTrackNodeList[])
{
// Main Note Track drop down
global string $NoteTracksMainList;
string $LocalNoteTrackMainList = `addAttr -q -enumName ($NoteTrackNode + ".MainNote")`;
string $LocalMainNoteTrackListArry[];
tokenize $LocalNoteTrackMainList ":" $LocalMainNoteTrackListArry;
frameLayout -w 150 -label "Note Track" -borderStyle "etchedIn" -collapsable true -collapse false -p NoteTrackTopColumnLayout NoteTrackAttributesFrameLayout;
columnLayout -rs 4 -p NoteTrackAttributesFrameLayout NoteTrackAttributesMainColumnLayout;
rowColumnLayout -numberOfColumns 3 -columnWidth 1 220 -columnWidth 2 40 -columnWidth 3 30 -p NoteTrackAttributesMainColumnLayout;
// Change note track list menu
optionMenu -w 280 -label "Selected Note Track :" -cc "ChangeSelectedNoteTrack" OM_SelectTrackNote ;
string $Each;
for ($Each in $NoteTrackNodeList)
{
menuItem -label $Each;
}
button -l "Select" -c "ChangeSelectedNoteTrack";
button -l "Del" -c "DeleteNoteTrack";
print "\n\nThe note track node is:";
print $NoteTrackNode;
print "\n\n";
optionMenu -e -v $NoteTrackNode OM_SelectTrackNote;
separator -w 300;
separator -w 300;
separator -w 300;
separator -w 300;
rowColumnLayout -nc 2 -cw 1 250 -cw 2 50 -p NoteTrackAttributesMainColumnLayout;
string $MenuListMain[];
tokenize $NoteTracksMainList ":" $MenuListMain;
optionMenu -w 290 -label "Main NoteTrack :" OM_MainTrackNote ;
string $Each;
int $Data = 0; // To use the connectControl function, the menu iteams need a data value
for ($Each in $LocalMainNoteTrackListArry)
{
menuItem -label $Each -data $Data ; // To use the connectControl function, the menu iteams need a data value
$Data = $Data +1;
}
// Connect the control to the notetrack node attribute
connectControl OM_MainTrackNote ($NoteTrackNode + ".MainNote");
button -l "Key" -c ("setKeyframe "+$NoteTrackNode + ".MainNote") ;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: GetNoteTrackList
//
// This proc returns a list of all the note track nodes in the scene.
// These are found by looking for all nodes that start "NoteTrack"
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc string[] GetNoteTrackList()
{
string $Tracks[] = {"hello","world"};
string $Tracks[] = `ls -type transform "*NoteTrack*" "*:*NoteTrack*"`;
print $Tracks;
print "Where is this??";
return $Tracks;
}
//-------------------------------------------------------------------------------------------------------------------------------------//
// PROC: NoteTrack
//
// This is the main entry point
//
//-------------------------------------------------------------------------------------------------------------------------------------//
global proc NoteTrack()
{
// Create a window
string $win = "CODNoteTrackWindow";
// check and see if the window exists. if it does, then delete it.
if (`window -exists $win`)
deleteUI $win;
// create the window
CreateCODNoteTrackWindow $win;
// show the window
showWindow $win;
}

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bin/maya/XModelExport.mll Normal file

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// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";
// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;
// scriptJob to rebuild menu as working mode changes
scriptJob -permanent -event "MenuModeChanged" "CODToolsMenu";
// COD Startup
CODStartup;
// COD Tools Menu
CODToolsMenu;

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bin/maya/selectBound.mel Normal file
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// Selects joints in selected character mesh. Selects and returns only the joints that are being used for
// the character. To use, FIRST select single mesh, then select the bones you would like to keep in skinCluster
global proc selectBound()
{
int $i=0;
string $boundList[];
string $headSet[];
string $bodySet[];
string $fullSet[];
string $TAG_BODY[]={"TAG_ORIGIN","TAG_WEAPON_LEFT","TAG_WEAPON_RIGHT"};
string $TAG_HEAD[]={"TAG_EYE","J_Head_END","J_Helmet"};
string $FULL_TAG_CHAR[]= stringArrayCatenate($TAG_HEAD,$TAG_BODY);
string $coatRig="CoatRig";
string $selAll[];
string $sel[]=`ls -sl`;
removeUnusedInfluences;
for($each in $sel)
{
string $skinSel=$each;
string $influence[]=`skinCluster -q -inf $skinSel`;
for($bones in $influence)
{
$selAll[$i]=$bones;
$i++;
}
}
string $boundList[] = stringArrayRemoveDuplicates($selAll);
string $listBoundList = stringArrayToString($boundList," ");
if(`gmatch $listBoundList "*J_Cheek_LE*"` == 1 && `gmatch $listBoundList "*J_Spine1*"` == 1)
{
string $fullSet[] = stringArrayCatenate($boundList,$FULL_TAG_CHAR);
select $fullSet;
int $totalSize=`size($fullSet)`;
print ("There are " + $totalSize + " bones in this full character set");
}
if(`gmatch $listBoundList "*J_Spine1*"` == 1 && `gmatch $listBoundList "*J_Cheek_LE*"` == 0)
{
string $bodySet[] = stringArrayCatenate($boundList,$TAG_BODY);
select $bodySet;
int $totalSize=`size($bodySet)`;
print ("There are " + $totalSize + " bones in this body set");
print "\n";
print "Remember to add J_Neck and J_Head for Multiplayer";
}
if(`gmatch $listBoundList "*J_Cheek_LE*"` == 1 && `gmatch $listBoundList "*J_Spine1*"` == 0)
{
string $headSet[] = stringArrayCatenate($boundList,$TAG_HEAD);
select $headSet;
int $totalSize=`size($headSet)`;
print ("There are " + $totalSize + " bones in this head set");
}
}

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iwmap 4
// entity 0
{
"classname" "worldspawn"
}

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 -68 4 ) ( 32 -66 4 ) ( 0 -66 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -68 26 ) ( 0 69 26 ) ( 1 69 26 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -68 26 ) ( 1 -68 26 ) ( 1 -68 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -66 4 ) ( 32 -68 4 ) ( 2 -68 26 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -67 26 ) ( 0 -67 26 ) ( 0 -67 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -67 26 ) ( 0 -204 26 ) ( 0 -204 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 32 0 4 ) ( 32 2 4 ) ( 0 2 0 ) clip_nosight 64 64 0 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 26 ) ( 0 137 26 ) ( 1 137 26 ) clip_nosight 64 64 0 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -1 26 ) ( 1 -1 26 ) ( 1 -1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 2 4 ) ( 32 0 4 ) ( 2 0 26 ) clip_nosight 64 64 0 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 1 26 ) ( 0 1 26 ) ( 0 1 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 1 26 ) ( 0 -136 26 ) ( 0 -136 0 ) clip_nosight 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 32 67 4 ) ( 32 69 4 ) ( 0 69 0 ) clip_nosight 64 64 0 -135 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 67 26 ) ( 0 204 26 ) ( 1 204 26 ) clip_nosight 64 64 0 -135 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 66 26 ) ( 1 66 26 ) ( 1 66 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 69 4 ) ( 32 67 4 ) ( 2 67 26 ) clip_nosight 64 64 0 -135 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 68 26 ) ( 0 68 26 ) ( 0 68 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 68 26 ) ( 0 -69 26 ) ( 0 -69 0 ) clip_nosight 64 64 135 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2-5x11"
"classname" "misc_model"
}

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 30 2 ) ( 0 28 2 ) ( 24 28 16 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 28 18 ) ( 0 30 18 ) ( 24 30 18 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 28 18 ) ( 24 30 18 ) ( 24 30 15 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 30 18 ) ( 0 30 18 ) ( 0 30 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 28 2 ) ( 0 30 2 ) ( 0 30 18 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 19 ) ( 24 -31 19 ) ( 24 -31 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 -28 2 ) ( 0 -30 2 ) ( 24 -30 16 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 18 ) ( 0 -28 18 ) ( 24 -28 18 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 18 ) ( 24 -31 18 ) ( 24 -31 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -30 18 ) ( 24 -28 18 ) ( 24 -28 15 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -28 18 ) ( 0 -28 18 ) ( 0 -28 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 2 ) ( 0 -28 2 ) ( 0 -28 18 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4-5_1"
"classname" "misc_model"
}

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@ -0,0 +1,40 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 19 ) ( 24 -31 19 ) ( 24 -31 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -28 5 ) ( 0 -28 5 ) ( 0 -30 5 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 18 ) ( 0 -28 18 ) ( 24 -28 18 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 18 ) ( 24 -31 18 ) ( 24 -31 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -30 18 ) ( 24 -28 18 ) ( 24 -28 15 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -28 18 ) ( 0 -28 18 ) ( 0 -28 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 18 ) ( 0 -30 18 ) ( 0 -30 15 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 30 5 ) ( 0 30 5 ) ( 0 28 5 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 28 18 ) ( 0 30 18 ) ( 24 30 18 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 28 18 ) ( 24 30 18 ) ( 24 30 15 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 30 18 ) ( 0 30 18 ) ( 0 30 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 18 ) ( 0 28 18 ) ( 0 28 15 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4-5_2"
"classname" "misc_model"
}

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 19 ) ( 24 -31 19 ) ( 24 -31 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 23 -28 7 ) ( -1 -28 7 ) ( -1 -30 7 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 18 ) ( 0 -28 18 ) ( 24 -28 18 ) clip_nosight 64 64 5 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 18 ) ( 24 -31 18 ) ( 24 -31 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -30 18 ) ( 24 -28 18 ) ( 24 -28 15 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -28 18 ) ( 0 -28 18 ) ( 0 -28 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 18 ) ( 0 -30 18 ) ( 0 -30 15 ) clip_nosight 64 64 -27 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 7 ) ( 24 0 15 ) ( 3 32 7 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 23 30 7 ) ( -1 30 7 ) ( -1 28 7 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 28 18 ) ( 0 30 18 ) ( 24 30 18 ) clip_nosight 64 64 5 32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 28 18 ) ( 24 30 18 ) ( 24 30 15 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 30 18 ) ( 0 30 18 ) ( 0 30 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 18 ) ( 0 28 18 ) ( 0 28 15 ) clip_nosight 64 64 -33 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 7 ) ( 24 0 15 ) ( 3 32 7 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4-5_3"
"classname" "misc_model"
}

40
collmaps/awning_2x4_1.map Normal file
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 19 ) ( 24 -28 19 ) ( 24 -28 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 22 -24 5 ) ( -2 -24 5 ) ( -2 -26 5 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 18 ) ( 0 -24 18 ) ( 24 -24 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -27 18 ) ( 24 -27 18 ) ( 24 -27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 18 ) ( 24 -24 18 ) ( 24 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -24 18 ) ( 0 -24 18 ) ( 0 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -24 18 ) ( 0 -26 18 ) ( 0 -26 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 14 ) ( 4 32 6 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 22 27 5 ) ( -2 27 5 ) ( -2 25 5 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 18 ) ( 24 24 18 ) ( 24 24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 18 ) ( 0 27 18 ) ( 0 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 0 25 18 ) ( 0 25 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 14 ) ( 4 32 6 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4_1"
"classname" "misc_model"
}

40
collmaps/awning_2x4_2.map Normal file
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 19 ) ( 24 -28 19 ) ( 24 -28 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 23 -24 5 ) ( -1 -24 5 ) ( -1 -26 5 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 18 ) ( 0 -24 18 ) ( 24 -24 18 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -27 18 ) ( 24 -27 18 ) ( 24 -27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 18 ) ( 24 -24 18 ) ( 24 -24 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -24 18 ) ( 0 -24 18 ) ( 0 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -24 18 ) ( 0 -26 18 ) ( 0 -26 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 16 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 23 27 5 ) ( -1 27 5 ) ( -1 25 5 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 18 ) ( 24 24 18 ) ( 24 24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 18 ) ( 0 27 18 ) ( 0 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 0 25 18 ) ( 0 25 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 16 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4_2"
"classname" "misc_model"
}

40
collmaps/awning_2x4_3.map Normal file
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 19 ) ( 24 -28 19 ) ( 24 -28 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 25 -24 5 ) ( 1 -24 5 ) ( 1 -26 5 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 18 ) ( 0 -24 18 ) ( 24 -24 18 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -27 18 ) ( 24 -27 18 ) ( 24 -27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 18 ) ( 24 -24 18 ) ( 24 -24 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -24 18 ) ( 0 -24 18 ) ( 0 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -24 18 ) ( 0 -26 18 ) ( 0 -26 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 25 27 5 ) ( 1 27 5 ) ( 1 25 5 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 18 ) ( 24 24 18 ) ( 24 24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 18 ) ( 0 27 18 ) ( 0 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 0 25 18 ) ( 0 25 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4_3"
"classname" "misc_model"
}

40
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 19 ) ( 24 -28 19 ) ( 24 -28 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 23 27 6 ) ( -1 27 6 ) ( -1 25 6 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 18 ) ( 24 24 18 ) ( 24 24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 18 ) ( 0 27 18 ) ( 0 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 0 25 18 ) ( 0 25 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 4 32 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 23 -24 6 ) ( -1 -24 6 ) ( -1 -26 6 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 18 ) ( 0 -24 18 ) ( 24 -24 18 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -27 18 ) ( 24 -27 18 ) ( 24 -27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 18 ) ( 24 -24 18 ) ( 24 -24 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -24 18 ) ( 0 -24 18 ) ( 0 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -24 18 ) ( 0 -26 18 ) ( 0 -26 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 4 32 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4_4"
"classname" "misc_model"
}

40
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 27 16 ) ( 0 27 16 ) ( 0 25 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -28 19 ) ( 24 -28 19 ) ( 24 -28 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 19 ) ( 0 27 19 ) ( 0 27 16 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -24 6 ) ( 0 -24 6 ) ( 0 -26 6 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 18 ) ( 0 -24 18 ) ( 24 -24 18 ) clip_nosight 64 64 5 22 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -27 18 ) ( 24 -27 18 ) ( 24 -27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 18 ) ( 24 -24 18 ) ( 24 -24 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -24 18 ) ( 0 -24 18 ) ( 0 -24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -24 18 ) ( 0 -26 18 ) ( 0 -26 15 ) clip_nosight 64 64 -23 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 27 6 ) ( 0 27 6 ) ( 0 25 6 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 18 ) ( 24 24 18 ) ( 24 24 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 18 ) ( 24 27 18 ) ( 24 27 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 27 18 ) ( 0 27 18 ) ( 0 27 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 27 18 ) ( 0 25 18 ) ( 0 25 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x4_5"
"classname" "misc_model"
}

146
collmaps/awning_2x5_1.map Normal file
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 33 15 ) ( 0 33 15 ) ( 0 31 15 ) clip_nosight 64 64 5 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 18 ) ( 0 33 18 ) ( 24 33 18 ) clip_nosight 64 64 5 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 18 ) ( 24 30 18 ) ( 24 30 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 31 18 ) ( 24 33 18 ) ( 24 33 15 ) clip_nosight 64 64 -30 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 33 18 ) ( 0 33 18 ) ( 0 33 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 18 ) ( 0 31 18 ) ( 0 31 15 ) clip_nosight 64 64 -30 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -71 16 ) ( 0 -71 16 ) ( 0 -73 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -33 18 ) ( 24 -33 18 ) ( 24 -33 15 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 34 15 ) ( 0 34 15 ) ( 0 34 12 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 -29 15 ) ( 0 -29 15 ) ( 0 -31 15 ) clip_nosight 64 64 5 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 18 ) ( 0 -29 18 ) ( 24 -29 18 ) clip_nosight 64 64 5 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 18 ) ( 24 -32 18 ) ( 24 -32 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 -28 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -29 18 ) ( 0 -29 18 ) ( 0 -29 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 18 ) ( 0 -31 18 ) ( 0 -31 15 ) clip_nosight 64 64 -28 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 13 -29 12 ) ( 13 -32 12 ) ( 17 -32 12 ) clip_nosight 64 64 -2 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -31 15 ) ( -7 -29 15 ) ( 17 -29 15 ) clip_nosight 64 64 -2 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -32 15 ) ( 17 -32 15 ) ( 17 -32 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -31 15 ) ( 17 -29 15 ) ( 17 -29 12 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -29 15 ) ( -7 -29 15 ) ( -7 -29 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -32 12 ) ( 13 -29 12 ) ( 12 -29 15 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 13 -32 12 ) ( 13 -29 12 ) ( 9 -29 11 ) clip_nosight 64 64 -7 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -32 14 ) ( 8 -29 14 ) ( 12 -29 15 ) clip_nosight 64 64 -7 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -32 11 ) ( 9 -32 14 ) ( 12 -32 15 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -29 12 ) ( 13 -32 12 ) ( 12 -32 15 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -29 14 ) ( 9 -29 11 ) ( 12 -29 12 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -29 14 ) ( 8 -32 14 ) ( 9 -32 11 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( 6 -29 9 ) ( 6 -32 9 ) ( 9 -32 11 ) clip_nosight 64 64 -11 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -32 12 ) ( 4 -29 12 ) ( 8 -29 14 ) clip_nosight 64 64 -11 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -32 10 ) ( 5 -32 13 ) ( 8 -32 14 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -29 11 ) ( 9 -32 11 ) ( 8 -32 14 ) clip_nosight 64 64 -28 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -29 13 ) ( 5 -29 10 ) ( 8 -29 11 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -29 12 ) ( 4 -32 12 ) ( 6 -32 9 ) clip_nosight 64 64 -28 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
( 4 -29 7 ) ( 4 -32 7 ) ( 6 -32 9 ) clip_nosight 64 64 -15 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -32 9 ) ( 1 -29 9 ) ( 4 -29 12 ) clip_nosight 64 64 -15 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -32 8 ) ( 1 -32 11 ) ( 4 -32 12 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -29 9 ) ( 6 -32 9 ) ( 4 -32 12 ) clip_nosight 64 64 -28 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -29 11 ) ( 1 -29 8 ) ( 4 -29 9 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -29 9 ) ( 1 -32 9 ) ( 4 -32 7 ) clip_nosight 64 64 -27 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
( 3 -29 4 ) ( 3 -32 4 ) ( 4 -32 7 ) clip_nosight 64 64 -19 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 5 ) ( 0 -29 5 ) ( 1 -29 9 ) clip_nosight 64 64 -19 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -32 5 ) ( -2 -32 8 ) ( 1 -32 9 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -29 7 ) ( 4 -32 7 ) ( 1 -32 9 ) clip_nosight 64 64 -27 4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -29 8 ) ( -2 -29 5 ) ( 1 -29 6 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 5 ) ( 0 -32 5 ) ( 3 -32 4 ) clip_nosight 64 64 -30 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
( 3 -29 0 ) ( 3 -32 0 ) ( 3 -32 4 ) clip_nosight 64 64 -19 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 0 ) ( 0 -29 0 ) ( 0 -29 5 ) clip_nosight 64 64 -19 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -32 1 ) ( -3 -32 4 ) ( 0 -32 5 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -29 4 ) ( 3 -32 4 ) ( 0 -32 5 ) clip_nosight 64 64 -28 4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -29 4 ) ( -3 -29 1 ) ( 0 -29 2 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 0 ) ( 0 -32 0 ) ( 3 -32 0 ) clip_nosight 64 64 -31 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
( 3 33 0 ) ( 3 30 0 ) ( 3 30 4 ) clip_nosight 64 64 -21 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 0 ) ( 0 33 0 ) ( 0 33 5 ) clip_nosight 64 64 -21 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 30 1 ) ( -3 30 4 ) ( 0 30 5 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 33 4 ) ( 3 30 4 ) ( 0 30 5 ) clip_nosight 64 64 -28 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 33 4 ) ( -3 33 1 ) ( 0 33 2 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 0 ) ( 0 30 0 ) ( 3 30 0 ) clip_nosight 64 64 -31 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
( 3 33 4 ) ( 3 30 4 ) ( 4 30 7 ) clip_nosight 64 64 -21 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 5 ) ( 0 33 5 ) ( 1 33 9 ) clip_nosight 64 64 -21 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 30 5 ) ( -2 30 8 ) ( 1 30 9 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 33 7 ) ( 4 30 7 ) ( 1 30 9 ) clip_nosight 64 64 -27 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 33 8 ) ( -2 33 5 ) ( 1 33 6 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 5 ) ( 0 30 5 ) ( 3 30 4 ) clip_nosight 64 64 -30 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
( 4 33 7 ) ( 4 30 7 ) ( 6 30 9 ) clip_nosight 64 64 -15 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 30 9 ) ( 1 33 9 ) ( 4 33 12 ) clip_nosight 64 64 -15 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 30 8 ) ( 1 30 11 ) ( 4 30 12 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 33 9 ) ( 6 30 9 ) ( 4 30 12 ) clip_nosight 64 64 34 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 11 ) ( 1 33 8 ) ( 4 33 9 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 9 ) ( 1 30 9 ) ( 4 30 7 ) clip_nosight 64 64 -27 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
( 6 33 9 ) ( 6 30 9 ) ( 9 30 11 ) clip_nosight 64 64 -11 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 30 12 ) ( 4 33 12 ) ( 8 33 14 ) clip_nosight 64 64 -11 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 30 10 ) ( 5 30 13 ) ( 8 30 14 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 33 11 ) ( 9 30 11 ) ( 8 30 14 ) clip_nosight 64 64 34 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 33 13 ) ( 5 33 10 ) ( 8 33 11 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 33 12 ) ( 4 30 12 ) ( 6 30 9 ) clip_nosight 64 64 34 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 13
{
( 13 30 12 ) ( 13 33 12 ) ( 9 33 11 ) clip_nosight 64 64 -7 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 30 14 ) ( 8 33 14 ) ( 12 33 15 ) clip_nosight 64 64 -7 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 30 11 ) ( 9 30 14 ) ( 12 30 15 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 33 12 ) ( 13 30 12 ) ( 12 30 15 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 33 14 ) ( 9 33 11 ) ( 12 33 12 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 33 14 ) ( 8 30 14 ) ( 9 30 11 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 14
{
( 13 33 12 ) ( 13 30 12 ) ( 17 30 12 ) clip_nosight 64 64 -2 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 31 15 ) ( -7 33 15 ) ( 17 33 15 ) clip_nosight 64 64 -2 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 30 15 ) ( 17 30 15 ) ( 17 30 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 15 ) ( 17 33 15 ) ( 17 33 12 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 33 15 ) ( -7 33 15 ) ( -7 33 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 30 12 ) ( 13 33 12 ) ( 12 33 15 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x5_1"
"classname" "misc_model"
}

146
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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 33 15 ) ( 0 33 15 ) ( 0 31 15 ) clip_nosight 64 64 5 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 18 ) ( 0 33 18 ) ( 24 33 18 ) clip_nosight 64 64 5 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 18 ) ( 24 30 18 ) ( 24 30 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 31 18 ) ( 24 33 18 ) ( 24 33 15 ) clip_nosight 64 64 -30 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 33 18 ) ( 0 33 18 ) ( 0 33 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 18 ) ( 0 31 18 ) ( 0 31 15 ) clip_nosight 64 64 -30 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -71 16 ) ( 0 -71 16 ) ( 0 -73 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 19 ) ( 0 27 19 ) ( 24 27 19 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -33 18 ) ( 24 -33 18 ) ( 24 -33 15 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 19 ) ( 23 -27 19 ) ( 23 -27 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 34 15 ) ( 0 34 15 ) ( 0 34 12 ) clip_nosight 64 64 5 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 19 ) ( 21 23 19 ) ( 21 23 16 ) clip_nosight 64 64 -36 -7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 -29 15 ) ( 0 -29 15 ) ( 0 -31 15 ) clip_nosight 64 64 5 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 18 ) ( 0 -29 18 ) ( 24 -29 18 ) clip_nosight 64 64 5 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 18 ) ( 24 -32 18 ) ( 24 -32 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 -28 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -29 18 ) ( 0 -29 18 ) ( 0 -29 15 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 18 ) ( 0 -31 18 ) ( 0 -31 15 ) clip_nosight 64 64 -28 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 13 -29 12 ) ( 13 -32 12 ) ( 17 -32 12 ) clip_nosight 64 64 -2 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -31 15 ) ( -7 -29 15 ) ( 17 -29 15 ) clip_nosight 64 64 -2 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 -32 15 ) ( 17 -32 15 ) ( 17 -32 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -31 15 ) ( 17 -29 15 ) ( 17 -29 12 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -29 15 ) ( -7 -29 15 ) ( -7 -29 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -32 12 ) ( 13 -29 12 ) ( 12 -29 15 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 13 -32 12 ) ( 13 -29 12 ) ( 9 -29 11 ) clip_nosight 64 64 -7 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -32 14 ) ( 8 -29 14 ) ( 12 -29 15 ) clip_nosight 64 64 -7 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -32 11 ) ( 9 -32 14 ) ( 12 -32 15 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -29 12 ) ( 13 -32 12 ) ( 12 -32 15 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -29 14 ) ( 9 -29 11 ) ( 12 -29 12 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -29 14 ) ( 8 -32 14 ) ( 9 -32 11 ) clip_nosight 64 64 -28 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( 6 -29 9 ) ( 6 -32 9 ) ( 9 -32 11 ) clip_nosight 64 64 -11 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -32 12 ) ( 4 -29 12 ) ( 8 -29 14 ) clip_nosight 64 64 -11 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -32 10 ) ( 5 -32 13 ) ( 8 -32 14 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -29 11 ) ( 9 -32 11 ) ( 8 -32 14 ) clip_nosight 64 64 -28 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -29 13 ) ( 5 -29 10 ) ( 8 -29 11 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -29 12 ) ( 4 -32 12 ) ( 6 -32 9 ) clip_nosight 64 64 -28 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
( 4 -29 7 ) ( 4 -32 7 ) ( 6 -32 9 ) clip_nosight 64 64 -15 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -32 9 ) ( 1 -29 9 ) ( 4 -29 12 ) clip_nosight 64 64 -15 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -32 8 ) ( 1 -32 11 ) ( 4 -32 12 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -29 9 ) ( 6 -32 9 ) ( 4 -32 12 ) clip_nosight 64 64 -28 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -29 11 ) ( 1 -29 8 ) ( 4 -29 9 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -29 9 ) ( 1 -32 9 ) ( 4 -32 7 ) clip_nosight 64 64 -27 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
( 3 -29 4 ) ( 3 -32 4 ) ( 4 -32 7 ) clip_nosight 64 64 -19 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 5 ) ( 0 -29 5 ) ( 1 -29 9 ) clip_nosight 64 64 -19 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -32 5 ) ( -2 -32 8 ) ( 1 -32 9 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -29 7 ) ( 4 -32 7 ) ( 1 -32 9 ) clip_nosight 64 64 -27 4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -29 8 ) ( -2 -29 5 ) ( 1 -29 6 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 5 ) ( 0 -32 5 ) ( 3 -32 4 ) clip_nosight 64 64 -30 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
( 3 -29 0 ) ( 3 -32 0 ) ( 3 -32 4 ) clip_nosight 64 64 -19 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -32 0 ) ( 0 -29 0 ) ( 0 -29 5 ) clip_nosight 64 64 -19 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -32 1 ) ( -3 -32 4 ) ( 0 -32 5 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -29 4 ) ( 3 -32 4 ) ( 0 -32 5 ) clip_nosight 64 64 -28 4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -29 4 ) ( -3 -29 1 ) ( 0 -29 2 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 0 ) ( 0 -32 0 ) ( 3 -32 0 ) clip_nosight 64 64 -31 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
( 3 33 0 ) ( 3 30 0 ) ( 3 30 4 ) clip_nosight 64 64 -21 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 0 ) ( 0 33 0 ) ( 0 33 5 ) clip_nosight 64 64 -21 30 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 30 1 ) ( -3 30 4 ) ( 0 30 5 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 33 4 ) ( 3 30 4 ) ( 0 30 5 ) clip_nosight 64 64 -28 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 33 4 ) ( -3 33 1 ) ( 0 33 2 ) clip_nosight 64 64 -19 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 0 ) ( 0 30 0 ) ( 3 30 0 ) clip_nosight 64 64 -31 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
( 3 33 4 ) ( 3 30 4 ) ( 4 30 7 ) clip_nosight 64 64 -21 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 5 ) ( 0 33 5 ) ( 1 33 9 ) clip_nosight 64 64 -21 26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 30 5 ) ( -2 30 8 ) ( 1 30 9 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 33 7 ) ( 4 30 7 ) ( 1 30 9 ) clip_nosight 64 64 -27 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 33 8 ) ( -2 33 5 ) ( 1 33 6 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 33 5 ) ( 0 30 5 ) ( 3 30 4 ) clip_nosight 64 64 -30 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
( 4 33 7 ) ( 4 30 7 ) ( 6 30 9 ) clip_nosight 64 64 -15 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 30 9 ) ( 1 33 9 ) ( 4 33 12 ) clip_nosight 64 64 -15 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 30 8 ) ( 1 30 11 ) ( 4 30 12 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 33 9 ) ( 6 30 9 ) ( 4 30 12 ) clip_nosight 64 64 34 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 11 ) ( 1 33 8 ) ( 4 33 9 ) clip_nosight 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 9 ) ( 1 30 9 ) ( 4 30 7 ) clip_nosight 64 64 -27 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
( 6 33 9 ) ( 6 30 9 ) ( 9 30 11 ) clip_nosight 64 64 -11 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 30 12 ) ( 4 33 12 ) ( 8 33 14 ) clip_nosight 64 64 -11 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 30 10 ) ( 5 30 13 ) ( 8 30 14 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 33 11 ) ( 9 30 11 ) ( 8 30 14 ) clip_nosight 64 64 34 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 33 13 ) ( 5 33 10 ) ( 8 33 11 ) clip_nosight 64 64 -11 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 33 12 ) ( 4 30 12 ) ( 6 30 9 ) clip_nosight 64 64 34 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 13
{
( 13 30 12 ) ( 13 33 12 ) ( 9 33 11 ) clip_nosight 64 64 -7 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 30 14 ) ( 8 33 14 ) ( 12 33 15 ) clip_nosight 64 64 -7 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 30 11 ) ( 9 30 14 ) ( 12 30 15 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 33 12 ) ( 13 30 12 ) ( 12 30 15 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 33 14 ) ( 9 33 11 ) ( 12 33 12 ) clip_nosight 64 64 -7 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 33 14 ) ( 8 30 14 ) ( 9 30 11 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 14
{
( 13 33 12 ) ( 13 30 12 ) ( 17 30 12 ) clip_nosight 64 64 -2 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 31 15 ) ( -7 33 15 ) ( 17 33 15 ) clip_nosight 64 64 -2 -35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 30 15 ) ( 17 30 15 ) ( 17 30 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 15 ) ( 17 33 15 ) ( 17 33 12 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 33 15 ) ( -7 33 15 ) ( -7 33 12 ) clip_nosight 64 64 -2 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 30 12 ) ( 13 33 12 ) ( 12 33 15 ) clip_nosight 64 64 34 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_2x5_2"
"classname" "misc_model"
}

74
collmaps/awning_3x4_1.map Normal file
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@ -0,0 +1,74 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 37 -71 3 ) ( 13 -71 3 ) ( 13 -73 3 ) clip_nosight 64 64 18 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 25 5 ) ( 13 27 5 ) ( 37 27 5 ) clip_nosight 64 64 18 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -25 3 ) ( 37 -25 3 ) ( 37 -25 0 ) clip_nosight 64 64 18 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 -29 5 ) ( 36 -27 5 ) ( 36 -27 2 ) clip_nosight 64 64 -36 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 25 1 ) ( 13 25 1 ) ( 13 25 -2 ) clip_nosight 64 64 18 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 25 5 ) ( 34 23 5 ) ( 34 23 2 ) clip_nosight 64 64 -36 7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -22 0 ) ( 0 -22 0 ) ( 0 -24 0 ) clip_nosight 64 64 5 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -24 27 ) ( 1 -22 27 ) ( 25 -22 27 ) clip_nosight 64 64 5 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 4 ) ( 24 -25 4 ) ( 24 -25 1 ) clip_nosight 64 64 5 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -24 6 ) ( 1 -22 6 ) ( 1 -22 3 ) clip_nosight 64 64 -21 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -23 4 ) ( 0 -23 4 ) ( 0 -23 1 ) clip_nosight 64 64 5 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -22 4 ) ( 0 -24 4 ) ( 0 -24 1 ) clip_nosight 64 64 -21 8 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 23 -25 9 ) ( 23 -22 9 ) ( 1 -22 3 ) clip_nosight 64 64 6 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -23 11 ) ( 23 -26 11 ) ( 1 -26 5 ) clip_nosight 64 64 6 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -25 11 ) ( 23 -25 9 ) ( 1 -25 3 ) clip_nosight 64 64 6 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -25 13 ) ( 23 -23 13 ) ( 23 -23 10 ) clip_nosight 64 64 -21 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -23 9 ) ( 23 -23 11 ) ( 1 -23 5 ) clip_nosight 64 64 6 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -22 7 ) ( 1 -24 7 ) ( 1 -24 4 ) clip_nosight 64 64 -21 5 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 1 -22 23 ) ( 1 -25 23 ) ( 34 -25 3 ) clip_nosight 64 64 17 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -25 25 ) ( 1 -22 25 ) ( 34 -22 5 ) clip_nosight 64 64 17 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -25 23 ) ( 1 -25 25 ) ( 34 -25 5 ) clip_nosight 64 64 17 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 -22 3 ) ( 34 -25 3 ) ( 34 -25 5 ) clip_nosight 64 64 -21 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -23 25 ) ( 1 -23 23 ) ( 34 -23 3 ) clip_nosight 64 64 17 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -25 23 ) ( 1 -22 23 ) ( 1 -22 25 ) clip_nosight 64 64 -21 11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 24 26 0 ) ( 0 26 0 ) ( 0 24 0 ) clip_nosight 64 64 5 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 24 27 ) ( 1 26 27 ) ( 25 26 27 ) clip_nosight 64 64 5 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 23 4 ) ( 24 23 4 ) ( 24 23 1 ) clip_nosight 64 64 5 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 24 6 ) ( 1 26 6 ) ( 1 26 3 ) clip_nosight 64 64 -37 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 4 ) ( 0 25 4 ) ( 0 25 1 ) clip_nosight 64 64 5 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 26 4 ) ( 0 24 4 ) ( 0 24 1 ) clip_nosight 64 64 -37 8 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( 1 26 23 ) ( 1 23 23 ) ( 34 23 3 ) clip_nosight 64 64 17 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 23 25 ) ( 1 26 25 ) ( 34 26 5 ) clip_nosight 64 64 17 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 23 23 ) ( 1 23 25 ) ( 34 23 5 ) clip_nosight 64 64 17 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 26 3 ) ( 34 23 3 ) ( 34 23 5 ) clip_nosight 64 64 -37 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 25 25 ) ( 1 25 23 ) ( 34 25 3 ) clip_nosight 64 64 17 11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 23 23 ) ( 1 26 23 ) ( 1 26 25 ) clip_nosight 64 64 -37 11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
( 23 23 9 ) ( 23 26 9 ) ( 1 26 3 ) clip_nosight 64 64 6 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 25 11 ) ( 23 22 11 ) ( 1 22 5 ) clip_nosight 64 64 6 36 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 23 11 ) ( 23 23 9 ) ( 1 23 3 ) clip_nosight 64 64 6 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 23 13 ) ( 23 25 13 ) ( 23 25 10 ) clip_nosight 64 64 -37 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 25 9 ) ( 23 25 11 ) ( 1 25 5 ) clip_nosight 64 64 6 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 26 7 ) ( 1 24 7 ) ( 1 24 4 ) clip_nosight 64 64 -37 5 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_3x4_1"
"classname" "misc_model"
}

47
collmaps/awning_3x4_2.map Normal file
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@ -0,0 +1,47 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 -71 16 ) ( 0 -71 16 ) ( 0 -73 16 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 18 ) ( 0 27 18 ) ( 24 27 18 ) clip_nosight 64 64 5 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 16 ) ( 24 -25 16 ) ( 24 -25 13 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -29 18 ) ( 23 -27 18 ) ( 23 -27 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 25 14 ) ( 0 25 14 ) ( 0 25 11 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 25 18 ) ( 21 23 18 ) ( 21 23 15 ) clip_nosight 64 64 -36 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 -25 17 ) ( 24 -23 17 ) ( 0 -23 0 ) clip_nosight 64 64 3 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -23 20 ) ( 22 -25 20 ) ( -2 -25 3 ) clip_nosight 64 64 3 20 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -25 18 ) ( 22 -25 15 ) ( 0 -25 0 ) clip_nosight 64 64 3 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -25 20 ) ( 22 -23 20 ) ( 24 -23 17 ) clip_nosight 64 64 -21 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -22 15 ) ( 22 -22 18 ) ( -2 -22 3 ) clip_nosight 64 64 3 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 0 ) ( 0 -23 0 ) ( -2 -23 3 ) clip_nosight 64 64 -21 7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 22 17 ) ( 24 24 17 ) ( 0 24 0 ) clip_nosight 64 64 3 37 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 24 20 ) ( 22 22 20 ) ( -2 22 3 ) clip_nosight 64 64 3 37 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 22 18 ) ( 22 22 15 ) ( 0 22 0 ) clip_nosight 64 64 3 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 22 20 ) ( 22 24 20 ) ( 24 24 17 ) clip_nosight 64 64 -38 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 25 15 ) ( 22 25 18 ) ( -2 25 3 ) clip_nosight 64 64 3 7 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 22 0 ) ( 0 24 0 ) ( -2 24 3 ) clip_nosight 64 64 -38 7 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 3 -71 34 ) ( -21 -71 34 ) ( -21 -73 34 ) clip_nosight 64 64 -16 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 25 37 ) ( -21 27 37 ) ( 3 27 37 ) clip_nosight 64 64 -16 35 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 -25 34 ) ( 3 -25 34 ) ( 3 -25 31 ) clip_nosight 64 64 -16 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -29 36 ) ( 2 -27 36 ) ( 2 -27 33 ) clip_nosight 64 64 -36 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 25 32 ) ( -21 25 32 ) ( -21 25 29 ) clip_nosight 64 64 -16 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 36 ) ( 0 23 36 ) ( 0 23 33 ) clip_nosight 64 64 -36 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_3x4_2"
"classname" "misc_model"
}

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@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 37 185 2 ) ( 3 185 2 ) ( 3 -186 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -186 13 ) ( 36 -186 13 ) ( 36 -186 5 ) clip 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -186 13 ) ( 37 185 13 ) ( 37 185 5 ) clip 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 185 13 ) ( 2 185 13 ) ( 2 185 5 ) clip 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 185 13 ) ( 0 -186 13 ) ( 0 -186 5 ) clip 64 64 0 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 0 8 ) ( 0 0 33 ) ( 0 32 33 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_market_large"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 4 -2 0 ) ( 2 -2 0 ) ( 2 -188 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -188 30 ) ( 2 -188 30 ) ( 2 -188 -4 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -188 28 ) ( 37 -2 28 ) ( 37 -2 -6 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 186 6 ) ( 0 186 6 ) ( 0 186 -28 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -2 30 ) ( 0 -188 30 ) ( 0 -188 -4 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 0 6 ) ( 0 0 30 ) ( 0 32 30 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_market_large2"
"classname" "misc_model"
}

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@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 38 -119 0 ) ( 0 -119 0 ) ( 0 -121 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -121 30 ) ( 38 -121 30 ) ( 38 -121 0 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -121 30 ) ( 37 -119 30 ) ( 37 -119 0 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 38 120 18 ) ( 0 120 18 ) ( 0 120 -12 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -119 30 ) ( 0 -121 30 ) ( 0 -121 0 ) clip 64 64 0 -30 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 0 5 ) ( 0 0 30 ) ( 0 32 30 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_market_medium1"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 2 -7 -2 ) ( 1 -7 -2 ) ( 1 -121 -2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -121 28 ) ( 1 -121 28 ) ( 1 -121 1 ) clip_nosight 64 64 0 -28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -121 22 ) ( 37 -7 22 ) ( 37 -7 -5 ) clip_nosight 64 64 0 -28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 120 13 ) ( 0 120 13 ) ( 0 120 -14 ) clip_nosight 64 64 0 -28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -7 28 ) ( 0 -121 28 ) ( 0 -121 1 ) clip_nosight 64 64 0 -28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 0 6 ) ( 0 0 30 ) ( 0 32 30 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_market_medium2"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 35 -89 16 ) ( 1 -89 16 ) ( 1 -91 16 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -91 45 ) ( 34 -91 45 ) ( 34 -91 14 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -91 44 ) ( 37 -89 44 ) ( 37 -89 13 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 90 34 ) ( 0 90 34 ) ( 0 90 3 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -89 45 ) ( 0 -91 45 ) ( 0 -91 14 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 0 21 ) ( 0 0 46 ) ( 0 32 46 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_market_small"
"classname" "misc_model"
}

View File

@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 20 ) ( 12 31 20 ) ( 17 31 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 17 -31 18 ) ( 17 -31 15 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 20 ) ( 12 31 20 ) ( 12 31 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 38 ) ( -5 -31 38 ) ( -5 -31 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 31 40 ) ( -10 31 40 ) ( -10 31 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -31 15 ) ( 29 -31 13 ) ( 0 -31 40 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 31 13 ) ( 31 31 15 ) ( 0 31 42 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 16 -25 4 ) ( 11 -25 4 ) ( 11 -87 4 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -87 18 ) ( 12 -25 18 ) ( 17 -25 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -30 16 ) ( 17 -30 16 ) ( 17 -30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -87 18 ) ( 24 -25 18 ) ( 24 -25 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -26 18 ) ( 12 -26 18 ) ( 12 -26 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 16 ) ( 0 -87 16 ) ( 0 -87 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 4 ) ( 24 0 15 ) ( 3 32 4 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 16 31 4 ) ( 11 31 4 ) ( 11 -31 4 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 12 31 18 ) ( 17 31 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 26 16 ) ( 17 26 16 ) ( 17 26 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 18 ) ( 24 31 18 ) ( 24 31 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 30 18 ) ( 12 30 18 ) ( 12 30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 16 ) ( 0 -31 16 ) ( 0 -31 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 4 ) ( 24 0 15 ) ( 3 32 4 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood1"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 20 ) ( 12 31 20 ) ( 17 31 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 17 -31 18 ) ( 17 -31 15 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 20 ) ( 12 31 20 ) ( 12 31 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 38 ) ( -5 -31 38 ) ( -5 -31 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 31 40 ) ( -10 31 40 ) ( -10 31 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -31 15 ) ( 29 -31 13 ) ( 0 -31 40 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 31 13 ) ( 31 31 15 ) ( 0 31 42 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 17 -25 3 ) ( 12 -25 3 ) ( 12 -87 3 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -87 18 ) ( 12 -25 18 ) ( 17 -25 18 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -30 15 ) ( 0 -30 15 ) ( 0 -30 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -26 15 ) ( 24 -30 15 ) ( 24 -30 18 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -26 15 ) ( 24 -26 15 ) ( 24 -26 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -30 15 ) ( 0 -26 15 ) ( 0 -26 18 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 3 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 17 31 3 ) ( 12 31 3 ) ( 12 -31 3 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 12 31 18 ) ( 17 31 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 26 15 ) ( 0 26 15 ) ( 0 26 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 30 15 ) ( 24 26 15 ) ( 24 26 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 30 15 ) ( 24 30 15 ) ( 24 30 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 26 15 ) ( 0 30 15 ) ( 0 30 18 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 3 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood2"
"classname" "misc_model"
}

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@ -0,0 +1,59 @@
iwmap 4
// entity 0
{
"model" "xmodel/awning_desert_wood3"
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 20 ) ( 12 31 20 ) ( 17 31 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 17 -31 18 ) ( 17 -31 15 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 20 ) ( 12 31 20 ) ( 12 31 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 38 ) ( -5 -31 38 ) ( -5 -31 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 31 40 ) ( -10 31 40 ) ( -10 31 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -31 15 ) ( 29 -31 13 ) ( 0 -31 40 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 31 13 ) ( 31 31 15 ) ( 0 31 42 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 15 -25 5 ) ( 10 -25 5 ) ( 10 -87 5 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -87 18 ) ( 12 -25 18 ) ( 17 -25 18 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -30 16 ) ( 17 -30 16 ) ( 17 -30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -87 18 ) ( 24 -25 18 ) ( 24 -25 15 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -26 18 ) ( 12 -26 18 ) ( 12 -26 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 16 ) ( 0 -87 16 ) ( 0 -87 13 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 15 31 5 ) ( 10 31 5 ) ( 10 -31 5 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 12 31 18 ) ( 17 31 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 26 16 ) ( 17 26 16 ) ( 17 26 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 18 ) ( 24 31 18 ) ( 24 31 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 30 18 ) ( 12 30 18 ) ( 12 30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 16 ) ( 0 -31 16 ) ( 0 -31 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood2"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 20 ) ( 12 31 20 ) ( 17 31 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 17 -31 18 ) ( 17 -31 15 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 31 20 ) ( 12 31 20 ) ( 12 31 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 38 ) ( -5 -31 38 ) ( -5 -31 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 31 40 ) ( -10 31 40 ) ( -10 31 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -31 15 ) ( 29 -31 13 ) ( 0 -31 40 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 31 13 ) ( 31 31 15 ) ( 0 31 42 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 17 31 5 ) ( 12 31 5 ) ( 12 -31 5 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -31 18 ) ( 12 31 18 ) ( 17 31 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 26 16 ) ( 17 26 16 ) ( 17 26 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 18 ) ( 24 31 18 ) ( 24 31 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 30 18 ) ( 12 30 18 ) ( 12 30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 16 ) ( 0 -31 16 ) ( 0 -31 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 5 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 17 -25 5 ) ( 12 -25 5 ) ( 12 -87 5 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -87 18 ) ( 12 -25 18 ) ( 17 -25 18 ) clip_nosight 64 64 5 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -30 16 ) ( 17 -30 16 ) ( 17 -30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -87 18 ) ( 24 -25 18 ) ( 24 -25 15 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -26 18 ) ( 12 -26 18 ) ( 12 -26 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -25 16 ) ( 0 -87 16 ) ( 0 -87 13 ) clip_nosight 64 64 13 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 5 ) ( 24 0 15 ) ( 24 32 15 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood4"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -28 20 ) ( 12 34 20 ) ( 17 34 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -35 15 ) ( 17 -35 15 ) ( 17 -35 12 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 35 20 ) ( 12 35 20 ) ( 12 35 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -35 38 ) ( -5 -35 38 ) ( -5 -35 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 35 40 ) ( -10 35 40 ) ( -10 35 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -34 14 ) ( 29 -34 12 ) ( 0 -34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 34 10 ) ( 31 34 12 ) ( 0 34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 17 -29 6 ) ( 12 -29 6 ) ( 12 -91 6 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -91 18 ) ( 12 -29 18 ) ( 17 -29 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -34 16 ) ( 17 -34 16 ) ( 17 -34 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -91 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -30 18 ) ( 12 -30 18 ) ( 12 -30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 16 ) ( 0 -91 16 ) ( 0 -91 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 4 32 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 17 35 6 ) ( 12 35 6 ) ( 12 -27 6 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -27 18 ) ( 12 35 18 ) ( 17 35 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 30 16 ) ( 17 30 16 ) ( 17 30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -27 18 ) ( 24 35 18 ) ( 24 35 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 34 18 ) ( 12 34 18 ) ( 12 34 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 35 16 ) ( 0 -27 16 ) ( 0 -27 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 6 ) ( 24 0 15 ) ( 4 32 6 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood_large1"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -28 20 ) ( 12 34 20 ) ( 17 34 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -35 15 ) ( 17 -35 15 ) ( 17 -35 12 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 35 20 ) ( 12 35 20 ) ( 12 35 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -35 38 ) ( -5 -35 38 ) ( -5 -35 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 35 40 ) ( -10 35 40 ) ( -10 35 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -34 14 ) ( 29 -34 12 ) ( 0 -34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 34 10 ) ( 31 34 12 ) ( 0 34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 16 -29 5 ) ( 11 -29 5 ) ( 11 -91 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -91 18 ) ( 12 -29 18 ) ( 17 -29 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -34 16 ) ( 17 -34 16 ) ( 17 -34 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -91 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -30 18 ) ( 12 -30 18 ) ( 12 -30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 16 ) ( 0 -91 16 ) ( 0 -91 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 16 35 5 ) ( 11 35 5 ) ( 11 -27 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -27 18 ) ( 12 35 18 ) ( 17 35 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 30 16 ) ( 17 30 16 ) ( 17 30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -27 18 ) ( 24 35 18 ) ( 24 35 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 34 18 ) ( 12 34 18 ) ( 12 34 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 35 16 ) ( 0 -27 16 ) ( 0 -27 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood_large2"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -28 20 ) ( 12 34 20 ) ( 17 34 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -35 15 ) ( 17 -35 15 ) ( 17 -35 12 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 35 20 ) ( 12 35 20 ) ( 12 35 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -35 38 ) ( -5 -35 38 ) ( -5 -35 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 35 40 ) ( -10 35 40 ) ( -10 35 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -34 14 ) ( 29 -34 12 ) ( 0 -34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 34 10 ) ( 31 34 12 ) ( 0 34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 16 -29 5 ) ( 11 -29 5 ) ( 11 -91 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -91 18 ) ( 12 -29 18 ) ( 17 -29 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -34 16 ) ( 17 -34 16 ) ( 17 -34 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -91 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -30 18 ) ( 12 -30 18 ) ( 12 -30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 16 ) ( 0 -91 16 ) ( 0 -91 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 16 35 5 ) ( 11 35 5 ) ( 11 -27 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -27 18 ) ( 12 35 18 ) ( 17 35 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 30 16 ) ( 17 30 16 ) ( 17 30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -27 18 ) ( 24 35 18 ) ( 24 35 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 34 18 ) ( 12 34 18 ) ( 12 34 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 35 16 ) ( 0 -27 16 ) ( 0 -27 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood_large3"
"classname" "misc_model"
}

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@ -0,0 +1,58 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 17 18 18 ) ( 12 18 18 ) ( 12 -44 18 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -28 20 ) ( 12 34 20 ) ( 17 34 20 ) clip_nosight 64 64 5 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -35 15 ) ( 17 -35 15 ) ( 17 -35 12 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -31 21 ) ( 24 31 21 ) ( 24 31 18 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 35 20 ) ( 12 35 20 ) ( 12 35 17 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 31 17 ) ( 21 -31 17 ) ( 21 -31 14 ) clip_nosight 64 64 5 -11 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 18 38 ) ( -10 18 38 ) ( -10 -44 38 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -31 40 ) ( -10 31 40 ) ( -5 31 40 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 -35 38 ) ( -5 -35 38 ) ( -5 -35 35 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -31 41 ) ( 2 31 41 ) ( 2 31 38 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 35 40 ) ( -10 35 40 ) ( -10 35 37 ) clip_nosight 64 64 -17 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 31 37 ) ( 0 -31 37 ) ( 0 -31 34 ) clip_nosight 64 64 5 -31 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 0 31 41 ) ( 0 -31 41 ) ( 30 -31 14 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -31 42 ) ( 1 31 42 ) ( 31 31 15 ) clip_nosight 64 64 -17 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -34 14 ) ( 29 -34 12 ) ( 0 -34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 31 14 ) ( 30 -31 14 ) ( 31 -31 15 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 34 10 ) ( 31 34 12 ) ( 0 34 39 ) clip_nosight 64 64 -17 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -31 41 ) ( 0 31 41 ) ( 1 31 42 ) clip_nosight 64 64 5 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 16 -29 5 ) ( 11 -29 5 ) ( 11 -91 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -91 18 ) ( 12 -29 18 ) ( 17 -29 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -34 16 ) ( 17 -34 16 ) ( 17 -34 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -91 18 ) ( 24 -29 18 ) ( 24 -29 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 -30 18 ) ( 12 -30 18 ) ( 12 -30 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -29 16 ) ( 0 -91 16 ) ( 0 -91 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 16 35 5 ) ( 11 35 5 ) ( 11 -27 5 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -27 18 ) ( 12 35 18 ) ( 17 35 18 ) clip_nosight 64 64 5 -10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 30 16 ) ( 17 30 16 ) ( 17 30 13 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -27 18 ) ( 24 35 18 ) ( 24 35 15 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 17 34 18 ) ( 12 34 18 ) ( 12 34 15 ) clip_nosight 64 64 5 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 35 16 ) ( 0 -27 16 ) ( 0 -27 13 ) clip_nosight 64 64 9 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 5 ) ( 24 0 15 ) ( 3 32 5 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/awning_desert_wood_large4"
"classname" "misc_model"
}

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@ -0,0 +1,164 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 81 0 0 ) ( 77 0 0 ) ( 77 -13 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 0 5 ) ( 81 0 5 ) ( 81 -3 4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -3 4 ) ( 81 -3 4 ) ( 81 -3 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -13 35 ) ( 81 0 35 ) ( 81 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 0 5 ) ( 78 0 5 ) ( 78 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 0 35 ) ( 78 -13 35 ) ( 78 -13 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 81 0 5 ) ( 78 0 5 ) ( 78 -3 4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -2 10 ) ( 81 -2 10 ) ( 81 -5 8 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -5 8 ) ( 81 -5 8 ) ( 81 -3 4 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -13 39 ) ( 81 0 39 ) ( 81 0 4 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -2 10 ) ( 78 -2 10 ) ( 78 0 5 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 0 39 ) ( 78 -13 39 ) ( 78 -13 4 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 78 -5 8 ) ( 81 -5 8 ) ( 81 -2 10 ) clip_nosight 64 64 0 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -6 14 ) ( 81 -6 14 ) ( 81 -7 10 ) clip_nosight 64 64 0 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -7 10 ) ( 81 -7 10 ) ( 81 -5 8 ) clip_nosight 64 64 0 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -15 44 ) ( 81 -2 44 ) ( 81 -2 9 ) clip_nosight 64 64 -2 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -6 14 ) ( 78 -6 14 ) ( 78 -2 10 ) clip_nosight 64 64 0 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -2 44 ) ( 78 -15 44 ) ( 78 -15 9 ) clip_nosight 64 64 -2 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 78 -7 10 ) ( 81 -7 10 ) ( 81 -6 14 ) clip_nosight 64 64 0 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -10 15 ) ( 81 -10 15 ) ( 81 -10 11 ) clip_nosight 64 64 0 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -10 11 ) ( 81 -10 11 ) ( 81 -7 10 ) clip_nosight 64 64 0 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -19 48 ) ( 81 -6 48 ) ( 81 -6 13 ) clip_nosight 64 64 -6 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -10 15 ) ( 78 -10 15 ) ( 78 -6 14 ) clip_nosight 64 64 0 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -6 48 ) ( 78 -19 48 ) ( 78 -19 13 ) clip_nosight 64 64 -6 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 78 -10 11 ) ( 81 -10 11 ) ( 81 -10 15 ) clip_nosight 64 64 0 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -14 15 ) ( 81 -14 15 ) ( 81 -14 12 ) clip_nosight 64 64 0 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -10 11 ) ( 78 -10 11 ) ( 78 -14 12 ) clip_nosight 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -23 49 ) ( 81 -10 49 ) ( 81 -10 14 ) clip_nosight 64 64 -10 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -14 15 ) ( 78 -14 15 ) ( 78 -10 15 ) clip_nosight 64 64 0 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -10 49 ) ( 78 -23 49 ) ( 78 -23 14 ) clip_nosight 64 64 -10 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( 78 -14 12 ) ( 81 -14 12 ) ( 81 -14 15 ) clip_nosight 64 64 0 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -17 15 ) ( 81 -17 15 ) ( 81 -17 12 ) clip_nosight 64 64 0 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -17 12 ) ( 81 -17 12 ) ( 81 -14 12 ) clip_nosight 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -27 49 ) ( 81 -14 49 ) ( 81 -14 14 ) clip_nosight 64 64 -14 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 81 -17 15 ) ( 78 -17 15 ) ( 78 -14 15 ) clip_nosight 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -14 49 ) ( 78 -27 49 ) ( 78 -27 14 ) clip_nosight 64 64 -14 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
( -68 -14 12 ) ( -65 -14 12 ) ( -65 -14 15 ) clip_nosight 64 64 -18 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -17 15 ) ( -65 -17 15 ) ( -65 -17 12 ) clip_nosight 64 64 -18 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -17 12 ) ( -65 -17 12 ) ( -65 -14 12 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -27 49 ) ( -65 -14 49 ) ( -65 -14 14 ) clip_nosight 64 64 -14 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -17 15 ) ( -68 -17 15 ) ( -68 -14 15 ) clip_nosight 64 64 -18 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -14 49 ) ( -68 -27 49 ) ( -68 -27 14 ) clip_nosight 64 64 -14 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
( -68 -10 11 ) ( -65 -10 11 ) ( -65 -10 15 ) clip_nosight 64 64 -18 5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -14 15 ) ( -65 -14 15 ) ( -65 -14 12 ) clip_nosight 64 64 -18 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -10 11 ) ( -68 -10 11 ) ( -68 -14 12 ) clip_nosight 64 64 -18 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -23 49 ) ( -65 -10 49 ) ( -65 -10 14 ) clip_nosight 64 64 -10 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -14 15 ) ( -68 -14 15 ) ( -68 -10 15 ) clip_nosight 64 64 -18 -1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -10 49 ) ( -68 -23 49 ) ( -68 -23 14 ) clip_nosight 64 64 -10 -14 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
( -68 -7 10 ) ( -65 -7 10 ) ( -65 -6 14 ) clip_nosight 64 64 -18 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -10 15 ) ( -65 -10 15 ) ( -65 -10 11 ) clip_nosight 64 64 -18 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -10 11 ) ( -65 -10 11 ) ( -65 -7 10 ) clip_nosight 64 64 -18 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -19 48 ) ( -65 -6 48 ) ( -65 -6 13 ) clip_nosight 64 64 -6 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -10 15 ) ( -68 -10 15 ) ( -68 -6 14 ) clip_nosight 64 64 -18 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -6 48 ) ( -68 -19 48 ) ( -68 -19 13 ) clip_nosight 64 64 -6 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
( -68 -5 8 ) ( -65 -5 8 ) ( -65 -2 10 ) clip_nosight 64 64 -18 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -6 14 ) ( -65 -6 14 ) ( -65 -7 10 ) clip_nosight 64 64 -18 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -7 10 ) ( -65 -7 10 ) ( -65 -5 8 ) clip_nosight 64 64 -18 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -15 44 ) ( -65 -2 44 ) ( -65 -2 9 ) clip_nosight 64 64 -2 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -6 14 ) ( -68 -6 14 ) ( -68 -2 10 ) clip_nosight 64 64 -18 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -2 44 ) ( -68 -15 44 ) ( -68 -15 9 ) clip_nosight 64 64 -2 -9 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
( -65 0 5 ) ( -68 0 5 ) ( -68 -3 4 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -2 10 ) ( -65 -2 10 ) ( -65 -5 8 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -5 8 ) ( -65 -5 8 ) ( -65 -3 4 ) clip_nosight 64 64 -18 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -13 39 ) ( -65 0 39 ) ( -65 0 4 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -2 10 ) ( -68 -2 10 ) ( -68 0 5 ) clip_nosight 64 64 -18 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 0 39 ) ( -68 -13 39 ) ( -68 -13 4 ) clip_nosight 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
( -65 0 0 ) ( -69 0 0 ) ( -69 -13 0 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 0 5 ) ( -65 0 5 ) ( -65 -3 4 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -3 4 ) ( -65 -3 4 ) ( -65 -3 0 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 -13 35 ) ( -65 0 35 ) ( -65 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -65 0 5 ) ( -68 0 5 ) ( -68 0 0 ) clip_nosight 64 64 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 0 35 ) ( -68 -13 35 ) ( -68 -13 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
( 22 -22 19 ) ( -70 -22 19 ) ( -70 -29 19 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -29 21 ) ( -70 -22 21 ) ( 22 -22 21 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -69 -24 21 ) ( 23 -24 21 ) ( 23 -24 18 ) clip_nosight 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 83 -34 21 ) ( 83 -27 21 ) ( 83 -27 18 ) clip_nosight 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -21 21 ) ( -68 -21 21 ) ( -68 -21 18 ) clip_nosight 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -22 21 ) ( -70 -29 21 ) ( -70 -29 18 ) clip_nosight 64 64 0 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 13
{
( 21 -23 15 ) ( -71 -23 15 ) ( -71 -30 15 ) clip_nosight 64 64 -1 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 -30 18 ) ( -71 -23 18 ) ( 21 -23 18 ) clip_nosight 64 64 -1 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -25 18 ) ( 22 -25 18 ) ( 22 -25 15 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 82 -35 18 ) ( 82 -28 18 ) ( 82 -28 15 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 0 17 ) ( -69 0 17 ) ( -69 0 14 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 78 -23 18 ) ( 78 -30 18 ) ( 78 -30 15 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 14
{
( -125 -23 15 ) ( -217 -23 15 ) ( -217 -30 15 ) clip_nosight 64 64 -19 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -217 -30 18 ) ( -217 -23 18 ) ( -125 -23 18 ) clip_nosight 64 64 -19 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -216 -25 18 ) ( -124 -25 18 ) ( -124 -25 15 ) clip_nosight 64 64 -19 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 -35 18 ) ( -64 -28 18 ) ( -64 -28 15 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -123 0 17 ) ( -215 0 17 ) ( -215 0 14 ) clip_nosight 64 64 -19 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -23 18 ) ( -68 -30 18 ) ( -68 -30 15 ) clip_nosight 64 64 -1 -3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 15
{
( 22 0 30 ) ( -70 0 30 ) ( -70 -7 30 ) clip_nosight 64 64 0 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -7 33 ) ( -70 0 33 ) ( 22 0 33 ) clip_nosight 64 64 0 -22 0 0 lightmap_gray 16384 16384 0 0 0 0
( -69 -2 33 ) ( 23 -2 33 ) ( 23 -2 30 ) clip_nosight 64 64 0 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( 83 -12 33 ) ( 83 -5 33 ) ( 83 -5 30 ) clip_nosight 64 64 22 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 32 ) ( -68 0 32 ) ( -68 0 29 ) clip_nosight 64 64 0 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 0 33 ) ( -70 -7 33 ) ( -70 -7 30 ) clip_nosight 64 64 22 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 16
{
( -70 -31 16 ) ( 83 -31 16 ) ( 83 0 33 ) clip_nosight 64 64 0 -19 0 0 lightmap_gray 16384 16384 0 0 0 0
( 83 -31 18 ) ( -70 -31 18 ) ( -70 0 35 ) clip_nosight 64 64 0 -19 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -31 18 ) ( 83 -31 18 ) ( 83 -31 16 ) clip_nosight 64 64 0 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( 83 -15 33 ) ( 83 -8 33 ) ( 83 -8 30 ) clip_nosight 64 64 19 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 0 33 ) ( 83 0 33 ) ( 83 0 35 ) clip_nosight 64 64 0 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 -3 33 ) ( -70 -10 33 ) ( -70 -10 30 ) clip_nosight 64 64 19 -18 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"model" "xmodel/awning_desert_wood_long"
"origin" "0 0 0"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/backdrop_british_destroyer"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertgreenfanshrub"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertgreenfanshrub"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertgreenfanshrub"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertgreenfanshrub"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertshrubbrownmid"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_desertshrubbrownshort"
"classname" "misc_model"
}

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@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubbrowntall"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgraymid"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgrayshort"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgraytall"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgraytall"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgraytall"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgraytall"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgroup01"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgroup01"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgroup01"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertshrubgroup01"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"model" "xmodel/brush_desertspikeyshrub"
"origin" "0 0 0"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 24 16 0 ) ( -32 16 0 ) ( -32 -32 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -32 80 ) ( -32 16 80 ) ( 24 16 80 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -32 96 ) ( 24 -32 96 ) ( 24 -32 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -32 96 ) ( 24 16 96 ) ( 24 16 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 16 96 ) ( -32 16 96 ) ( -32 16 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 16 96 ) ( -32 -32 96 ) ( -32 -32 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_egypt_desert_1"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 20 0 ) ( -24 20 0 ) ( -24 -28 0 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -28 56 ) ( -24 20 56 ) ( 32 20 56 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -20 96 ) ( 32 -20 96 ) ( 32 -20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -28 96 ) ( 20 20 96 ) ( 20 20 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 20 96 ) ( -24 20 96 ) ( -24 20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 20 96 ) ( -20 -28 96 ) ( -20 -28 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_egypt_desert_2"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 20 0 ) ( -24 20 0 ) ( -24 -28 0 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -28 56 ) ( -24 20 56 ) ( 32 20 56 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -20 96 ) ( 32 -20 96 ) ( 32 -20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -28 96 ) ( 20 20 96 ) ( 20 20 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 20 96 ) ( -24 20 96 ) ( -24 20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 20 96 ) ( -20 -28 96 ) ( -20 -28 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_egypt_desert_2"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 20 0 ) ( -24 20 0 ) ( -24 -28 0 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -28 56 ) ( -24 20 56 ) ( 32 20 56 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -20 96 ) ( 32 -20 96 ) ( 32 -20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -28 96 ) ( 20 20 96 ) ( 20 20 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 20 96 ) ( -24 20 96 ) ( -24 20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 20 96 ) ( -20 -28 96 ) ( -20 -28 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_egypt_desert_2"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 20 0 ) ( -24 20 0 ) ( -24 -28 0 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -28 56 ) ( -24 20 56 ) ( 32 20 56 ) clip_foliage 64 32 8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -20 96 ) ( 32 -20 96 ) ( 32 -20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -28 96 ) ( 20 20 96 ) ( 20 20 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 20 96 ) ( -24 20 96 ) ( -24 20 0 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 20 96 ) ( -20 -28 96 ) ( -20 -28 0 ) clip_foliage 64 32 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_egypt_desert_2"
"classname" "misc_model"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,12 @@
iwmap 4
// entity 0
{
"model" "xmodel/brush_grassflowerplants_triangularclump"
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_grassflowerplants_triangularclump"
"classname" "misc_model"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,5 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_newgrasstuft_shortwide"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/brush_newgrasstuft_tallnarrow"
"classname" "misc_model"
}

View File

@ -0,0 +1,20 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 40 24 0 ) ( -24 24 0 ) ( -24 -16 0 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -16 64 ) ( -24 24 64 ) ( 40 24 64 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -16 80 ) ( 40 -16 80 ) ( 40 -16 -16 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -16 80 ) ( 16 24 80 ) ( 16 24 -16 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 40 16 80 ) ( -24 16 80 ) ( -24 16 -16 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 24 80 ) ( -16 -16 80 ) ( -16 -16 -16 ) clip_foliage 64 32 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"model" "xmodel/brush_toujanebigbushy"
"origin" "0 0 0"
"classname" "misc_model"
}

227
collmaps/bunker02.map Normal file
View File

@ -0,0 +1,227 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 40 -1 -216 ) ( -6 -1 -216 ) ( -6 -47 -216 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -36 223 ) ( -6 10 223 ) ( 40 10 223 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 -32 4 ) ( 41 -32 4 ) ( 41 -32 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 -37 223 ) ( 34 9 223 ) ( 34 9 215 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 6 223 ) ( -9 6 223 ) ( -9 6 215 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 9 4 ) ( -4 -37 4 ) ( -4 -37 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -8 249 -27 ) ( -84 249 -27 ) ( -84 211 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 194 -19 ) ( -84 232 -19 ) ( -8 232 -19 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -78 -8 ) ( -8 -78 -8 ) ( -8 -78 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 400 -22 ) ( -84 400 -22 ) ( -84 400 -30 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 249 -19 ) ( -80 211 -19 ) ( -80 211 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 0 ) ( -72 386 0 ) ( -72 405 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( -8 249 -27 ) ( -84 249 -27 ) ( -84 211 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 194 -19 ) ( -84 232 -19 ) ( -8 232 -19 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -78 -8 ) ( -8 -78 -8 ) ( -8 -78 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 212 -19 ) ( -9 250 -19 ) ( -9 250 -27 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 400 -22 ) ( -84 400 -22 ) ( -84 400 -30 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 385 0 ) ( -17 404 0 ) ( -17 404 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( -8 254 -102 ) ( -84 254 -102 ) ( -84 216 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 199 -94 ) ( -84 237 -94 ) ( -8 237 -94 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -73 -83 ) ( -8 -73 -83 ) ( -8 -73 -91 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 405 -97 ) ( -84 405 -97 ) ( -84 405 -105 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 254 -94 ) ( -80 216 -94 ) ( -80 216 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 0 ) ( -72 386 0 ) ( -72 405 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( -8 254 -102 ) ( -84 254 -102 ) ( -84 216 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 199 -94 ) ( -84 237 -94 ) ( -8 237 -94 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -73 -83 ) ( -8 -73 -83 ) ( -8 -73 -91 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 217 -94 ) ( -9 255 -94 ) ( -9 255 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 405 -97 ) ( -84 405 -97 ) ( -84 405 -105 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 385 0 ) ( -17 404 0 ) ( -17 404 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
( -8 251 47 ) ( -84 251 47 ) ( -84 213 47 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 196 55 ) ( -84 234 55 ) ( -8 234 55 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -76 66 ) ( -8 -76 66 ) ( -8 -76 58 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 402 52 ) ( -84 402 52 ) ( -84 402 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 251 55 ) ( -80 213 55 ) ( -80 213 47 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 0 ) ( -72 386 0 ) ( -72 405 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
( -8 251 47 ) ( -84 251 47 ) ( -84 213 47 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 196 55 ) ( -84 234 55 ) ( -8 234 55 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -76 66 ) ( -8 -76 66 ) ( -8 -76 58 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 214 55 ) ( -9 252 55 ) ( -9 252 47 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 402 52 ) ( -84 402 52 ) ( -84 402 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 385 0 ) ( -17 404 0 ) ( -17 404 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
( -8 250 121 ) ( -84 250 121 ) ( -84 212 121 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 195 129 ) ( -84 233 129 ) ( -8 233 129 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -77 140 ) ( -8 -77 140 ) ( -8 -77 132 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 401 126 ) ( -84 401 126 ) ( -84 401 118 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 250 129 ) ( -80 212 129 ) ( -80 212 121 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 0 ) ( -72 386 0 ) ( -72 405 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
( -8 250 121 ) ( -84 250 121 ) ( -84 212 121 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 195 129 ) ( -84 233 129 ) ( -8 233 129 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -77 140 ) ( -8 -77 140 ) ( -8 -77 132 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 213 129 ) ( -9 251 129 ) ( -9 251 121 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 401 126 ) ( -84 401 126 ) ( -84 401 118 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 385 0 ) ( -17 404 0 ) ( -17 404 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
( -8 251 197 ) ( -84 251 197 ) ( -84 213 197 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 196 205 ) ( -84 234 205 ) ( -8 234 205 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -76 216 ) ( -8 -76 216 ) ( -8 -76 208 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 402 202 ) ( -84 402 202 ) ( -84 402 194 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 251 205 ) ( -80 213 205 ) ( -80 213 197 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 0 ) ( -72 386 0 ) ( -72 405 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
( -8 251 197 ) ( -84 251 197 ) ( -84 213 197 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 196 205 ) ( -84 234 205 ) ( -8 234 205 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -84 -76 216 ) ( -8 -76 216 ) ( -8 -76 208 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 214 205 ) ( -9 252 205 ) ( -9 252 197 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 402 202 ) ( -84 402 202 ) ( -84 402 194 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 385 0 ) ( -17 404 0 ) ( -17 404 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
( -9 149 -102 ) ( -18 149 -102 ) ( -18 142 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 142 204 ) ( -18 149 204 ) ( -9 149 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 139 -96 ) ( -9 139 -96 ) ( -9 139 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 142 211 ) ( -9 149 211 ) ( -9 149 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 148 211 ) ( -18 148 211 ) ( -18 148 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 149 -94 ) ( -18 142 -94 ) ( -18 142 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
( -72 150 -102 ) ( -81 150 -102 ) ( -81 143 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 143 204 ) ( -81 150 204 ) ( -72 150 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 140 -96 ) ( -72 140 -96 ) ( -72 140 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 143 211 ) ( -72 150 211 ) ( -72 150 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 149 211 ) ( -81 149 211 ) ( -81 149 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 150 -94 ) ( -81 143 -94 ) ( -81 143 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 13
{
( -72 278 -102 ) ( -81 278 -102 ) ( -81 271 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 271 204 ) ( -81 278 204 ) ( -72 278 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 268 -96 ) ( -72 268 -96 ) ( -72 268 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 271 211 ) ( -72 278 211 ) ( -72 278 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 277 211 ) ( -81 277 211 ) ( -81 277 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 278 -94 ) ( -81 271 -94 ) ( -81 271 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 14
{
( -12 278 -102 ) ( -21 278 -102 ) ( -21 271 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 271 204 ) ( -21 278 204 ) ( -12 278 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 268 -96 ) ( -12 268 -96 ) ( -12 268 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 271 211 ) ( -12 278 211 ) ( -12 278 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 277 211 ) ( -21 277 211 ) ( -21 277 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 278 -94 ) ( -21 271 -94 ) ( -21 271 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 15
{
( -9 408 -102 ) ( -18 408 -102 ) ( -18 401 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 401 204 ) ( -18 408 204 ) ( -9 408 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 398 -96 ) ( -9 398 -96 ) ( -9 398 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 401 211 ) ( -9 408 211 ) ( -9 408 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 407 211 ) ( -18 407 211 ) ( -18 407 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 408 -94 ) ( -18 401 -94 ) ( -18 401 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 16
{
( -72 407 -102 ) ( -81 407 -102 ) ( -81 400 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 400 204 ) ( -81 407 204 ) ( -72 407 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 397 -96 ) ( -72 397 -96 ) ( -72 397 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 400 211 ) ( -72 407 211 ) ( -72 407 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 406 211 ) ( -81 406 211 ) ( -81 406 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -81 407 -94 ) ( -81 400 -94 ) ( -81 400 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 17
{
( -71 19 -102 ) ( -80 19 -102 ) ( -80 12 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 12 204 ) ( -80 19 204 ) ( -71 19 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 9 -96 ) ( -71 9 -96 ) ( -71 9 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 12 211 ) ( -71 19 211 ) ( -71 19 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 18 211 ) ( -80 18 211 ) ( -80 18 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 19 -94 ) ( -80 12 -94 ) ( -80 12 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 18
{
( -9 20 -102 ) ( -18 20 -102 ) ( -18 13 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 13 204 ) ( -18 20 204 ) ( -9 20 204 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 10 -96 ) ( -9 10 -96 ) ( -9 10 -104 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 13 211 ) ( -9 20 211 ) ( -9 20 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 19 211 ) ( -18 19 211 ) ( -18 19 203 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 20 -94 ) ( -18 13 -94 ) ( -18 13 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 19
{
( -18 405 -98 ) ( -69 405 -98 ) ( -69 400 -98 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -108 400 -94 ) ( -108 405 -94 ) ( -57 405 -94 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 400 204 ) ( -19 400 204 ) ( -19 400 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 400 204 ) ( -19 405 204 ) ( -19 405 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 405 204 ) ( -70 405 204 ) ( -70 405 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -70 405 204 ) ( -70 400 204 ) ( -70 400 -102 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 20
{
( -19 405 -24 ) ( -70 405 -24 ) ( -70 400 -24 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -109 400 -20 ) ( -109 405 -20 ) ( -58 405 -20 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 400 278 ) ( -20 400 278 ) ( -20 400 -28 ) clip_nosight_metal 64 64 -1 -74 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 400 278 ) ( -20 405 278 ) ( -20 405 -28 ) clip_nosight_metal 64 64 0 -74.004326 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 405 278 ) ( -71 405 278 ) ( -71 405 -28 ) clip_nosight_metal 64 64 -1 -74 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 405 278 ) ( -71 400 278 ) ( -71 400 -28 ) clip_nosight_metal 64 64 0 -73.998665 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 21
{
( -20 405 51 ) ( -71 405 51 ) ( -71 400 51 ) clip_nosight_metal 64 64 -2 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -110 400 55 ) ( -110 405 55 ) ( -59 405 55 ) clip_nosight_metal 64 64 -2 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 400 353 ) ( -21 400 353 ) ( -21 400 47 ) clip_nosight_metal 64 64 -2 -149 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 400 353 ) ( -21 405 353 ) ( -21 405 47 ) clip_nosight_metal 64 64 0 -149 0 0 lightmap_gray 16384 16384 0 0 0 0
( -21 405 353 ) ( -72 405 353 ) ( -72 405 47 ) clip_nosight_metal 64 64 -2 -149 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 405 353 ) ( -72 400 353 ) ( -72 400 47 ) clip_nosight_metal 64 64 0 -149 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 22
{
( -19 405 123 ) ( -70 405 123 ) ( -70 400 123 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -109 400 127 ) ( -109 405 127 ) ( -58 405 127 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 400 425 ) ( -20 400 425 ) ( -20 400 119 ) clip_nosight_metal 64 64 -1 -221 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 400 425 ) ( -20 405 425 ) ( -20 405 119 ) clip_nosight_metal 64 64 0 -221 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 405 425 ) ( -71 405 425 ) ( -71 405 119 ) clip_nosight_metal 64 64 -1 -221 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 405 425 ) ( -71 400 425 ) ( -71 400 119 ) clip_nosight_metal 64 64 0 -221 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 23
{
( -19 405 198 ) ( -70 405 198 ) ( -70 400 198 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -109 400 202 ) ( -109 405 202 ) ( -58 405 202 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 400 500 ) ( -20 400 500 ) ( -20 400 194 ) clip_nosight_metal 64 64 -1 -296 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 400 500 ) ( -20 405 500 ) ( -20 405 194 ) clip_nosight_metal 64 64 0 -295.99207 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 405 500 ) ( -71 405 500 ) ( -71 405 194 ) clip_nosight_metal 64 64 -1 -296 0 0 lightmap_gray 16384 16384 0 0 0 0
( -71 405 500 ) ( -71 400 500 ) ( -71 400 194 ) clip_nosight_metal 64 64 0 -296 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker02"
"classname" "misc_model"
}

11
collmaps/bunker03.map Normal file
View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "misc_model"
"origin" "0 0 0"
"model" "xmodel/bunker03"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker_ceiling_light_off"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker_ceiling_light_on"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker_pipe_elbow"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker_pipe_length"
"classname" "misc_model"
}

View File

@ -0,0 +1,11 @@
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/bunker_pipe_short"
"classname" "misc_model"
}

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