cod2-sdk/collmaps/tree_grey_oak_xl_a.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 16 -16 ) ( -24 16 -16 ) ( -24 0 -16 ) clip_player 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 96 ) ( -24 16 96 ) ( 8 16 96 ) clip_player 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -16 96 ) ( 12 -16 96 ) ( 12 -16 -16 ) clip_player 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 0 96 ) ( 12 16 96 ) ( 12 16 -16 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 20 96 ) ( -24 20 96 ) ( -24 20 -16 ) clip_player 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 16 96 ) ( -24 0 96 ) ( -24 0 -16 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -14 12 -16 ) ( -19 3 -16 ) ( -16 -3 -16 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -16 96 ) ( -16 -3 96 ) ( -19 3 96 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -18 -16 ) ( -24 -18 96 ) ( -1 -25 96 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -5 96 ) ( 8 -5 -16 ) ( 5 -15 -16 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -25 -6 96 ) ( -25 -6 -16 ) ( -15 8 -16 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -5 -16 ) ( 8 -5 96 ) ( 2 8 96 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -25 -6 -16 ) ( -25 -6 96 ) ( -24 -18 96 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 8 96 ) ( -15 8 -16 ) ( 2 8 -16 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -15 0 ) ( -13 -24 0 ) ( 6 -15 32 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/tree_grey_oak_xl_a"
"classname" "misc_model"
}