cod2-sdk/deffiles/materials/mtl_grain_overlay.template

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2006-04-20 00:00:00 +00:00
refImage( "$colorMap$" );
#include "commonsetup.template"
techniqueSet( "grain_overlay" );
textureTable
{
#if "$colorMap$" == ""
#error "colorMap may not be blank in 2d materials"
#endif
"colorMap" = map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "2d";
}